Raknet实现的简单服务器与客户端的交互
1. 首先下载Raknet的源代码,我用的是4.0的,不是最新的,解压后编译DLL工程,编译完成后进入解压的根目录下,进入Lib文件夹下找到RakNet_DLL_Debug_Win32.dll, RakNet_DLL_Debug_Win32.lib这两个库文件,并将其关联到工程中。
2. 将解压目录下Source文件夹下的资源也管理到你的工程中
进行完上面两步就将网络库配置完成,下面便开始服务器端与客户端的程序编写
// 服务器端程序
#include <string> #include <sstream> #include <iostream> #include "raknet/RakPeerInterface.h" #include "raknet/RakNetTypes.h" #include "raknet/MessageIdentifiers.h" // RakNet自定义消息枚举定义处 #include "raknet/BitStream.h" // RakNet消息包的Bit数据流 #define MAX_CLIENTS 10 #define SERVER_PORT 60000 enum ChatMessagesDefine {// 自定义消息枚举值,消息ID MSG_CHATWORD = ID_USER_PACKET_ENUM + 1, // 消息ID从RakNet定义的最后一个枚举开始 }; // 服务器端程序 int _tmain(int argc, _TCHAR* argv[]) { // 给服务器端创建一个实例 RakNet::RakPeerInterface* pPeer = RakNet::RakPeerInterface::GetInstance(); if ( NULL == pPeer ) { std::cout << "RakNet::RakPeerInterface::GetInstance() Error!" << std::endl << std::endl; return -1; } else { std::cout << "--------- MyServer Init Success -----------" << std::endl << std::endl; } RakNet::Packet* pPacket; std::cout << "Start Server ......" << std::endl << std::endl; //启动服务器 pPeer->Startup( MAX_CLIENTS, &RakNet::SocketDescriptor( SERVER_PORT, 0 ), 1 ); //设置最大链接数 pPeer->SetMaximumIncomingConnections( MAX_CLIENTS ); ////////////////////////////////////////////////////////////////////////// while ( 1 ) { for ( pPacket = pPeer->Receive(); pPacket; pPeer->DeallocatePacket( pPacket ), pPacket = pPeer->Receive() ) { switch ( pPacket->data[0] ) { case ID_REMOTE_DISCONNECTION_NOTIFICATION: std::cout << "Another client has disconnected !" << std::endl; break; case ID_REMOTE_CONNECTION_LOST: std::cout << "Another client has lost the connection !" << std::endl; break; case ID_REMOTE_NEW_INCOMING_CONNECTION: std::cout << "Another client has connected !" << std::endl; break; case ID_CONNECTION_REQUEST_ACCEPTED: // //{ // std::cout << "Our connection request has been accepted !" << std::endl; // RakNet::BitStream bsOut; // bsOut.Write( ( RakNet::MessageID )MSG_CHATWORD ); // bsOut.Write("Hello world"); // pPeer->Send( &bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, pPacket->systemAddress, false ); //} break; case ID_NEW_INCOMING_CONNECTION: { std::cout << "Our connection request has been accepted !" << std::endl; RakNet::BitStream bsOut; bsOut.Write( ( RakNet::MessageID )MSG_CHATWORD ); bsOut.Write("Hello world ! I‘m successed ! Congratulations !"); pPeer->Send( &bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, pPacket->systemAddress, false ); } std::cout << "A connection is incoming !" << std::endl; break; case ID_NO_FREE_INCOMING_CONNECTIONS: std::cout << "The server is full !" << std::endl; break; case ID_DISCONNECTION_NOTIFICATION: std::cout << "A client has disconnected !" << std::endl; break; case ID_CONNECTION_LOST: std::cout << "A client lost the connection !" << std::endl; break; //用户自定义数据包 case MSG_CHATWORD: { RakNet::RakString rs; RakNet::BitStream bsIn( pPacket->data, pPacket->length, false ); bsIn.IgnoreBytes( sizeof(RakNet::MessageID) ); bsIn.Read( rs ); //提取字符串 std::istringstream input_str(rs.C_String()); //存入字符串流 double v, h; input_str >> v >> h; //提取想要的变量 std::cout << v << " " << h << std::endl; //打印结果 } break; default: std::cout << "Message with identifier %i has arrived !" << pPacket->data[ 0 ] << std::endl; break; } } } ////////////////////////////////////////////////////////////////////////// RakNet::RakPeerInterface::DestroyInstance( pPeer ); /* //创建一个实例 RakNet::RakPeerInterface *server = RakNet::RakPeerInterface::GetInstance(); //创建套接字描述,也就是指定一个通信端口(UDP无监听) RakNet::SocketDescriptor socketDescriptor; socketDescriptor.port = 30050; //启动服务器端 bool b = server->Startup(2, &socketDescriptor, 1 )== RakNet::RAKNET_STARTED; //如果没有报错,服务端启动成功了。 