netty与websocket通信demo
netty v3.9.4
websocket建立前,客户端需要与服务器进行握手 确认websocket连接,也就是说在处理websocket请求前,必需要处理一些http请求。
websocket到现在为止,已经有多个版本,netty有相应的对应类,这部分处理一般不需要人工干预。
如果运行正常的话,会在页面的文本框中显示1-20记数。
可以通过firefox或chrome的开发人员工具,显看浏览器与服务器的交互。
主要是HttpServerChannelHandler2,加了些注释和少量debug代码。
package org.sl.demo.httpserver1; import java.util.List; import java.util.Map; import org.jboss.netty.channel.Channel; import org.jboss.netty.channel.ChannelHandlerContext; import org.jboss.netty.channel.MessageEvent; import org.jboss.netty.channel.SimpleChannelHandler; import org.jboss.netty.handler.codec.http.DefaultHttpResponse; import org.jboss.netty.handler.codec.http.HttpHeaders; import org.jboss.netty.handler.codec.http.HttpMethod; import org.jboss.netty.handler.codec.http.HttpRequest; import org.jboss.netty.handler.codec.http.HttpResponseStatus; import org.jboss.netty.handler.codec.http.HttpVersion; import org.jboss.netty.handler.codec.http.websocketx.CloseWebSocketFrame; import org.jboss.netty.handler.codec.http.websocketx.PingWebSocketFrame; import org.jboss.netty.handler.codec.http.websocketx.PongWebSocketFrame; import org.jboss.netty.handler.codec.http.websocketx.TextWebSocketFrame; import org.jboss.netty.handler.codec.http.websocketx.WebSocketFrame; import org.jboss.netty.handler.codec.http.websocketx.WebSocketServerHandshaker; import org.jboss.netty.handler.codec.http.websocketx.WebSocketServerHandshakerFactory; public class HttpServerChannelHandler2 extends SimpleChannelHandler{ public static boolean debug = true; @Override public void messageReceived(ChannelHandlerContext ctx, MessageEvent e) { Channel ch = e.getChannel(); Object msg = e.getMessage(); if(debug){ System.out.println("---------------"); System.out.println("message: "+msg.getClass()); } //虽然是websocket,但在建立websocket连接前,先进行http握手,所以,这时也要处理http请求 //在http握手完成后,才是websocket下的通信 if(msg instanceof HttpRequest){ processHttpRequest(ch, (HttpRequest)msg); }else if(msg instanceof WebSocketFrame){ processWebsocketRequest(ch,(WebSocketFrame)msg); }else{ //未处理的请求类型 } } //这个方法: //1.完成websocket前的http握手 //2.屏蔽掉非websocket握手请求 void processHttpRequest(Channel channel,HttpRequest request){ HttpHeaders headers = request.headers(); if(debug){ List<Map.Entry<String,String>> ls = headers.entries(); for(Map.Entry<String,String> i: ls){ System.out.println("header "+i.getKey()+":"+i.getValue()); } } //屏蔽掉非websocket握手请求 //只接受http GET和headers[‘Upgrade‘]为‘websocket‘的http请求 if(!HttpMethod.GET.equals(request.getMethod()) || !"websocket".equalsIgnoreCase(headers.get("Upgrade"))){ DefaultHttpResponse resp = new DefaultHttpResponse( HttpVersion.HTTP_1_1, HttpResponseStatus.BAD_REQUEST); channel.write(resp); channel.close(); return; } WebSocketServerHandshakerFactory wsShakerFactory = new WebSocketServerHandshakerFactory( "ws://"+request.headers().get(HttpHeaders.Names.HOST), null,false ); WebSocketServerHandshaker wsShakerHandler = wsShakerFactory.newHandshaker(request); if(null==wsShakerHandler){ //无法处理的websocket版本 wsShakerFactory.sendUnsupportedWebSocketVersionResponse(channel); }else{ //向客户端发送websocket握手,完成握手 //客户端收到的状态是101 sitching protocol wsShakerHandler.handshake(channel, request); } } //websocket通信 void processWebsocketRequest(Channel channel, WebSocketFrame request){ if(request instanceof CloseWebSocketFrame){ channel.close(); }else if(request instanceof PingWebSocketFrame){ channel.write(new PongWebSocketFrame(request.getBinaryData())); }else if(request instanceof TextWebSocketFrame){ //这个地方 可以根据需求,加上一些业务逻辑 TextWebSocketFrame txtReq = (TextWebSocketFrame) request; if(debug){ System.out.println("txtReq:"+txtReq.getText());} //向ws客户端发送多个响应 for(int i=1; i<=20; i++){ channel.write(new TextWebSocketFrame(""+i)); try{Thread.sleep(300);}catch(Exception ex){} } }else{ //WebSocketFrame还有一些 } } }
