cocos2d-x避免手动修改android.mk文件来编译
编辑android.mk文件,替换为如下内容
LOCAL_PATH := $(call my-dir) LOCAL_PATH := $(call my-dir) include $(CLEAR_VARS) LOCAL_MODULE := cocos2dcpp_shared LOCAL_MODULE_FILENAME := libcocos2dcpp FILE_LIST := hellocpp/main.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%) LOCAL_C_INCLUDES := $(LOCAL_PATH)/../../Classes LOCAL_WHOLE_STATIC_LIBRARIES += cocos2dx_static LOCAL_WHOLE_STATIC_LIBRARIES += cocosdenshion_static LOCAL_WHOLE_STATIC_LIBRARIES += box2d_static LOCAL_WHOLE_STATIC_LIBRARIES += chipmunk_static LOCAL_WHOLE_STATIC_LIBRARIES += cocos_extension_static include $(BUILD_SHARED_LIBRARY) $(call import-module,cocos2dx) $(call import-module,cocos2dx/platform/third_party/android/prebuilt/libcurl) $(call import-module,CocosDenshion/android) $(call import-module,extensions) $(call import-module,external/Box2D) $(call import-module,external/chipmunk)
上述脚本里
FILE_LIST := hellocpp/main.cpp FILE_LIST += $(wildcard $(LOCAL_PATH)/../../Classes/*.cpp) LOCAL_SRC_FILES := $(FILE_LIST:$(LOCAL_PATH)/%=%)
这三行就解决了每添加或者修改一个类文件名需要修改一次android.mk文件这个蛋疼的问题。
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