phonegap ios插件开发及无限后台运行解决
1.首先开发插件:因为我的项目前需要所以要做(根据情况)
在项目的plugins文件中新建obj c文件。如
Demo,此时会产生出Demo.h和Demo.m两个文件。
.h文件主要就是定义一些方法,类似java中的接口.(要继承CDVPlugin)
.m文件是对h文件夹的实现,在插件执行时会进入相应的函数,切记:此函数要易执行长时的内容,此时uithread处于阻塞状态。不用我们可以启动一个线程在函数中,启动线的的的函数如下:
- NSThread *thread=[[NSThread alloc]initWithTarget:selft selector:@selector(doInBackground:)object:argumetns];
- //doInBackground是在新得线程中要执行的方法
- [thread start];
NSThread *thread=[[NSThread alloc]initWithTarget:selft selector:@selector(doInBackground:)object:argumetns]; //doInBackground是在新得线程中要执行的方法 [thread start];
我这里简单很一些code:
- #import<Foundation/Foundation.h>
- #import<Cordova/CDVPlugin.h>
- @Interface DisplayNumber:CDVPlugin
- -(void) setNumber:(CDVInvokeURLCommand) command;
- @end;
#import<Foundation/Foundation.h> #import<Cordova/CDVPlugin.h> @Interface DisplayNumber:CDVPlugin -(void) setNumber:(CDVInvokeURLCommand) command; @end;
2.在config.xml中启用插件
添加<feature name="Demo">
<param name=‘ios-package‘ value=‘Demo‘/>
</feature>
这里说明一下:value值是我们前面定义的类名,面feature中的name指得是我们前面再写js时,要调用的插件的名子,如果不明白,写个写成同一个名也行。(我就是这样做的)
3 编辑写插件js
- var Demo=function(){
- }
- Demo.prototype={
- method:function(fun1,fun2,params){cordova.exec(fun1//成功时调用,fun2,‘插件名‘,‘插件的方法名‘,[params//参数数组]);
- }
- }
var Demo=function(){ } Demo.prototype={ method:function(fun1,fun2,params){cordova.exec(fun1//成功时调用,fun2,‘插件名‘,‘插件的方法名‘,[params//参数数组]); } }
若我们想使用Demo插件,简单的可以写成new Demo().method(fun1,fun2,params);//很简单
说明一下:我们也可以在插件的js里的new Demo()给一个变量,我们再调用时就不用再new 一个。
关于后台无限运行的解决(网上也有很多解决方案)
1. Info.plist文件中新增:Required Background modes (是一个数组形式的建值),在item0后的value设置成为 App plays audio or streams audio/video using AirPlay。
2.在Classes文件夹下找到MainViewController.h,
- #import <Cordova/CDVViewController.h>
- #import <Cordova/CDVCommandDelegateImpl.h>
- #import <Cordova/CDVCommandQueue.h>
- #import <AVFoundation/AVFoundation.h>
- @interface MainViewController : CDVViewController{
- AVAudioPlayer *audioPlayer;
- }
- @property(nonatomic) AVAudioPlayer * audioPlayer;
- @end
- @interface MainCommandDelegate : CDVCommandDelegateImpl
- @end
- @interface MainCommandQueue : CDVCommandQueue
- @end
#import <Cordova/CDVViewController.h> #import <Cordova/CDVCommandDelegateImpl.h> #import <Cordova/CDVCommandQueue.h> #import <AVFoundation/AVFoundation.h> @interface MainViewController : CDVViewController{ AVAudioPlayer *audioPlayer; } @property(nonatomic) AVAudioPlayer * audioPlayer; @end @interface MainCommandDelegate : CDVCommandDelegateImpl @end @interface MainCommandQueue : CDVCommandQueue @end
接着修改MainViewController.m文件,找到viewDidLoad方法,修改为:
- - (void)viewDidLoad
- {
- [super viewDidLoad];
- // Do any additional setup after loading the view from its nib.
