UIGestureRecognizer ios手势识别温习

1、UIGestureRecognizer介绍

手势识别在iOS上非常重要,手势操作移动设备的重要特征,极大的增加了移动设备使用便捷性。

iOS系统在3.2以后,为方便开发这使用一些常用的手势,提供了UIGestureRecognizer类。手势识别UIGestureRecognizer类是个抽象类,下面的子类是具体的手势,开发这可以直接使用这些手势识别。

UITapGestureRecognizer 

UIPinchGestureRecognizer 

UIRotationGestureRecognizer 

UISwipeGestureRecognizer 

UIPanGestureRecognizer 

UILongPressGestureRecognizer



上面的手势对应的操作是:
  • Tap(点一下)
  • Pinch(二指往內或往外拨动,平时经常用到的缩放)
  • Rotation(旋转)
  • Swipe(滑动,快速移动)
  • Pan (拖移,慢速移动)
  • LongPress(长按)
UIGestureRecognizer的继承关系如下:


<ignore_js_op> 


2、使用手势的步骤

使用手势很简单,分为两步:

  • 创建手势实例。当创建手势时,指定一个回调方法,当手势开始,改变、或结束时,回调方法被调用。
  • 添加到需要识别的View中。每个手势只对应一个View,当屏幕触摸在View的边界内时,如果手势和预定的一样,那就会回调方法。

ps:一个手势只能对应一个View,但是一个View可以有多个手势。

建议在真机上运行这些手势,模拟器操作不太方便,可能导致你认为手势失效。

3、Pan 拖动手势:

[cpp] view plaincopyprint?

  1. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]]; 
  2. snakeImageView.frame = CGRectMake(50, 50, 100, 160); 
  3. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] 
  4. initWithTarget:self 
  5. action:@selector(handlePan:)]; 
  6. [snakeImageView addGestureRecognizer:panGestureRecognizer]; 
  7. [self.view setBackgroundColor:[UIColor whiteColor]]; 
  8. [self.view addSubview:snakeImageView]; 
  9. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
  10. snakeImageView.frame = CGRectMake(50, 50, 100, 160);
  11. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
  12. initWithTarget:self
  13. action:@selector(handlePan:)]; 
  14. [snakeImageView addGestureRecognizer:panGestureRecognizer];
  15. [self.view setBackgroundColor:[UIColor whiteColor]];
  16. [self.view addSubview:snakeImageView];
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新建一个ImageView,然后添加手势

回调方法:

[cpp] view plaincopyprint?
  1. - (void) handlePan:(UIPanGestureRecognizer*) recognizer 
  2. CGPoint translation = [recognizer translationInView:self.view]; 
  3. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, 
  4. recognizer.view.center.y + translation.y); 
  5. [recognizer setTranslation:CGPointZero inView:self.view]; 
  6. - (void) handlePan:(UIPanGestureRecognizer*) recognizer
  7. {
  8. CGPoint translation = [recognizer translationInView:self.view];
  9. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
  10. recognizer.view.center.y + translation.y);
  11. [recognizer setTranslation:CGPointZero inView:self.view];
  12. }
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  • 4、Pinch缩放手势
[cpp] view plaincopyprint?
  1. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] 
  2. initWithTarget:self 
  3. action:@selector(handlePinch:)];<P class="p1">[<SPAN class="s1">snakeImageView</SPAN> <SPAN class="s2">addGestureRecognizer</SPAN>:pinchGestureRecognizer];</P> 
  4. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
  5. initWithTarget:self
  6. action:@selector(handlePinch:)];[snakeImageView addGestureRecognizer:pinchGestureRecognizer];
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[cpp] view plaincopyprint?
  1. - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer 
  2. recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale); 
  3. recognizer.scale = 1; 
  4. - (void) handlePinch:(UIPinchGestureRecognizer*) recognizer
  5. {
  6. recognizer.view.transform = CGAffineTransformScale(recognizer.view.transform, recognizer.scale, recognizer.scale);
  7. recognizer.scale = 1;
  8. }
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5、Rotation旋转手势

[cpp] view plaincopyprint?
  1. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] 
  2. initWithTarget:self 
  3. action:@selector(handleRotate:)]; 
  4. [snakeImageView addGestureRecognizer:rotateRecognizer]; 
  5. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
  6. initWithTarget:self
  7. action:@selector(handleRotate:)];
  8. [snakeImageView addGestureRecognizer:rotateRecognizer];
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[cpp] view plaincopyprint?


