实验楼项目学习笔记-网页2048
首先我们需要有一张4X4的表格:
<!DOCTYPE html> <html> <head> <meta charset="UTF-8"> <meta name="viewport" content="width=device-width, height=device-height, initial-scale=1.0, minimum-scale=1.0, maximum-scale=1.0, user-scalable=no"/> <title>shiyanlou-2048</title> <link rel="stylesheet" href="style.css"/> <script type="text/javascript" src="http://libs.baidu.com/jquery/2.0.3/jquery.min.js"></script> <script type="text/javascript" src="main.js"></script> <script type="text/javascript" src="showanimation.js"></script> <script type="text/javascript" src="support.js"></script> </head> <body> <header> <h1>shiyanlou-2048</h1> <a href="javascript:new_game();" id="new_game_button">New Game</a> <p>score: <span id="score">0</span></p> </header> <div id="grid_container"> <div class="grid_cell" id="grid_cell_0_0"></div> <div class="grid_cell" id="grid_cell_0_1"></div> <div class="grid_cell" id="grid_cell_0_2"></div> <div class="grid_cell" id="grid_cell_0_3"></div> <div class="grid_cell" id="grid_cell_1_0"></div> <div class="grid_cell" id="grid_cell_1_1"></div> <div class="grid_cell" id="grid_cell_1_2"></div> <div class="grid_cell" id="grid_cell_1_3"></div> <div class="grid_cell" id="grid_cell_2_0"></div> <div class="grid_cell" id="grid_cell_2_1"></div> <div class="grid_cell" id="grid_cell_2_2"></div> <div class="grid_cell" id="grid_cell_2_3"></div> <div class="grid_cell" id="grid_cell_3_0"></div> <div class="grid_cell" id="grid_cell_3_1"></div> <div class="grid_cell" id="grid_cell_3_2"></div> <div class="grid_cell" id="grid_cell_3_3"></div> </div> </body> </html> 然后需要给页面和每个格子,加上样式: //style.css header { display: block; margin: 0 auto; width: 100%; text-align: center; } header h1 { font-family: Arial; font-size: 60px; font-weight: bold; margin: 0 auto; } header #new_game_button { display: block; margin: 0px auto; width: 100px; padding: 10px 10px; background-color: #8f7a66; font-family: Arial; color: white; border-radius: 10px; text-decoration: none; } header #new_game_button:hover { background-color: #9f8b77; } header p { font-family: Arial; font-size: 25px; margin: 5px auto; } #grid_container { width: 460px; height: 460px; padding: 20px; margin: 0px auto; background-color: #bbada0; border-radius: 10px; position: relative; } .grid_cell { width: 100px; height: 100px; border-radius: 6px; background-color: #ccc0b3; position: absolute; } .number_cell { border-radius: 6px; font-family: Arial; font-weight: bold; font-size: 60px; line-height: 100px; text-align: center; position: absolute; }
//在main.js中
var board = new Array(); //每个格子的数字 var score = 0; //分数 var has_conflicted = new Array(); //解决连续消除的标记 var startx = 0; //移动端触摸屏幕时开始点的x坐标 var starty = 0; //移动端触摸屏幕时开始点的y坐标 var endx = 0; //移动端触摸屏幕时结束点的x坐标 var endy = 0; //移动端触摸屏幕时结束点的y坐标 var success_string = ‘Success‘; var gameover_string = ‘GameOver‘; //HTML文档加载完成后,初始化棋局 $(document).ready(function() { //做自适应处理 prepare_for_mobile(); new_game(); }); //开始新游戏 function new_game() { //初始化棋盘 init(); //在随机两个格子生成数字 generate_one_number(); generate_one_number(); } //初始化 function init() { for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { var grid_cell = $(‘#grid_cell_‘ + i + ‘_‘ + j); grid_cell.css(‘top‘, get_pos_top(i, j)); grid_cell.css(‘left‘, get_pos_left(i, j)); } } for (var i = 0; i < 4; i++) { board[i] = new Array(); has_conflicted[i] = new Array(); for (var j =0; j < 4; j++) { board[i][j] = 0; has_conflicted[i][j] = false; } } update_board_view(); score = 0; update_score(score); } //更新棋局 function