"Goroutines are part of making concurrency easy to use. The idea, which has been around
for a while, is to multiplex independently executing functions—coroutines—onto a set of threads. When a coroutine blocks, such as by calling a blocking system call, the run-time automatically moves other coroutines on the same operating system thread to a
different, runnable thread so they won't be blocked. The programmer sees none of this, which is the point. The result, which we call goroutines, can be very cheap: unless they spend a lot of time in long-running system calls, they cost little more than the
memory for the stack, which is just a few kilobytes. To make the stacks small, Go's run-time uses segmented stacks. A newly minted goroutine is given a few kilobytes, which is almost always enough. When it isn't, the run-time allocates (and frees) extension
segments automatically. The overhead averages about three cheap instructions per function call. It is practical to create hundreds of thousands of goroutines in the same address space. If goroutines were just threads, system resources would run out at a much
smaller number." Source
One thing we had to do here was limit concurrency to make sure we didn't overload our database or other services
during spikes. We did this with a simple semaphore using Go channels.