  1. - (void) handleRotate:(UIRotationGestureRecognizer*) recognizer 
  2. recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation); 
  3. recognizer.rotation = 0; 
  4. - (void) handleRotate:(UIRotationGestureRecognizer*) recognizer
  5. {
  6. recognizer.view.transform = CGAffineTransformRotate(recognizer.view.transform, recognizer.rotation);
  7. recognizer.rotation = 0;
  8. }
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添加了这几个手势后,运行看效果,程序中的imageView放了一个

/^\/^\
_|__| O|
\/ /~ \_/ \
\____|__________/ \
\_______ \
`\ \ \
| | \
/ / \
/ / \\
/ / \ \
/ / \ \
/ / _----_ \ \
/ / _-~ ~-_ | |
( ( _-~ _--_ ~-_ _/ |
\ ~-____-~ _-~ ~-_ ~-_-~ /
~-_ _-~ ~-_ _-~ 
~--______-~ ~-___-~

的图片,在模拟器上拖动是没问题的。缩放和旋转有点问题,估计是因为在模拟器上的模拟的两个接触点距离在imageView的边界外了,所以操作无效果。

建议在真机上运行这个手势。

在模拟器上缩放和选择的操作技巧:

可以把imageView的frame值设置大一点,按住alt键,按下触摸板(不按下不行),这样就可以旋转和缩放了。

6、添加第二个ImagView并添加手势

记住:一个手势只能添加到一个View,两个View当然要有两个手势的实例了

[cpp] view plaincopyprint?

  1. - (void)viewDidLoad 
  2. [super viewDidLoad]; 
  3. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]]; 
  4. UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]]; 
  5. snakeImageView.frame = CGRectMake(120, 120, 100, 160); 
  6. dragonImageView.frame = CGRectMake(50, 50, 100, 160); 
  7. [self.view addSubview:snakeImageView]; 
  8. [self.view addSubview:dragonImageView]; 
  9. for (UIView *view in self.view.subviews) { 
  10. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc] 
  11. initWithTarget:self 
  12. action:@selector(handlePan:)]; 
  13. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc] 
  14. initWithTarget:self 
  15. action:@selector(handlePinch:)]; 
  16. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc] 
  17. initWithTarget:self 
  18. action:@selector(handleRotate:)]; 
  19. [view addGestureRecognizer:panGestureRecognizer]; 
  20. [view addGestureRecognizer:pinchGestureRecognizer]; 
  21. [view addGestureRecognizer:rotateRecognizer]; 
  22. [view setUserInteractionEnabled:YES]; 
  23. [self.view setBackgroundColor:[UIColor whiteColor]]; 
  24. - (void)viewDidLoad
  25. {
  26. [super viewDidLoad];
  27. UIImageView *snakeImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"snake.png"]];
  28. UIImageView *dragonImageView = [[UIImageView alloc] initWithImage:[UIImage imageNamed:@"dragon.png"]];
  29. snakeImageView.frame = CGRectMake(120, 120, 100, 160);
  30. dragonImageView.frame = CGRectMake(50, 50, 100, 160);
  31. [self.view addSubview:snakeImageView];
  32. [self.view addSubview:dragonImageView];
  33. for (UIView *view in self.view.subviews) {
  34. UIPanGestureRecognizer *panGestureRecognizer = [[UIPanGestureRecognizer alloc]
  35. initWithTarget:self
  36. action:@selector(handlePan:)];
  37. UIPinchGestureRecognizer *pinchGestureRecognizer = [[UIPinchGestureRecognizer alloc]
  38. initWithTarget:self
  39. action:@selector(handlePinch:)];
  40. UIRotationGestureRecognizer *rotateRecognizer = [[UIRotationGestureRecognizer alloc]
  41. initWithTarget:self
  42. action:@selector(handleRotate:)];
  43. [view addGestureRecognizer:panGestureRecognizer];
  44. [view addGestureRecognizer:pinchGestureRecognizer];
  45. [view addGestureRecognizer:rotateRecognizer];
  46. [view setUserInteractionEnabled:YES];
  47. }
  48. [self.view setBackgroundColor:[UIColor whiteColor]]; 
  49. }
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多添加了一条龙的view,两个view都能接收上面的三种手势。运行效果如下:

<ignore_js_op> 


7、拖动(pan手势)速度(以较快的速度拖放后view有滑行的效果)

如何实现呢?

