golang socket服务器
一、main.go该代码从项目中分离出来,自行修改后再运行)
package main import ( "flag" "fmt" "log" "os" "runtime" ) var ( Port = flag.String("i", ":12345", "IP port to listen on") logFileName = flag.String("log", "cServer.log", "Log file name") configFileName = flag.String("configfile", "config.ini", "General configuration file") ) var ( configFile = flag.String("configfile", "config.ini", "General configuration file") ) func main() { runtime.GOMAXPROCS(runtime.NumCPU()) flag.Parse() //set logfile Stdout logFile, logErr := os.OpenFile(*logFileName, os.O_CREATE|os.O_RDWR|os.O_APPEND, 0666) if logErr != nil { fmt.Println("Fail to find", *logFile, "cServer start Failed") os.Exit(1) } log.SetOutput(logFile) log.SetFlags(log.Ldate | log.Ltime | log.Lshortfile) //set logfile Stdout End //start listen listenErr := StartListen(*Port) if listenErr != nil { log.Fatalf("Server abort! Cause:%v \n", listenErr) } }
二、listener.go该代码从项目中分离出来,自行修改后再运行)
package main import ( "code.google.com/p/go-uuid/uuid" "errors" "fmt" "goCS/consistent" "log" "net" "sync" "time" ) const ( ConnectionMax = 100 //CS max connect ) //conn Pool info var ( poolLock sync.RWMutex poolCli [ConnectionMax]*CliInfo ) //Web user info type UserInfo struct { WS_ID int WS_Name string ServiceName string } //Cli info type CliInfo struct { AssignID int //cs assign ID Conn net.Conn // The TCP/IP connectin to the player. ConnTime time.Time //连接时间 VerifyKey string //连接验证KEY ConnVerify bool //是否验证 ServerType int32 //服务器类型(1DB服务器,2WEB服务器) NodeStat int32 //服务器当前状态(0、宕机;1、正常;2、数据导入中;3、准备中;4、数据迁出中 Address string //服务地址 Port int //服务端口 BackupSer map[string]int //备份服务器列表map(ip:port) sync.RWMutex } type hashPool struct { Version int Circle map[uint32]string //hash圈节点分布 Replicas map[string]int //hash圈节点范围 } var SerHashPool *consistent.Consistent = consistent.New() // Client disconnect func (cli *CliInfo) disconnect(clientID int) { poolLock.Lock() defer poolLock.Unlock() cli.Conn.Close() log.Printf("Client: %s quit\n", cli.VerifyKey) if cli.ServerType == 1 { //掉线处理 if ok := cli.removeDBS(); ok { poolCli[clientID] = nil } } else { } } //listen handle func (cli *CliInfo) listenHandle(clientID int) { headBuff := make([]byte, 12) // set read stream size defer cli.Conn.Close() //send verify Key: b := []byte(cli.VerifyKey) cli.Conn.Write(b) // fmt.Println("cli-IP:", cli.Conn.RemoteAddr().String()) //await 10 second verify cli.Conn.SetDeadline(time.Now().Add(time.Duration(10) * time.Second)) forControl := true for forControl { var headNum int for headNum < cap(headBuff) { readHeadNum, readHeadErr := cli.Conn.Read(headBuff[headNum:]) if readHeadErr != nil { log.Println("errHead:", readHeadErr) forControl = false break } headNum += readHeadNum } if headNum == cap(headBuff) { //pack head Handle packHead := packHeadAnalysis(headBuff) bodyBuff := make([]byte, packHead.PackLen) var bodyNum int for bodyNum < cap(bodyBuff) { readBodyNum, readBodyErr := cli.Conn.Read(bodyBuff[bodyNum:]) if readBodyErr != nil { log.Println("errBody:", readBodyErr) forControl = false break } bodyNum += readBodyNum } if bodyNum == int(packHead.PackLen) { //pack body Handle cli.packBodyAnalysis(clientID, packHead, bodyBuff) // fmt.Printf("packType:%d;packOther:%d;packLen:%d\n", packHead.PackType, packHead.PackOther, packHead.PackLen) } } } cli.disconnect(clientID) } //Check or assign new conn func NewConnection_CS(conn net.Conn) (ok bool, index int, info *CliInfo) { poolLock.Lock() defer poolLock.Unlock() //Assign ID for client var i int for i = 0; i < ConnectionMax; i++ { if poolCli[i] == nil { break } } //Too many connections if i > ConnectionMax { log.Printf("Too many connections! Active Denial %s\n", conn.RemoteAddr().String()) conn.Close() return false, 0, nil } //Create client base info Cli := new(CliInfo) Cli.Conn = conn Cli.ConnTime = time.Now() Cli.VerifyKey = uuid.New() Cli.BackupSer = make(map[string]int) //Update Pool info poolCli[i] = Cli log.Println("Cli ID assign ok:", i) return true, i, Cli } //start listens func StartListen(addr string) error { listener, err := net.Listen("tcp", addr) if err != nil { return err } // if Errors accept arrive 100 .listener stop. for failures := 0; failures < 100; { conn, listenErr := listener.Accept() if listenErr != nil { log.Printf("number:%d,failed listening:%v\n", failures, listenErr) failures++ } if ok, index, Cli := NewConnection_CS(conn); ok { // A new connection is established. Spawn a new gorouting to handle that Client. go Cli.listenHandle(index) } } return errors.New("Too many listener.Accept() errors,listener stop") }
三、原理
一个新的连接建立。产生一个新的gorouting来处理客户端。
一个客户端进来首先分配一个唯一ID,并初始化该客户端的基本信息(见:NewConnection_CS方法),产生一个新的gorouting来处理客户端。
如果服务器达到设定的连接上限,将抛弃该客户端。
客户端连接(分配ID)正常后,将等待10秒来给客户端进行验证超期将断开该客户端连接(见:listenHandle中的cli.Conn.SetDeadline)。
验证成功后,开接与用户数据进行分析处理:接收原理为:前4字节为包类型,4-12字节为包长,首先接收够12字节后进行包头解析(如不够12字节将进行等待直到够12字节),解析出4-12字节来得到整个包体的长度进行读取(如不够将等待直到够包体长度)
整包读取完后,根据0-4字节判断包的类型进行包的处理。
四、服务器连接出错达到100条后将终止运行
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