ConnectionInfo类(NetworkComms 2.3.1源码了解和学习)

networkComms.net2.3.1开源版本,基于gpl V3协议。因为不能公开3.x版本的源码,所以基于此版本进行学习。3.X版本进行了诸多改进和Bug修复,使用方法上两者相差不大。
/*请注意使用以下代码,需遵循GplV3协议*/

/// <summary>
    /// 连接状态枚举类 
    /// </summary>
    public enum ConnectionState
    {
        /// <summary>
        /// 未定义  是连接的初始状态.
        /// </summary>
        Undefined,

        /// <summary>
        ///连接创建中
        /// </summary>
        Establishing,

        /// <summary>
        /// 连接已经创建完成.
        /// </summary>
        Established,

        /// <summary>
        /// 连接已经关闭.
        /// </summary>
        Shutdown
    }

    /// <summary>
    /// 连接信息类  包含与连接相关的配置信息
    /// </summary>
    [ProtoContract]
    public class ConnectionInfo : IEquatable<ConnectionInfo>
    {
        /// <summary>
        /// 连接类型
        /// </summary>
        [ProtoMember(1)]
        public ConnectionType ConnectionType { get; internal set; }

        /// <summary>
        /// 网络ID.
        /// </summary>
        [ProtoMember(2)]
        string NetworkIdentifierStr;

        [ProtoMember(3)]
        string localEndPointIPStr; //Only set on serialise
        [ProtoMember(4)]
        int localEndPointPort; //Only set on serialise

        bool hashCodeCacheSet = false;
        int hashCodeCache;

        /// <summary>
        /// True if the <see cref="RemoteEndPoint"/> is connectable.
        /// </summary>
        [ProtoMember(5)]
        public bool IsConnectable { get; private set; }

        /// <summary>
        ///连接创建时间
        /// </summary>
        public DateTime ConnectionCreationTime { get; protected set; }

        /// <summary>
        ///是否为服务器端
        /// </summary>
        public bool ServerSide { get; internal set; }

        /// <summary>
        /// 连接创建完成时间
        /// </summary>
        public DateTime ConnectionEstablishedTime { get; private set; }

        /// <summary>
        /// 本地IP端点
        /// </summary>
        public IPEndPoint LocalEndPoint { get; private set; }

        /// <summary>
        /// 远端IP端点
        /// </summary>
        public IPEndPoint RemoteEndPoint { get; private set; }

        /// <summary>
        /// 连接目前的状态
        /// </summary>
        public ConnectionState ConnectionState { get; private set; }

        /// <summary>
        /// Returns the networkIdentifier of this peer as a ShortGuid. If the NetworkIdentifier has not yet been set returns ShortGuid.Empty.
        /// </summary>
        public ShortGuid NetworkIdentifier
        {
            get 
            {
                if (NetworkIdentifierStr == null || NetworkIdentifierStr == "") return ShortGuid.Empty;
                else return new ShortGuid(NetworkIdentifierStr);
            }
        }

        DateTime lastTrafficTime;
        object internalLocker = new object();

        /// <summary>
        /// 最近更新时间  如果有数据包进出  此时间会被更新
        /// </summary>
        public DateTime LastTrafficTime
        {
            get
            {
                lock (internalLocker)
                    return lastTrafficTime;
            }
            protected set
            {
                lock (internalLocker)
                    lastTrafficTime = value;
            }
        }

        /// <summary>
        /// Private constructor required for deserialisation.
        /// </summary>
#if iOS || ANDROID
        public ConnectionInfo() { }
#else
        private ConnectionInfo() { }
#endif

        /// <summary>
        /// 根据给定的端点,创建一个新的连接信息对象
        /// </summary>   
        public ConnectionInfo(IPEndPoint remoteEndPoint)
        {
            this.RemoteEndPoint = remoteEndPoint;
            this.ConnectionCreationTime = DateTime.Now;
        }