  • 监视手势是否结束
  • 监视触摸的速度
[cpp] view plaincopyprint?

  1. - (void) handlePan:(UIPanGestureRecognizer*) recognizer 
  2. CGPoint translation = [recognizer translationInView:self.view]; 
  3. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x, 
  4. recognizer.view.center.y + translation.y); 
  5. [recognizer setTranslation:CGPointZero inView:self.view]; 
  6. if (recognizer.state == UIGestureRecognizerStateEnded) { 
  7. CGPoint velocity = [recognizer velocityInView:self.view]; 
  8. CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y)); 
  9. CGFloat slideMult = magnitude / 200; 
  10. NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult); 
  11. float slideFactor = 0.1 * slideMult; // Increase for more of a slide 
  12. CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor), 
  13. recognizer.view.center.y + (velocity.y * slideFactor)); 
  14. finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width); 
  15. finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height); 
  16. [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{ 
  17. recognizer.view.center = finalPoint; 
  18. } completion:nil]; 
  19. - (void) handlePan:(UIPanGestureRecognizer*) recognizer
  20. {
  21. CGPoint translation = [recognizer translationInView:self.view];
  22. recognizer.view.center = CGPointMake(recognizer.view.center.x + translation.x,
  23. recognizer.view.center.y + translation.y);
  24. [recognizer setTranslation:CGPointZero inView:self.view];
  25. if (recognizer.state == UIGestureRecognizerStateEnded) {
  26. CGPoint velocity = [recognizer velocityInView:self.view];
  27. CGFloat magnitude = sqrtf((velocity.x * velocity.x) + (velocity.y * velocity.y));
  28. CGFloat slideMult = magnitude / 200;
  29. NSLog(@"magnitude: %f, slideMult: %f", magnitude, slideMult);
  30. float slideFactor = 0.1 * slideMult; // Increase for more of a slide
  31. CGPoint finalPoint = CGPointMake(recognizer.view.center.x + (velocity.x * slideFactor),
  32. recognizer.view.center.y + (velocity.y * slideFactor));
  33. finalPoint.x = MIN(MAX(finalPoint.x, 0), self.view.bounds.size.width);
  34. finalPoint.y = MIN(MAX(finalPoint.y, 0), self.view.bounds.size.height);
  35. [UIView animateWithDuration:slideFactor*2 delay:0 options:UIViewAnimationOptionCurveEaseOut animations:^{
  36. recognizer.view.center = finalPoint;
  37. } completion:nil];
  38. }
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   代码实现解析:

  • 计算速度向量的长度(估计大部分都忘了)这些知识了。
  • 如果速度向量小于200,那就会得到一个小于的小数,那么滑行会很短
  • 基于速度和速度因素计算一个终点
  • 确保终点不会跑出父View的边界
  • 使用UIView动画使view滑动到终点
运行后,快速拖动图像view放开会看到view还会在原来的方向滑行一段路。

8、同时触发两个view的手势

手势之间是互斥的,如果你想同时触发蛇和龙的view,那么需要实现协议 

UIGestureRecognizerDelegate,


[cpp] view plaincopyprint?
  1. @interface ViewController : UIViewController<UIGestureRecognizerDelegate> 
  2. @end 
  3. @interface ViewController : UIViewController<UIGestureRecognizerDelegate>
  4. @end
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并在协议这个方法里返回YES。 

[cpp] view plaincopyprint?
  1. -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer 
  2. return YES; 
  3. -(BOOL)gestureRecognizer:(UIGestureRecognizer *)gestureRecognizer shouldRecognizeSimultaneouslyWithGestureRecognizer:(UIGestureRecognizer *)otherGestureRecognizer
  4. {
  5. return YES;
  6. }
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把self作为代理设置给手势: 

