【Desktop technologies】Desktop App UI -- User Interaction
API
#include <windows.h> //窗口过程 LRESULT CALLBACK WindowProc(HWND hwnd, UINT message, WPARAM wParam, LPARAM lParam) { switch (message) { case WM_DESTROY: PostQuitMessage(0); return 0; } return DefWindowProc(hwnd, message, wParam, lParam); } //Win入口 int CALLBACK WinMain(HINSTANCE hInstance, HINSTANCE hPrevInstance, LPSTR lpCmdLine, int nCmdShow) { TCHAR lpClassName[15] = TEXT("MapleMemory"); //窗口类名 MSG message; //消息 HWND hwnd; //窗口句柄 WNDCLASSEX wincl; //窗口类结构 //控制界面的分辨率及使其相对于Desktop居中 unsigned short int cxWindow = 800, cyWindow = 600;//游戏窗口的分辨率(1024 600) unsigned short int //游戏窗口居中 cx = (GetSystemMetrics(SM_CXSCREEN) - cxWindow) / 2, cy = (GetSystemMetrics(SM_CYSCREEN) - cyWindow) / 2; //初始化窗口类结构 wincl.cbSize = sizeof(WNDCLASSEX); //大小 wincl.style = NULL; //style wincl.lpfnWndProc = WindowProc; //窗口过程------------所有交互操作在这上面操作 wincl.cbClsExtra = 0; wincl.cbWndExtra = 0; wincl.hInstance = hInstance; //程序句柄 wincl.hIcon = NULL; //图标 wincl.hCursor = NULL; //光标 wincl.hbrBackground = NULL; //背景 wincl.lpszMenuName = NULL; //菜单名 wincl.lpszClassName = lpClassName; //窗口类名 wincl.hIconSm = NULL; //小图标 //注册窗口类 RegisterClassEx(&wincl); //创建窗口 hwnd = CreateWindowEx(0, lpClassName, //窗口类名 TEXT("Susake"), //窗口名 WS_OVERLAPPEDWINDOW, //style cx, cy, //窗口位置 cxWindow, cyWindow, //窗口分辨率 HWND_DESKTOP, //父句柄 NULL, hInstance, //程序句柄 NULL); //显示窗口 ShowWindow(hwnd, nCmdShow); //跟新窗口 UpdateWindow(hwnd); //消息回圈 while (GetMessage(&message, NULL, 0, 0)) { TranslateMessage(&message); DispatchMessage(&message); } //取消注册窗口类 UnregisterClass(lpClassName, hInstance); return message.wParam; }
MFC
【Desktop technologies】Desktop App UI -- User Interaction,,5-wow.com
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