        //根据给定的IP地址和端口创建连接信息对象
        public ConnectionInfo(string remoteIPAddress, int remotePort)
        {
            IPAddress ipAddress;
            if (!IPAddress.TryParse(remoteIPAddress, out ipAddress))
                throw new ArgumentException("Provided remoteIPAddress string was not succesfully parsed.", "remoteIPAddress");

            this.RemoteEndPoint = new IPEndPoint(ipAddress, remotePort);
            this.ConnectionCreationTime = DateTime.Now;
        }

       
        public ConnectionInfo(ConnectionType connectionType, ShortGuid localNetworkIdentifier, IPEndPoint localEndPoint, bool isConnectable)
        {
            this.ConnectionType = connectionType;
            this.NetworkIdentifierStr = localNetworkIdentifier.ToString();
            this.LocalEndPoint = localEndPoint;
            this.IsConnectable = isConnectable;
        }

      
        internal ConnectionInfo(bool serverSide, ConnectionType connectionType, IPEndPoint remoteEndPoint)
        {
            this.ServerSide = serverSide;
            this.ConnectionType = connectionType;
            this.RemoteEndPoint = remoteEndPoint;
            this.ConnectionCreationTime = DateTime.Now;
        }

 
        internal ConnectionInfo(bool serverSide, ConnectionType connectionType, IPEndPoint remoteEndPoint, IPEndPoint localEndPoint)
        {
            this.ServerSide = serverSide;
            this.ConnectionType = connectionType;
            this.RemoteEndPoint = remoteEndPoint;
            this.LocalEndPoint = localEndPoint;
            this.ConnectionCreationTime = DateTime.Now;
        }

        [ProtoBeforeSerialization]
        private void OnSerialise()
        {
            lock (internalLocker)
            {
                localEndPointIPStr = LocalEndPoint.Address.ToString();
                localEndPointPort = LocalEndPoint.Port;
            }
        }

        [ProtoAfterDeserialization]
        private void OnDeserialise()
        {
            IPAddress ipAddress;
            if (!IPAddress.TryParse(localEndPointIPStr, out ipAddress))
                throw new ArgumentException("Failed to parse IPAddress from localEndPointIPStr", "localEndPointIPStr");

            LocalEndPoint = new IPEndPoint(ipAddress, localEndPointPort);
        }

        /// <summary>
        /// 标记连接创建中
        /// </summary>
        internal void NoteStartConnectionEstablish()
        {
            lock(internalLocker)
            {
                if (ConnectionState == ConnectionState.Shutdown) throw new ConnectionSetupException("Unable to mark as establishing as connection has already shutdown.");

                if (ConnectionState == ConnectionState.Establishing) throw new ConnectionSetupException("Connection already marked as establishing");
                else ConnectionState = ConnectionState.Establishing;
            }
        }

        /// <summary>
        /// 标记连接创建完成
        /// </summary>
        internal void NoteCompleteConnectionEstablish()
        {
            lock (internalLocker)
            {
                if (ConnectionState == ConnectionState.Shutdown) throw new ConnectionSetupException("Unable to mark as established as connection has already shutdown.");

                if (!(ConnectionState == ConnectionState.Establishing)) throw new ConnectionSetupException("Connection should be marked as establishing before calling CompleteConnectionEstablish");

                if (ConnectionState == ConnectionState.Established) throw new ConnectionSetupException("Connection already marked as establised.");

                ConnectionState = ConnectionState.Established;
                ConnectionEstablishedTime = DateTime.Now;

                if (NetworkIdentifier == ShortGuid.Empty) throw new ConnectionSetupException("Unable to set connection established until networkIdentifier has been set.");
            }
        }

        /// <summary>
        /// 标记连接关闭
        /// </summary>
        internal void NoteConnectionShutdown()
        {
            lock (internalLocker)
                ConnectionState = ConnectionState.Shutdown;
        }

        /// <summary>
        /// 更新连接状态
        /// </summary>
        /// <param name="localEndPoint"></param>
        internal void UpdateLocalEndPointInfo(IPEndPoint localEndPoint)
        {
            lock (internalLocker)
            {
                hashCodeCacheSet = false;
                this.LocalEndPoint = localEndPoint;
            }
        }

