IOS学习—表情的排列
// // ViewController.m // 表情排列 // // Created by on 15/4/15. // Copyright (c) 2015年 apple. All rights reserved. // #import "ViewController.h" #define kImageWidth 40 @interface ViewController () { UIButton *_addImage; NSInteger _imageCount; NSInteger _columns; NSInteger _col; NSInteger _row; CGFloat _oneX; CGFloat _oneY; CGFloat _margin; } @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; _imageCount = 9; [self changePointOfImage:2]; } - (void)addImage:(NSString *)imageName pointX:(NSInteger)x pointY:(NSInteger)y { UIImageView *faceView = [[UIImageView alloc] initWithFrame:CGRectMake(x, y, kImageWidth, kImageWidth)]; faceView.image = [UIImage imageNamed:imageName]; [self.view addSubview:faceView]; } - (void)changePointOfImage:(NSInteger)currentColumns { _columns = currentColumns; _margin = (self.view.frame.size.width - currentColumns * kImageWidth) / (currentColumns + 1); _oneX = _margin; _oneY = 120; for (NSInteger i = 0; i <= _imageCount; i++) { _col = i % currentColumns; // 列数 _row = i / currentColumns; // 行数 CGFloat x = _oneX + _col * (kImageWidth + _margin); CGFloat y = _oneY + _row * (kImageWidth + _margin); if (self.view.subviews.count == 4 + _imageCount) { UIView *temp = self.view.subviews[i + 3]; CGRect frame = temp.frame; frame.origin = CGPointMake(x, y); temp.frame = frame; } else if (i == _imageCount) { _addImage = [UIButton buttonWithType:UIButtonTypeContactAdd]; [_addImage addTarget:self action:@selector(addFaceImage) forControlEvents:UIControlEventTouchUpInside]; _addImage.frame = CGRectMake(x, y, kImageWidth, kImageWidth); [self.view addSubview:_addImage]; } else { NSInteger imageIndex = i % 9; NSString *imageName = [NSString stringWithFormat:@"01%ld.png", imageIndex]; [self addImage:imageName pointX:x pointY:y]; } } } - (void)addFaceImage { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.35]; _imageCount++; NSInteger newIndex = _imageCount % 9; NSString *imageName = [NSString stringWithFormat:@"01%ld.png", newIndex]; CGFloat x = _addImage.frame.origin.x; CGFloat y = _addImage.frame.origin.y; [self addImage:imageName pointX:x pointY:y]; _col = _imageCount % _columns; _row = _imageCount / _columns; CGRect frame = _addImage.frame; frame.origin.x = _oneX + _col * (kImageWidth + _margin); frame.origin.y = _oneY + _row * (kImageWidth + _margin); _addImage.frame = frame; [UIView commitAnimations]; } - (void)didReceiveMemoryWarning { [super didReceiveMemoryWarning]; } - (IBAction)segmentedChoose:(UISegmentedControl *)sender { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.35]; NSInteger selectCol = sender.selectedSegmentIndex + 2; [self changePointOfImage:selectCol]; [UIView commitAnimations]; } @end
bug说明:
当添加过表情后再排序,就会发现,添加按钮跑到前面去了。如图:
原因:因为subviews是一个NSArray,添加的表情就会自动的添加到subviews的后面,也就是添加按钮不位于最上层,即subviews的NSArray的末尾。那么循环排序的时候,添加按钮就一直在第十个的位置。
解决方法:将添加表情按钮置于最顶层即可。
在addFaceImage方法中添加
[self.view bringSubviewToFront:_addImage];修改后的代码如下:
- (void)addFaceImage { [UIView beginAnimations:nil context:nil]; [UIView setAnimationDuration:0.35]; _imageCount++; NSInteger newIndex = _imageCount % 9; NSString *imageName = [NSString stringWithFormat:@"01%ld.png", newIndex]; CGFloat x = _addImage.frame.origin.x; CGFloat y = _addImage.frame.origin.y; [self addImage:imageName pointX:x pointY:y]; _col = _imageCount % _columns; _row = _imageCount / _columns; CGRect frame = _addImage.frame; frame.origin.x = _oneX + _col * (kImageWidth + _margin); frame.origin.y = _oneY + _row * (kImageWidth + _margin); _addImage.frame = frame; [self.view bringSubviewToFront:_addImage]; [UIView commitAnimations]; }效果如下:
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