update_board_view() { $(‘.number_cell‘).remove(); for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { $(‘#grid_container‘).append(‘<div id="number_cell_‘ + i + ‘_‘ + j + ‘"></div>‘); var number_cell = $(‘#number_cell_‘ + i + ‘_‘ + j); if (board[i][j] == 0) { number_cell.css(‘width‘, ‘0px‘); number_cell.css(‘height‘, ‘0px‘); number_cell.css(‘top‘, get_pos_top(i, j) + cell_side_length / 2); number_cell.css(‘left‘, get_pos_left(i, j) + cell_side_length / 2); } else { number_cell.css(‘width‘, cell_side_length); number_cell.css(‘height‘, cell_side_length); number_cell.css(‘top‘, get_pos_top(i, j)); number_cell.css(‘left‘, get_pos_left(i, j)); number_cell.css(‘background-color‘, get_number_background_color(board[i][j])); number_cell.css(‘color‘, get_number_color(board[i][j])); number_cell.text(board[i][j]); } has_conflicted[i][j] = false; } } $(‘.number_cell‘).css(‘line-height‘, cell_side_length + ‘px‘); $(‘.number_cell‘).css(‘font-size‘, 0.6 * cell_side_length + ‘px‘); } //随机在一个格子生成数字 function generate_one_number() { if (nospace(board)) { return false; } //随机一个位置 var randx = parseInt(Math.floor(Math.random() * 4)); var randy = parseInt(Math.floor(Math.random() * 4)); var time = 0; while (time < 50) { if (board[randx][randy] == 0) { break; } randx = parseInt(Math.floor(Math.random() * 4)); randy = parseInt(Math.floor(Math.random() * 4)); time++; } if (time == 50) { for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { if (board[i][j] == 0) { randx = i; randy = j; } } } } //随机一个数字 var rand_number = Math.random() < 0.5 ? 2 : 4; //在随机位置显示随机数字 board[randx][randy] = rand_number; show_number_with_animation(randx, randy, rand_number); return true; } //自适应处理 function prepare_for_mobile() { if (document_width > 500) { grid_container_width = 500; cell_side_length = 100; cell_space = 20; } $(‘#grid_container‘).css(‘width‘, grid_container_width - 2 * cell_space); $(‘#grid_container‘).css(‘height‘, grid_container_width - 2 * cell_space); $(‘#grid_container‘).css(‘padding‘, cell_space); $(‘#grid_container‘).css(‘border-radius‘, 0.02 * grid_container_width); $(‘.grid_cell‘).css(‘width‘, cell_side_length); $(‘.grid_cell‘).css(‘height‘, cell_side_length); $(‘.grid_cell‘).css(‘border-radius‘, 0.02 * grid_container_width); } //在support.js中 document_width = window.screen.availWidth; //屏幕宽度 grid_container_width = 0.92 * document_width; //期盘宽度 cell_side_length = 0.18 * document_width; //格子的大小 cell_space = 0.04 * document_width; //格子之间的间隔 //获得相应格子距离期盘顶部的距离 function get_pos_top(i, j) { return cell_space + i * (cell_space + cell_side_length); } //获得相应格子距离棋盘左边的距离 function get_pos_left(i, j) { return cell_space + j * (cell_space + cell_side_length); } //获得相应数字的背景色 function get_number_background_color(number) { switch (number) { case 2: return ‘#eee4da‘; break; case 4: return ‘#ede0c8‘; break; case 8: return ‘#f2b179‘; break; case 16: return ‘#f59563‘; break; case 32: return ‘#f67c5f‘; break; case 64: return ‘#f65e3b‘; break; case 128: return ‘#edcf72‘; break; case 256: return ‘#edcc61‘; break; case 512: return ‘#9c0‘; break; case 1024: return ‘#33b5e5‘; break; case 2048: return ‘#09c‘; break; case 4096: return ‘#a6c‘; break; case 8192: return ‘#93c‘; break; } return ‘black‘; } //获得相应数字的颜色 function get_number_color(number) { if (number <= 4) return ‘#776e65‘; return ‘white‘; } //判断棋盘上是否还有空格子 function nospace(board) { for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { if (board[i][j] == 0) { return false; } } } return true; }
//在showanimation.js中
//动画显示数字格子