其他类跟网上的差不多: http://blog.csdn.net/shagoo/article/details/8028813
package org.sl.demo.httpserver1; import java.net.InetSocketAddress; import java.util.concurrent.Executors; import org.jboss.netty.bootstrap.ServerBootstrap; import org.jboss.netty.channel.socket.nio.NioServerSocketChannelFactory; public class HttpServer implements Runnable{ int port = 80; public HttpServer(int port){ this.port = port; } @Override public void run() { ServerBootstrap b = new ServerBootstrap( new NioServerSocketChannelFactory( Executors.newCachedThreadPool(), Executors.newCachedThreadPool())); b.setPipelineFactory(new HttpServerChannelPipelineFactory()); b.setOption("child.tcpNoDelay", true); b.setOption("child.keepAlive", true); b.bind(new InetSocketAddress(port)); } public static void main(String[] args){ new HttpServer(80).run(); } }
package org.sl.demo.httpserver1; import org.jboss.netty.channel.ChannelPipeline; import org.jboss.netty.channel.ChannelPipelineFactory; import org.jboss.netty.channel.Channels; import org.jboss.netty.handler.codec.http.HttpRequestDecoder; import org.jboss.netty.handler.codec.http.HttpResponseEncoder; import org.jboss.netty.handler.codec.http.websocketx.WebSocket00FrameDecoder; import org.jboss.netty.handler.codec.http.websocketx.WebSocket08FrameDecoder; public class HttpServerChannelPipelineFactory implements ChannelPipelineFactory { @Override public ChannelPipeline getPipeline() throws Exception { ChannelPipeline cp = Channels.pipeline(); cp.addLast("decoder", new HttpRequestDecoder()); // cp.addLast("decoder", new WebSocket00FrameDecoder()); cp.addLast("encoder", new HttpResponseEncoder()); // cp.addLast("downhandler", new HttpServerDownstreamHandler()); // cp.addLast("uphandler", new HttpServerUpstreamHandler()); cp.addLast("handler", new HttpServerChannelHandler2()); return cp; } }
测试页面:
<html> <head> <script > function connect1(){ alert(‘connect1‘); var ta = document.getElementById(‘responseText‘); var socket = new WebSocket(‘ws://127.0.0.1/websocket‘); if (window.WebSocket) { }else{ alert(‘Your browser does not support Web Socket.‘); return; } socket.onopen = function(event) { ta.value = "Web Socket opened!"; } socket.onmessage = function(event) { ta.value = event.data; }; socket.onclose = function(event) { ta.value = "Web Socket closed"; }; } function connect() { alert(‘connect‘); var socket; if (!window.WebSocket) { window.WebSocket = window.MozWebSocket; } if (window.WebSocket) { socket = new WebSocket("ws://127.0.0.1/websocket"); socket.onmessage = function(event) { var ta = document.getElementById(‘responseText‘); ta.value = event.data; }; socket.onopen = function(event) { var ta = document.getElementById(‘responseText‘); ta.value = "Web Socket opened!"; socket.send(‘hello‘); }; socket.onclose = function(event) { var ta = document.getElementById(‘responseText‘); ta.value = "Web Socket closed"; }; socket.onerror = function(event){ }; } else { alert("Your browser does not support Web Socket."); } } </script> </head> <body> <input type="button" onclick="connect1()" value="ws connect1"/> <br/><br/> <input type="button" onclick="connect()" value="ws connect"/> <br/><br/> <input id="responseText" type="text" value="123456"/> </body> </html>
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