iOS开发之监听键盘高度的变化
最近做的项目中,有一个类似微博中的评论转发功能,屏幕底端有一个输入框用textView来做,当textView成为第一响应者的时候它的Y值随着键盘高度的改变而改变,保证textView紧贴着键盘,但又不会被键盘挡住。
下面是我实现的方法:(利用通知)
// 键盘通知 // 键盘的frame发生改变时发出的通知(位置和尺寸) // UIKeyboardWillChangeFrameNotification // UIKeyboardDidChangeFrameNotification // 键盘显示时发出的通知 // UIKeyboardWillShowNotification // UIKeyboardDidShowNotification // 键盘隐藏时发出的通知 // UIKeyboardWillHideNotification // UIKeyboardDidHideNotification [[NSNotificationCenter defaultCenter] addObserver:self selector:@selector(keyboardWillChangeFrame:) name:UIKeyboardWillChangeFrameNotification object:nil];//在这里注册通知
下面是监听通知:
#pragma mark - 监听方法 /** * 键盘的frame发生改变时调用(显示、隐藏等) */ - (void)keyboardWillChangeFrame:(NSNotification *)notification { // if (self.picking) return; /** notification.userInfo = @{ // 键盘弹出\隐藏后的frame UIKeyboardFrameEndUserInfoKey = NSRect: {{0, 352}, {320, 216}}, // 键盘弹出\隐藏所耗费的时间 UIKeyboardAnimationDurationUserInfoKey = 0.25, // 键盘弹出\隐藏动画的执行节奏(先快后慢,匀速) UIKeyboardAnimationCurveUserInfoKey = 7 } */ NSDictionary *userInfo = notification.userInfo; // 动画的持续时间 double duration = [userInfo[UIKeyboardAnimationDurationUserInfoKey] doubleValue]; // 键盘的frame CGRect keyboardF = [userInfo[UIKeyboardFrameEndUserInfoKey] CGRectValue]; // 执行动画 [UIView animateWithDuration:duration animations:^{ // 工具条的Y值 == 键盘的Y值 - 工具条的高度 if (keyboardF.origin.y > self.view.height) { // 键盘的Y值已经远远超过了控制器view的高度 self.toolbar.y = self.view.height - self.toolbar.height;//这里的<span style="background-color: rgb(240, 240, 240);">self.toolbar就是我的输入框。</span> } else { self.toolbar.y = keyboardF.origin.y - self.toolbar.height; } }]; }
.h文件中声明
@interface UIView (Extension) @property (nonatomic, assign) CGFloat x; @property (nonatomic, assign) CGFloat y; @property (nonatomic, assign) CGFloat width; @property (nonatomic, assign) CGFloat height; @property (nonatomic, assign) CGFloat centerX; @property (nonatomic, assign) CGFloat centerY; @property (nonatomic, assign) CGSize size; @property (nonatomic, assign) CGPoint origin; @end.m文件中实现(重写setter 和 getter)
@implementation UIView (Extension) - (void)setX:(CGFloat)x { CGRect frame = self.frame; frame.origin.x = x; self.frame = frame; } - (void)setY:(CGFloat)y { CGRect frame = self.frame; frame.origin.y = y; self.frame = frame; } - (CGFloat)x { return self.frame.origin.x; } - (CGFloat)y { return self.frame.origin.y; } - (void)setCenterX:(CGFloat)centerX { CGPoint center = self.center; center.x = centerX; self.center = center; } - (CGFloat)centerX { return self.center.x; } - (void)setCenterY:(CGFloat)centerY { CGPoint center = self.center; center.y = centerY; self.center = center; } - (CGFloat)centerY { return self.center.y; } - (void)setWidth:(CGFloat)width { CGRect frame = self.frame; frame.size.width = width; self.frame = frame; } - (void)setHeight:(CGFloat)height { CGRect frame = self.frame; frame.size.height = height; self.frame = frame; } - (CGFloat)height { return self.frame.size.height; } - (CGFloat)width { return self.frame.size.width; } - (void)setSize:(CGSize)size { CGRect frame = self.frame; frame.size = size; self.frame = frame; } - (CGSize)size { return self.frame.size; } - (void)setOrigin:(CGPoint)origin { CGRect frame = self.frame; frame.origin = origin; self.frame = frame; } - (CGPoint)origin { return self.frame.origin; } @end有需要的同行可以直接拿来用
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