JS画几何图形之六【过直线外一点作垂线】
样例:http://www.zhaojz.com.cn/demo/draw10.html
//过直线外一点画垂线 function drawVerticalLine(point, line){ //画辅助线-start var color = ‘DarkRed‘; //垂线的颜色 var color2 = "#ccc"; //其它辅助线的颜色 drawPoint({ pw:2,ph:2,color:‘DarkRed‘,point: line[0] }); drawPoint({ pw:2,ph:2,color:‘DarkRed‘,point: line[1] }); drawLine(point, line[0], {color: color2}); drawLine(point, line[1], {color: color2}); //画辅助线-end drawPoint({ pw:2,ph:2,color:‘DarkRed‘,point: point }); var v_1_0 = line[1][1]-line[0][1]; var h_1_0 = line[1][0]-line[0][0]; var c_square = Math.pow(v_1_0,2) + Math.pow(h_1_0,2); var c = Math.sqrt(c_square); //计算直线上两点之间的距离 var a_b_slope = 0; var hasSlope = true; if(v_1_0 == 0){ hasSlope = false; } a_b_slope = v_1_0/h_1_0; //直线的斜率 var point_pos = 1; //定义point与直线的位置关系 //当直线的斜率大于0时,如果点在直线上方,point_pos = 1,如果点在直线下方,point_pos = 3 //当直线的斜率小于0时,如果点在直线上方,point_pos = 2,如果点在直线下方,point_pos = 4 if(hasSlope){ var a_b_intercept = line[1][1]-a_b_slope*line[1][0]; var p_intercept = point[1]-a_b_slope*point[0]; if(a_b_slope >= 0){ if(p_intercept > a_b_intercept){ point_pos = 3; }else{ point_pos = 1; } }else{ if(p_intercept < a_b_intercept){ point_pos = 2; }else{ point_pos = 4; } } } //A为直线与水平线的夹角(锐角) var sinA = Math.abs(v_1_0)/c; //sinA var cosA = Math.abs(h_1_0)/c; //cosA //C为垂线在顺时针方向上与水平线的夹角 var sinC = 0; var cosC = 0; //D为过point与line的平行线与水平线的夹角 var sinD = 0; var cosD = 0; switch(point_pos){ case 1: sinC = cosA; cosC = -sinA; sinD = -cosC; cosD = sinC; break; case 2: sinC = cosA; cosC = sinA; sinD = cosC; cosD = -sinC; break; case 3: sinC = -cosA; cosC = sinA; sinD = cosC; cosD = -sinC; break; case 4: sinC = -cosA; cosC = -sinA; sinD = -cosC; cosD = sinC; break; default: } //过point画line的平行线 drawLine(point, [point[0]+c*cosD, point[1]+c*sinD], {color: ‘Red‘}); drawLine(point, [point[0]+c*(-cosD), point[1]+c*(-sinD)], {color: ‘Red‘}); var point_v_1 = point[1]-line[1][1]; var point_h_1 = point[0]-line[1][0]; var point_dist_1 = Math.sqrt(Math.pow(point_v_1,2)+Math.pow(point_h_1,2)); //point到line上一点的距离 var point_v_0 = point[1]-line[0][1]; var point_h_0 = point[0]-line[0][0]; var point_dist_0 = Math.sqrt(Math.pow(point_v_0,2)+Math.pow(point_h_0,2)); //point到line上另外一点的距离 var s = (c+point_dist_1+point_dist_0)/2; var area = Math.sqrt(s*(s-c)*(s-point_dist_0)*(s-point_dist_1)); //以point、line[0]和line[1]为顶点的三角形的面积 var h = 2*area/c; //三角形的高 var vpoint = [point[0]+h*cosC, point[1]+h*sinC]; //垂点 drawLine(point, vpoint); //画垂线 }
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