function show_number_with_animation(i, j, rand_number) { var number_cell = $(‘#number_cell_‘ + i + ‘_‘ + j); number_cell.css(‘background-color‘, get_number_background_color(rand_number)); number_cell.css(‘color‘, get_number_color(rand_number)); number_cell.text(rand_number); number_cell.animate({ width: cell_side_length, height: cell_side_length, top: get_pos_top(i, j), left: get_pos_left(i, j) }, 50); } //更新分数 function update_score(score) { $(‘#score‘).text(score); } 上面我们完成了布局和初始化,最后我们就要实现让它能移动,并能够消除,直至游戏成功或失败: //在main.js中加入 //监听键盘的上下左右移动 $(document).keydown(function(event) { if ($(‘#score‘).text() == success_string) { new_game(); return; } switch (event.keyCode) { case 37: //left event.preventDefault(); if (move_left()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } break; case 38: //up event.preventDefault(); if (move_up()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } break; case 39: //right event.preventDefault(); if (move_right()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } break; case 40: //down event.preventDefault(); if (move_down()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } break; default: break; } }); //监听移动设备的触摸开始 document.addEventListener(‘touchstart‘, function(event) { startx = event.touches[0].pageX; starty = event.touches[0].pageY; }); //监听移动设备的触摸移动 document.addEventListener(‘touchmove‘, function(event) { event.preventDefault(); }); //监听移动设备的触摸结束 document.addEventListener(‘touchend‘, function(event) { endx = event.changedTouches[0].pageX; endy = event.changedTouches[0].pageY; var deltax = endx - startx; var deltay = endy - starty; if (Math.abs(deltax) < 0.3 * document_width && Math.abs(deltay) < 0.3 * document_width) { return; } if ($(‘#score‘).text() == success_string) { new_game(); return; } //x if (Math.abs(deltax) >= Math.abs(deltay)) { if (deltax > 0) { //move right if (move_right()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } } else { //move left if (move_left()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } } } else { //y if (deltay > 0) { //move down if (move_down()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } } else { //move up if (move_up()) { setTimeout(‘generate_one_number()‘, 210); setTimeout(‘is_gameover()‘, 300); } } } }); //向左移动 function move_left() { if (!can_move_left(board)) { return false; } //move left for (var i = 0; i < 4; i++) { for (var j = 1; j < 4; j++) { if (board[i][j] != 0) { for (var k = 0; k < j; k++) { if (board[i][k] == 0 && no_block_horizontal(i, k, j, board)) { show_move_animation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; break; } else if (board[i][k] == board[i][j] && no_block_horizontal(i, k, j, board) && !has_conflicted[i][k]) { show_move_animation(i, j, i, k); board[i][k] += board[i][j] board[i][j] = 0; //add score score += board[i][k]; update_score(score); has_conflicted[i][k] = true; break; } } } } } setTimeout(‘update_board_view()‘, 200); return true; } //向右移动 function move_right() { if (!can_move_right(board)) { return false; } //move right for (var i = 0; i < 4; i++) { for (var j = 2; j >= 0; j--) { if (board[i][j] != 0) { for (var k = 3; k > j; k--) { if (board[i][k] == 0 && no_block_horizontal(i, j, k, board)) { show_move_animation(i, j, i, k); board[i][k] = board[i][j]; board[i][j] = 0; break; } else if (board[i][k] == board[i][j] && no_block_horizontal(i, j, k, board) && !has_conflicted[i][k]) { show_move_animation(i, j, i, k); board[i][k] += board[i][j]; board[i][j] = 0; //add score score += board[i][k]; update_score(score); has_conflicted[i][k] = true; break; } } } } } setTimeout(‘update_board_view()‘, 200); return true; } //向上移动 function move_up() { if (!can_move_up(board)) { return false; } //move up for (var j = 0; j < 4; j++) { for (var i = 1; i < 4; i++) { if (board[i][j] != 0) { for (var k = 0; k < i; k++) { if (board[k][j] == 0 && no_block_vertical(j, k, i, board)) { show_move_animation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; break; } else if (board[k][j] == board[i][j] && no_block_vertical(j, k, i, board) && !has_conflicted[k][j]) { show_move_animation(i, j, k, j); board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; update_score(score); has_conflicted[k][j] = true; break; } } } } } setTimeout(‘update_board_view()‘, 200); return true; } //向下移动 function move_down() { if (!can_move_down(board)) { return false; } //move down for (var j = 0; j < 4; j++) { for (var i = 2; i >= 0; i--) { if (board[i][j] != 0) { for (var k = 3; k > i; k--) { if (board[k][j] == 0 && no_block_vertical(j, i, k, board)) { show_move_animation(i, j, k, j); board[k][j] = board[i][j]; board[i][j] = 0; break; } else if (board[k][j] == board[i][j] && no_block_vertical(j, i, k, board) && !has_conflicted[k][j]) { show_move_animation(i, j, k, j); board[k][j] += board[i][j]; board[i][j] = 0; //add score score += board[k][j]; update_score(score); has_conflicted[k][j] = true; break; } } } } } setTimeout(‘update_board_view()‘, 200); return true; } //判断游戏成功或失败 function is_gameover() { for (var i = 0; i < 4; i++) { for (var j = 0; j < 4; j++) { if (board[i][j] == 2048) { update_score(success_string); return; } } } if (nospace(board) && nomove(board)) { gameover(); } } //游戏结束时更新游戏失败的文字 function gameover() { update_score(gameover_string); } //在support.js中加入 //判断是否能向左移动 function can_move_left(board) { for (var i = 0; i < 4; i++) { for (var j = 1; j < 4; j++) { if (board[i][j] != 0) { if (board[i][j - 1] == 0 || board[i][j] == board[i][j - 1]) { return true; } } } } return false; } //判断是否能向右移动 function can_move_right(board) { for (var i = 0; i < 4; i++) { for (var j = 2; j >= 0; j--) { if (board[i][j] != 0) { if (board[i][j + 1] == 0 || board[i][j] == board[i][j + 1]) { return true; } } } } return false; } //判断是否能向上移动 function can_move_up(board) { for (var j = 0; j < 4; j++) { for (var i = 1; i < 4; i++) { if (board[i][j] != 0) { if (board[i - 1][j] == 0 || board[i - 1][j] == board[i][j]) { return true; } } } } return false; } //判断是否能向下移动 function can_move_down(board) { for (var j = 0; j < 4; j++) { for (var i = 2; i >= 0; i--) { if (board[i][j] != 0) { if (board[i + 1][j] == 0 || board[i + 1][j] == board[i][j]) { return true; } } } } return false; } //判断水平方向上时候是否有空格子 function no_block_horizontal(row, col1, col2, board) { for (var i = col1 + 1; i < col2; i++) { if (board[row][i] != 0) { return false; } } return true; } //判断垂直方向上时候是否有空格子 function no_block_vertical(col, row1, row2, board) { for (var i = row1 + 1; i < row2; i++) { if (board[i][col] != 0) { return false; } } return true; } //判断是否还能移动 function nomove(board) { if (can_move_down(board) || can_move_up(board) || can_move_right(board) || can_move_left(board)) { return false; } return true; } //在showanimation.js中加入 //格子移动时有动画效果 function show_move_animation(fromx, fromy, tox, toy) { var number_cell = $(‘#number_cell_‘ + fromx + ‘_‘ + fromy); number_cell.animate({ top: get_pos_top(tox, toy), left: get_pos_left(tox, toy) }, 200); }
到此我们的网页版2048就完成了。
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