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/// 在连接握手完成后,我们更新相关的信息
        internal void UpdateInfoAfterRemoteHandshake(ConnectionInfo handshakeInfo, IPEndPoint remoteEndPoint)
        {
            lock (internalLocker)
            {
                NetworkIdentifierStr = handshakeInfo.NetworkIdentifier.ToString();
                RemoteEndPoint = remoteEndPoint;
                LocalEndPoint.Address = handshakeInfo.LocalEndPoint.Address;
                IsConnectable = handshakeInfo.IsConnectable;
            }
        }

        /// <summary>
        ///更新最近传输时间
        /// </summary>
        internal void UpdateLastTrafficTime()
        {
            lock (internalLocker)
                lastTrafficTime = DateTime.Now;
        }

        /// <summary>
        /// 替换网络ID
        /// </summary>
        /// <param name="networkIdentifier">The new networkIdentifier for this connectionInfo</param>
        public void ResetNetworkIdentifer(ShortGuid networkIdentifier)
        {
            NetworkIdentifierStr = networkIdentifier.ToString();
        }

       //重新设定连接状态
        internal void ResetConnectionInfo()
        {
            lock (internalLocker)
            {
                ConnectionState = ConnectionState.Undefined;
            }
        }

     
        public override bool Equals(object obj)
        {
            lock (internalLocker)
            {
                var other = obj as ConnectionInfo;
                if (((object)other) == null)
                    return false;
                else
                    return this == other;
            }
        }

       
        public bool Equals(ConnectionInfo other)
        {
            lock (internalLocker)
                return this == other;
        }

         
        public static bool operator ==(ConnectionInfo left, ConnectionInfo right)
        {
            if (((object)left) == ((object)right)) return true;
            else if (((object)left) == null || ((object)right) == null) return false;
            else
            {
                if (left.RemoteEndPoint != null && right.RemoteEndPoint != null)
                    return (left.NetworkIdentifier.ToString() == right.NetworkIdentifier.ToString() && left.RemoteEndPoint.Equals(right.RemoteEndPoint));
                else
                    return (left.NetworkIdentifier.ToString() == right.NetworkIdentifier.ToString());
            }
        }

        /// <summary>
        /// Returns !left.Equals(right)
        /// </summary>
        /// <param name="left">Left connectionInfo</param>
        /// <param name="right">Right connectionInfo</param>
        /// <returns>True if both are different, otherwise false</returns>
        public static bool operator !=(ConnectionInfo left, ConnectionInfo right)
        {
            return !(left == right);
        }

        /// <summary>
        /// Returns NetworkIdentifier.GetHashCode() ^ RemoteEndPoint.GetHashCode();
        /// </summary>
        /// <returns>The hashcode for this connection info</returns>
        public override int GetHashCode()
        {
            lock (internalLocker)
            {
                if (!hashCodeCacheSet)
                {
                    if (RemoteEndPoint != null)
                        hashCodeCache = NetworkIdentifier.GetHashCode() ^ RemoteEndPoint.GetHashCode();
                    else
                        hashCodeCache = NetworkIdentifier.GetHashCode();

                    hashCodeCacheSet = true;
                }

                return hashCodeCache;
            }
        }

        /// <summary>
        /// Returns a string containing suitable information about this connection
        /// </summary>
        /// <returns>A string containing suitable information about this connection</returns>
        public override string ToString()
        {
            string returnString = "[" + ConnectionType.ToString() + "] ";

            if (ConnectionState == ConnectionState.Established)
                returnString += LocalEndPoint.Address + ":" + LocalEndPoint.Port.ToString() + " -> " + RemoteEndPoint.Address + ":" + RemoteEndPoint.Port.ToString() + " (" + NetworkIdentifier + ")";
            else
            {
                if (RemoteEndPoint != null && LocalEndPoint != null)
                    returnString += LocalEndPoint.Address + ":" + LocalEndPoint.Port.ToString() + " -> " + RemoteEndPoint.Address + ":" + RemoteEndPoint.Port.ToString();
                else if (RemoteEndPoint != null)
                    returnString += "Local -> " + RemoteEndPoint.Address + ":" + RemoteEndPoint.Port.ToString();
                else if (LocalEndPoint != null)
                    returnString += LocalEndPoint.Address + ":" + LocalEndPoint.Port.ToString() + " " + (IsConnectable ? "Connectable" : "NotConnectable");
            }

            return returnString.Trim();
        }
    }
}
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