(cocos2d-js游戏)选择字体的颜色
游戏的基本玩法:从"红色","黄色","绿色","蓝色","紫色","黑色",中随机选出一个字,然后将字的颜色设置成与文字不同的颜色,如:文字是红色,字体的颜色是黄色,然后让玩家选择字体的颜色,测试反应时间。
代码如下:
<span style="font-family:Courier New;">var MainLayer = cc.LayerColor.extend({ init:function() { //初始化界面 //0:点击开始界面 1:表示等待界面,2:表示在点击界面 3:结果界面 4:Too soon界面 this.flag = 0; this._super(); this.size = cc.Director.getInstance().getWinSize(); this.setColor(cc.c4(180,170,160,255)); this.showToStart(); //可触摸 this.setTouchEnabled(true); //一些常量 this.redColor = new Array(255, 0, 0); this.yellowColor = new Array(255, 255, 0); this.greenColor = new Array(0, 255, 0); this.blueColor = new Array(0, 0, 255 ); this.purpleColor = new Array(139, 0, 255); this.blackColor = new Array(0,0,0); this.allColor = new Array(this.redColor,this.yellowColor,this.greenColor,this.blueColor,this.purpleColor,this.blackColor); this.allColorText = new Array("红色","黄色","绿色","蓝色","紫色","黑色"); }, ///////////////////////////////////////////////// //处理触摸事件 ///////////////////////////////////////////////// onTouchesEnded:function(touches,event) { }, onTouchesBegan:function(touches,event) { cc.log("onTouchsBegan",this.flag); switch(this.flag) { case 0:this.showGame();break; //case 1:this.showToSoon();break; case 2:this.showToStart();break; } }, //显示点击开始界面 showToStart:function() { this.sprite = cc.Sprite.create(s_ClickToStart); this.sprite.setPosition(this.size.width/2,this.size.height/2); this.addChild(this.sprite,1); //click to start 动画 this.startAnim = cc.Sprite.create(s_ClickToStartAnim); this.startAnim.setPosition(this.size.width/2,this.size.height/2); this.addChild(this.startAnim,1); var action = cc.Sequence.create(cc.FadeOut.create(1.0),cc.FadeIn.create(1.0)); var rep = cc.RepeatForever.create(action); this.startAnim.runAction(rep); this.flag = 0; }, //显示游戏界面 showGame:function() { //显示背景 // this.sprite = cc.Sprite.create(s_Background); // this.sprite.setPosition(this.size.width/2,this.size.height/2); this.setTouchEnabled(false); this.startDate = new Date(); //生成两个随机数 var randomNum1 = Math.floor(Math.random()*6); var randomNum2 = Math.floor(Math.random()*6); //保证两个随机数不一样 while(randomNum1 == randomNum2) { randomNum2 = Math.floor(Math.random()*6); } this.removeAllChildren(); //显示一个文字 this.textLabel = cc.LabelTTF.create(this.allColorText[randomNum2],"微软雅黑",50); this.textLabel.setColor(cc.c3(this.allColor[randomNum1][0], this.allColor[randomNum1][1], this.allColor[randomNum1][2])); this.textLabel.setPosition(this.size.width/2,this.size.height*2/3); this.addChild(this.textLabel,2); //显示底部按钮,保证随机显示在左右两边 var randomNum3 = Math.floor(Math.random()*10)%2; var tmp1 = 1; var tmp2 = 2; if(randomNum3 == 0) { tmp1 = 1; tmp2 = 2; }else { tmp1 = 2; tmp2 = 1; } cc.log("randomNum3",randomNum3); var rightBtn = cc.MenuItemImage.create( "res/btn.png", "res/btn.png", function () { this.showResult(1); },this); rightBtn.setColor(cc.c3(this.allColor[randomNum1][0], this.allColor[randomNum1][1], this.allColor[randomNum1][2])); rightBtn.setAnchorPoint(0.5, 0.5); rightBtn.setPosition(this.size.width*tmp1/3,this.size.height/3); var errorBtn = cc.MenuItemImage.create( "res/btn.png", "res/btn.png", function () { this.showResult(0); },this); errorBtn.setAnchorPoint(0.5, 0.5); errorBtn.setColor(cc.c3(this.allColor[randomNum2][0], this.allColor[randomNum2][1], this.allColor[randomNum2][2])); errorBtn.setPosition(this.size.width*tmp2/3,this.size.height/3); var menu = cc.Menu.create(rightBtn,errorBtn); menu.setPosition(0,0); this.addChild(menu, 1); this.flag = 1; }, showResult:function(tag) { this.setTouchEnabled(true); this.removeAllChildren(); var str; this.endDate = new Date();//记录点击时间 time = this.endDate.getTime() - this.startDate.getTime(); this.sprite = cc.Sprite.create(s_Result); this.sprite.setPosition(this.size.width/2,this.size.height/2); this.addChild(this.sprite,1); if(tag == 1) { str = time+"ms"; }else { str = "ERROR!"; } cc.log("showResult",time); this.timeLabel = cc.LabelTTF.create(str,"Arial",70); this.timeLabel.setColor(255,255,255); this.timeLabel.setPosition(this.size.width/2,this.size.height/2) this.addChild(this.timeLabel,1); this.resultAnim = cc.Sprite.create(s_ResultAnim); this.resultAnim.setPosition(this.size.width/2,this.size.height/2-200); this.addChild(this.resultAnim,1); var action = cc.Sequence.create(cc.FadeOut.create(1.0),cc.FadeIn.create(1.0)); var rep = cc.RepeatForever.create(action); this.resultAnim.runAction(rep); document.title = window.wxData.desc = "我的反应速度是"+time+"ms!来试试你的吧!"; this.flag = 2; } }); /////////////////////////////////////////////////// var MainScene = cc.Scene.extend({ onEnter:function(){ this._super(); var layer = new MainLayer(); layer.init() this.addChild(layer); } });</span>
gtihub地址:https://github.com/iloster/PickTextColor
郑重声明:本站内容如果来自互联网及其他传播媒体,其版权均属原媒体及文章作者所有。转载目的在于传递更多信息及用于网络分享,并不代表本站赞同其观点和对其真实性负责,也不构成任何其他建议。