IOS下Base64加密
Base64加密是常用的加密算法,在IOS的Des加密算法中已经使用到了Base64算法,还是单独整理出来吧。
Base64.h文件
// // Base64.h // Copyright (c) 2014年 grant. All rights reserved. // #import <Foundation/Foundation.h> @interface Based64 : NSObject //Base64加密 + (NSString *) encodeBase64WithString:(NSString *)strData; + (NSString *) encodeBase64WithData:(NSData *)objData; //Based64解密 + (NSData *) decodeBase64WithString:(NSString *)strBase64; @end
Base64.m文件
// // Base64.m // Copyright (c) 2014年 grant. All rights reserved. // #import "Base64.h" static const char _bas64EncodingTable[64] = "ABCDEFGHIJKLMNOPQRSTUVWXYZabcdefghijklmnopqrstuvwxyz0123456789+/"; static const short _base64DecodingTable[256] = { -2, -2, -2, -2, -2, -2, -2, -2, -2, -1, -1, -2, -1, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -1, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, 62, -2, -2, -2, 63, 52, 53, 54, 55, 56, 57, 58, 59, 60, 61, -2, -2, -2, -2, -2, -2, -2, 0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10, 11, 12, 13, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, -2, -2, -2, -2, -2, -2, 26, 27, 28, 29, 30, 31, 32, 33, 34, 35, 36, 37, 38, 39, 40, 41, 42, 43, 44, 45, 46, 47, 48, 49, 50, 51, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2, -2 }; @implementation Base64 + (NSString *)encodeBase64WithString:(NSString *)strData { return [Based64 encodeBase64WithData:[strData dataUsingEncoding:NSUTF8StringEncoding]]; } + (NSString *)encodeBase64WithData:(NSData *)objData { const unsigned char * objRawData = [objData bytes]; char * objPointer; char * strResult; int intLength = [objData length]; if (intLength == 0) return nil; strResult = (char *)calloc(((intLength + 2) / 3) * 4, sizeof(char)); objPointer = strResult; while(intLength > 2) { *objPointer++ = _bas64EncodingTable[objRawData[0] >> 2]; *objPointer++ = _bas64EncodingTable[((objRawData[0] & 0x03) << 4) + (objRawData[1] >> 4)]; *objPointer++ = _bas64EncodingTable[((objRawData[1] & 0x0f) << 2) + (objRawData[2] >> 6)]; *objPointer++ = _bas64EncodingTable[objRawData[2] & 0x3f]; objRawData += 3; intLength -= 3; } if (intLength != 0) { *objPointer++ = _bas64EncodingTable[objRawData[0] >> 2]; if (intLength > 1) { *objPointer++ = _bas64EncodingTable[((objRawData[0] & 0x03) << 4) + (objRawData[1] >> 4)]; *objPointer++ = _bas64EncodingTable[(objRawData[1] & 0x0f) << 2]; *objPointer++ = ‘=‘; } else { *objPointer++ = _bas64EncodingTable[(objRawData[0] & 0x03) << 4]; *objPointer++ = ‘=‘; *objPointer++ = ‘=‘; } } *objPointer = ‘\0‘; return[NSString stringWithCString:strResult encoding:NSASCIIStringEncoding]; } + (NSData *)decodeBase64WithString:(NSString *)strBase64 { const char* objPointer = [strBase64 cStringUsingEncoding:NSASCIIStringEncoding]; int intLength = strlen(objPointer); int intCurrent; int i = 0, j = 0, k; unsigned char * objResult; objResult = calloc(intLength, sizeof(char)); while ( ((intCurrent = *objPointer++) != ‘\0‘) && (intLength-- > 0) ) { if (intCurrent == ‘=‘) { if (*objPointer != ‘=‘ && ((i % 4) == 1)) {// || (intLength > 0)) { free(objResult); return nil; } continue; } intCurrent = _base64DecodingTable[intCurrent]; if (intCurrent == -1) { continue; } else if (intCurrent == -2) { free(objResult); return nil; } switch (i % 4) { case 0: objResult[j] = intCurrent << 2; break; case 1: objResult[j++] |= intCurrent >> 4; objResult[j] = (intCurrent & 0x0f) << 4; break; case 2: objResult[j++] |= intCurrent >>2; objResult[j] = (intCurrent & 0x03) << 6; break; case 3: objResult[j++] |= intCurrent; break; } i++; } k = j; if (intCurrent == ‘=‘) { switch (i % 4) { case 1: free(objResult); return nil; case 2: k++; case 3: objResult[k] = 0; } } NSData * objData = [[NSData alloc] initWithBytes:objResult length:j] ; free(objResult); return objData; } @end
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