android-circlebutton介绍
package com.example.circlebutton; import android.animation.ObjectAnimator; import android.content.Context; import android.content.res.TypedArray; import android.graphics.Canvas; import android.graphics.Color; import android.graphics.Paint; import android.util.AttributeSet; import android.util.TypedValue; import android.widget.ImageView; public class CircleButton extends ImageView { private static final int PRESSED_COLOR_LIGHTUP = 255 / 25; private static final int PRESSED_RING_ALPHA = 75; private static final int DEFAULT_PRESSED_RING_WIDTH_DIP = 4; private static final int ANIMATION_TIME_ID = android.R.integer.config_shortAnimTime; private int centerY; private int centerX; private int outerRadius; private int pressedRingRadius; private Paint circlePaint; private Paint focusPaint; private float animationProgress; private int pressedRingWidth; private int defaultColor = Color.BLACK; private int pressedColor; private ObjectAnimator pressedAnimator; public CircleButton(Context context) { super(context); init(context, null); } public CircleButton(Context context, AttributeSet attrs) { super(context, attrs); init(context, attrs); } public CircleButton(Context context, AttributeSet attrs, int defStyle) { super(context, attrs, defStyle); init(context, attrs); } @Override public void setPressed(boolean pressed) { super.setPressed(pressed); if (circlePaint != null) { circlePaint.setColor(pressed ? pressedColor : defaultColor); } if (pressed) { showPressedRing(); } else { hidePressedRing(); } } @Override protected void onDraw(Canvas canvas) { canvas.drawCircle(centerX, centerY, pressedRingRadius + animationProgress, focusPaint); canvas.drawCircle(centerX, centerY, outerRadius - pressedRingWidth, circlePaint); super.onDraw(canvas); } @Override protected void onSizeChanged(int w, int h, int oldw, int oldh) { super.onSizeChanged(w, h, oldw, oldh); centerX = w / 2; centerY = h / 2; outerRadius = Math.min(w, h) / 2; pressedRingRadius = outerRadius - pressedRingWidth - pressedRingWidth / 2; } public float getAnimationProgress() { return animationProgress; } public void setAnimationProgress(float animationProgress) { this.animationProgress = animationProgress; this.invalidate(); } public void setColor(int color) { this.defaultColor = color; this.pressedColor = getHighlightColor(color, PRESSED_COLOR_LIGHTUP); circlePaint.setColor(defaultColor); focusPaint.setColor(defaultColor); focusPaint.setAlpha(PRESSED_RING_ALPHA); this.invalidate(); } private void hidePressedRing() { pressedAnimator.setFloatValues(pressedRingWidth, 0f); pressedAnimator.start(); } private void showPressedRing() { pressedAnimator.setFloatValues(animationProgress, pressedRingWidth); pressedAnimator.start(); } private void init(Context context, AttributeSet attrs) { this.setFocusable(true); this.setScaleType(ScaleType.CENTER_INSIDE); setClickable(true); circlePaint = new Paint(Paint.ANTI_ALIAS_FLAG); circlePaint.setStyle(Paint.Style.FILL); focusPaint = new Paint(Paint.ANTI_ALIAS_FLAG); focusPaint.setStyle(Paint.Style.STROKE); pressedRingWidth = (int) TypedValue.applyDimension(TypedValue.COMPLEX_UNIT_DIP, DEFAULT_PRESSED_RING_WIDTH_DIP, getResources() .getDisplayMetrics()); int color = Color.BLACK; if (attrs != null) { final TypedArray a = context.obtainStyledAttributes(attrs, R.styleable.CircleButton); color = a.getColor(R.styleable.CircleButton_cb_color, color); pressedRingWidth = (int) a.getDimension(R.styleable.CircleButton_cb_pressed_ring_width, pressedRingWidth); a.recycle(); } setColor(color); focusPaint.setStrokeWidth(pressedRingWidth); final int pressedAnimationTime = getResources().getInteger(ANIMATION_TIME_ID); pressedAnimator = ObjectAnimator.ofFloat(this, "animationProgress", 0f, 0f); pressedAnimator.setDuration(pressedAnimationTime); } private int getHighlightColor(int color, int amount) { return Color.argb(Math.min(255, Color.alpha(color)), Math.min(255, Color.red(color) + amount), Math.min(255, Color.green(color) + amount), Math.min(255, Color.blue(color) + amount)); } }
canvas.drawCircle(centerX, centerY, pressedRingRadius + animationProgress, focusPaint); canvas.drawCircle(centerX, centerY, outerRadius - pressedRingWidth, circlePaint);
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