RakAssert(b); if ( b ) { printf( "服务器启动成功!\n\n等待客户端的请求......\n\n" ); } else { printf( "服务器启动失败!\n\n请重新启动服务器!\n\n" ); } //设置最大连接数(此连接并不等同TCP的连接!),这一步必须设置,否则会出现客户端调用Connect失败 server->SetMaximumIncomingConnections(2); //接下来就是处理数据发送接收的部分了 while( 1 ) { RakNet::Packet * packet = server->Receive(); if( packet ) { switch( packet->data[0] ) { //用户自定义数据包的接收处理,此处显示接到的数据包内容。其他消息的处理可以同样用case语句 case ID_USER_PACKET_ENUM: printf("接收到自定义数据,内容: %s\n\n", packet->data ); break; default: break; } } } */ return 0; }
// 客户端程序
#include <string> #include <sstream> #include <iostream> #include "raknet/RakPeerInterface.h" #include "raknet/RakNetTypes.h" #include "raknet/MessageIdentifiers.h" #include "raknet/BitStream.h" #define MAX_CLIENTS 10 #define SERVER_PORT 60000 enum ChatMessagesDefine {// 自定义消息枚举值,消息ID MSG_CHATWORD = ID_USER_PACKET_ENUM + 1, // 消息ID从RakNet定义的最后一个枚举开始 }; // 客户端程序 int _tmain(int argc, _TCHAR* argv[]) { double v = 1000.023; double h = 10023.23; RakNet::RakPeerInterface *peer = RakNet::RakPeerInterface::GetInstance(); RakNet::SocketDescriptor sd; peer->Startup(1, &sd, 1); // 作为客户端连接,连接到主机ip地址和端口号 peer->Connect("127.0.0.1", SERVER_PORT, 0, 0); float k = 0; int i = 0; for ( i = 0; i < 10; i++ ) { // 给主机发送数据 RakNet::BitStream bsOut; bsOut.Write( (RakNet::MessageID)MSG_CHATWORD ); std::ostringstream format_messege; format_messege << v++ << " " << h++; // 输入信息到字符串流,用空格隔开,此处为飞行器速度高度V, h为double型 // bsOut.Write("hello"); std::string ss = format_messege.str(); // str()返回的是临时对象 bsOut.Write( ss.c_str() ); peer->Send( &bsOut, HIGH_PRIORITY, RELIABLE_ORDERED, 0, RakNet::UNASSIGNED_SYSTEM_ADDRESS, true ); Sleep( 500 ); } RakNet::Packet * packet; while( 1 ) { packet = peer->Receive(); if( packet ) { // 当接收到的消息的第一个字节的数据为 ID_CONNECTION_REQUEST_ACCEPTED 才表示服务端接受了连接请求!!! if( packet->data[0] == MSG_CHATWORD ) { RakNet::RakString rs; RakNet::BitStream bsIn( packet->data, packet->length, false ); bsIn.IgnoreBytes(sizeof(RakNet::MessageID)); bsIn.Read( rs ); printf("server return = %s", rs.C_String() ); } } } //断开连接,这个会给对方发送一个消息,告诉它要断开连接了。 peer->Shutdown( 300 ); RakNet::RakPeerInterface::DestroyInstance(peer); /* RakNet::RakPeerInterface *client = RakNet::RakPeerInterface::GetInstance(); RakNet::SocketDescriptor socketDescriptor; socketDescriptor.port = 0; client->Startup(1, &socketDescriptor, 1 ); // 客户端连接服务端,判断返回值和RakNet::CONNECTION_ATTEMPT_STARTED是否相等, // 相等只是代表请求投递成功,并不意味着服务端接收了连接请求 bool rs = ( client->Connect("127.0.0.1", 30050, NULL, 0, 0) == RakNet::CONNECTION_ATTEMPT_STARTED ); // 数据包 RakNet::Packet *packet; bool bIsConn = false; // 循环接收来自服务端的消息 while(1) { packet = client->Receive(); if( packet ) { // 当接收到的消息的第一个字节的数据为 ID_CONNECTION_REQUEST_ACCEPTED 才表示服务端接受了连接请求!!! if( packet->data[0] == ID_CONNECTION_REQUEST_ACCEPTED ) { bIsConn = true; printf("服务器端受理了客户端的请求!\n\n"); char flag = (char)ID_USER_PACKET_ENUM; char buffer[ ] = "这是来自客户端的消息"; buffer[ 0 ] = flag; //连接ok后发送一个字符串到服务端 uint32_t sendrs = client->Send( (const char*)buffer, strlen(buffer)+1, HIGH_PRIORITY, RELIABLE_ORDERED, 0, RakNet::UNASSIGNED_SYSTEM_ADDRESS, true ); printf("服务器端返回来的消息: %d\n",sendrs); } //如果没有连接成功,则继续连接,直到服务端返回的信息告诉我们连接成功了 if( !bIsConn ) { printf("连接服务器失败!\n"); client->Connect("127.0.0.1", 30050, NULL, 0, 0); } } } */ system( "pause"); return 0; }
ps: 下面是将网络库关联到你的工程中
1.右键工程--》属性--》c/c++ --》常规--》"附加包含目录",将源文件和上面的两个文件包含进去
2.右键工程--》属性--》链接器 --》常规--》"附加包含目录",将源文件和上面的两个文件包含进去
3.右键工程--》属性--》链接器 --》输入--》"附加依赖项",添加 RakNet_DLL_Debug_Win32.lib 库
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