Unity Android && Ant Automate Build 之一

这几天抽空研究下Android SDK 自动化打包。顺便温习下Unity 与 Android 交互机制。

 

一、Unity 与 Android 的 消息传递机制

  Example:

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  导出 Android Project

  这里为了测试,就填了包名能导出就行了

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  Eclipse 导入之后 在 最开始启动的Activity 上加上一个被 u3d 代码调用的函数 即可

  

1     public void BeCalledFromUnity(String arg)
2     {
3         UnityPlayer.UnitySendMessage("SDK", "BeCalledFromAndroid", arg);
4     }

  

  OK

  消息通信搞定了

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二、配置 Ant 环境

Step:

  Download Ant. Uncompress the downloaded file into a directory.
  Set environmental variables JAVA_HOME to your Java environment,
  ANT_HOME to the directory you uncompressed Ant to, and add${ANT_HOME}/bin (Unix) or %ANT_HOME%/bin (Windows) to your PATH.

Check Installation:

    You can check the basic installation with opening a new shell and typing ant. You should get a message like this

     Buildfile: build.xml does not exist!
     Build failed


  So Ant works. This message is there because you need to write an individual buildfile for your project. With a ant -versionyou should get an output like

    Apache Ant(TM) version 1.9.2 compiled on July 8 2013

三、With Android Project

   参考:http://www.androidengineer.com/2010/06/using-ant-to-automate-building-android.html (目前我用的是1.9.4 有一点出入)

  

      If you already have a project that you‘d like to add the Ant build script to, then there is an easy command line tool you can use.

  Open up a command prompt and navigate to the base directory of your project. 

  From there, use the command:

    android update project --path .

  (PS:

   Add Path If Fail

    %ANDROID_SDK%\platform-tools
    %ANDROID_SDK%\tools

  )

  Here is an example of successful output:

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   其中ant.properties 是 手工添加的,为了自动化打包签名

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  Open up a command prompt and navigate to the base directory of your project.
  From there, use the command:
      -> ant release 

      => 打包成功   

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目前我们已经构建了发布版本的签名APK,下一篇我会讲讲自定义build.xml 流程

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