- dispatch_queue_t dispatchQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0);
- dispatch_async(dispatchQueue, ^(void) {
- NSError *audioSessionError = nil;
- AVAudioSession *audioSession = [AVAudioSession sharedInstance];
- if ([audioSession setCategory:AVAudioSessionCategoryPlayback error:&audioSessionError]){
- NSLog(@"Successfully set the audio session.");
- } else {
- NSLog(@"Could not set the audio session");
- }
- NSBundle *mainBundle = [NSBundle mainBundle];
- NSLog(@"%@",mainBundle);
- NSString *filePath = [mainBundle pathForResource:@"love" ofType:@"wav"];
- NSData *fileData = [NSData dataWithContentsOfFile:filePath];
- NSError *error = nil;
- NSLog(@"AA%@",filePath);
- self.audioPlayer = [[AVAudioPlayer alloc] initWithData:fileData error:&error];
- if (self.audioPlayer != nil){
- self.audioPlayer.delegate = self;
- [self.audioPlayer setNumberOfLoops:-1];
- if ([self.audioPlayer prepareToPlay] && [self.audioPlayer play]){
- NSLog(@"Successfully started playing...");
- } else {
- NSLog(@"Failed to play.");
- }
- } else {
- NSLog(@"Failed to play.");
- }
- });
- }
- (void)viewDidLoad { [super viewDidLoad]; // Do any additional setup after loading the view from its nib. dispatch_queue_t dispatchQueue = dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0); dispatch_async(dispatchQueue, ^(void) { NSError *audioSessionError = nil; AVAudioSession *audioSession = [AVAudioSession sharedInstance]; if ([audioSession setCategory:AVAudioSessionCategoryPlayback error:&audioSessionError]){ NSLog(@"Successfully set the audio session."); } else { NSLog(@"Could not set the audio session"); } NSBundle *mainBundle = [NSBundle mainBundle]; NSLog(@"%@",mainBundle); NSString *filePath = [mainBundle pathForResource:@"love" ofType:@"wav"]; NSData *fileData = [NSData dataWithContentsOfFile:filePath]; NSError *error = nil; NSLog(@"AA%@",filePath); self.audioPlayer = [[AVAudioPlayer alloc] initWithData:fileData error:&error]; if (self.audioPlayer != nil){ self.audioPlayer.delegate = self; [self.audioPlayer setNumberOfLoops:-1]; if ([self.audioPlayer prepareToPlay] && [self.audioPlayer play]){ NSLog(@"Successfully started playing..."); } else { NSLog(@"Failed to play."); } } else { NSLog(@"Failed to play."); } }); }
说明:love.wav文件是other Sources下的文件。
接着修改AppDelegate.m文件,新增方法:
- -(void) applicationDidEnterBackground:(UIApplication *)application{
- // [NSRunLoop currentRunLoop];
- //
- // UIApplication *app=[UIApplication sharedApplication];
- // __block UIBackgroundTaskIdentifier bgTask;
- // bgTask=[app beginBackgroundTaskWithExpirationHandler:^{
- // dispatch_async(dispatch_get_main_queue(), ^{
- // if(bgTask!=UIBackgroundTaskInvalid){
- // bgTask=UIBackgroundTaskInvalid;
- // }
- // });
- // }];
- //
- // dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{
- // dispatch_async(dispatch_get_main_queue(), ^{
- // if(bgTask!=UIBackgroundTaskInvalid){
- // bgTask=UIBackgroundTaskInvalid;
- // }
- // });
- // });
- //
- // [[UIApplication sharedApplication] setKeepAliveTimeout:600 handler:^{
- // NSLog(@"KeepAlive");
- // }];
- MainViewController *mvc=[[MainViewController alloc] init];
- [mvc viewDidLoad];
- }
-(void) applicationDidEnterBackground:(UIApplication *)application{ // [NSRunLoop currentRunLoop]; // // UIApplication *app=[UIApplication sharedApplication]; // __block UIBackgroundTaskIdentifier bgTask; // bgTask=[app beginBackgroundTaskWithExpirationHandler:^{ // dispatch_async(dispatch_get_main_queue(), ^{ // if(bgTask!=UIBackgroundTaskInvalid){ // bgTask=UIBackgroundTaskInvalid; // } // }); // }]; // // dispatch_async(dispatch_get_global_queue(DISPATCH_QUEUE_PRIORITY_DEFAULT, 0), ^{ // dispatch_async(dispatch_get_main_queue(), ^{ // if(bgTask!=UIBackgroundTaskInvalid){ // bgTask=UIBackgroundTaskInvalid; // } // }); // }); // // [[UIApplication sharedApplication] setKeepAliveTimeout:600 handler:^{ // NSLog(@"KeepAlive"); // }]; MainViewController *mvc=[[MainViewController alloc] init]; [mvc viewDidLoad]; }
网上也有很多,发现在模拟器下可以长时间运行,但在真实机下并不能运行。发现还是长时间播放一个无声的音频文件好一点.
-------------------如果有什么不好的地方,请指教。
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