[cpp] view plaincopyprint?
  1. panGestureRecognizer.delegate = self; 
  2. pinchGestureRecognizer.delegate = self; 
  3. rotateRecognizer.delegate = self; 
  4. panGestureRecognizer.delegate = self;
  5. pinchGestureRecognizer.delegate = self;
  6. rotateRecognizer.delegate = self;
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这样可以同时拖动或旋转缩放两个view了。 

9、tap点击手势

这里为了方便看到tap的效果,当点击一下屏幕时,播放一个声音。


为了播放声音,我们加入AVFoundation.framework这个框架。


[cpp] view plaincopyprint?
  1. - (AVAudioPlayer *)loadWav:(NSString *)filename { 
  2. NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"]; 
  3. NSError * error; 
  4. AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error]; 
  5. if (!player) { 
  6. NSLog(@"Error loading %@: %@", url, error.localizedDescription); 
  7. } else { 
  8. [player prepareToPlay]; 
  9. return player; 
  10. - (AVAudioPlayer *)loadWav:(NSString *)filename {
  11. NSURL * url = [[NSBundle mainBundle] URLForResource:filename withExtension:@"wav"];
  12. NSError * error;
  13. AVAudioPlayer * player = [[AVAudioPlayer alloc] initWithContentsOfURL:url error:&error];
  14. if (!player) {
  15. NSLog(@"Error loading %@: %@", url, error.localizedDescription);
  16. } else {
  17. [player prepareToPlay];
  18. }
  19. return player;
  20. }
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我会在最后例子代码给出完整代码,添加手势的步骤和前面一样的。 

[cpp] view plaincopyprint?
  1. #import <UIKit/UIKit.h> 
  2. #import <AVFoundation/AVFoundation.h> 
  3. @interface ViewController : UIViewController<UIGestureRecognizerDelegate> 
  4. @property (strong) AVAudioPlayer * chompPlayer; 
  5. @property (strong) AVAudioPlayer * hehePlayer; 
  6. @end 
  7. #import <UIKit/UIKit.h>
  8. #import <AVFoundation/AVFoundation.h>
  9. @interface ViewController : UIViewController<UIGestureRecognizerDelegate>
  10. @property (strong) AVAudioPlayer * chompPlayer;
  11. @property (strong) AVAudioPlayer * hehePlayer;
  12. @end
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[cpp] view plaincopyprint?
  1. - (void)handleTap:(UITapGestureRecognizer *)recognizer { 
  2. [self.chompPlayer play]; 
  3. - (void)handleTap:(UITapGestureRecognizer *)recognizer {
  4. [self.chompPlayer play];
  5. }
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运行,点一下某个图,就会播放一个咬东西的声音。


不过这个点击播放声音有点缺陷,就是在慢慢拖动的时候也会播放。这使得两个手势重合了。怎么解决呢?使用手势的:requireGestureRecognizerToFail方法。


10、手势的依赖性

在viewDidLoad的循环里添加这段代码:

[cpp] view plaincopyprint?
  1. [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer]; 
  2. [tapRecognizer requireGestureRecognizerToFail:panGestureRecognizer];
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意思就是,当如果pan手势失败,就是没发生拖动,才会出发tap手势。这样如果你有轻微的拖动,那就是pan手势发生了。tap的声音就不会发出来了。 

11、自定义手势


自定义手势继承:UIGestureRecognizer,实现下面的方法:


[cpp] view plaincopyprint?
  1. – touchesBegan:withEvent: 
  2. – touchesMoved:withEvent: 
  3. – touchesEnded:withEvent: 
  4. - touchesCancelled:withEvent: 
  5. – touchesBegan:withEvent:
  6. – touchesMoved:withEvent:
  7. – touchesEnded:withEvent:
  8. - touchesCancelled:withEvent:
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新建一个类,继承UIGestureRecognizer,代码如下:


.h文件


[cpp] view plaincopyprint?
  1. #import <UIKit/UIKit.h> 
  2. typedef enum { 
  3. DirectionUnknown = 0, 
  4. DirectionLeft, 
  5. DirectionRight 
  6. } Direction; 
  7. @interface HappyGestureRecognizer : UIGestureRecognizer 
  8. @property (assign) int tickleCount; 
  9. @property (assign) CGPoint curTickleStart; 
  10. @property (assign) Direction lastDirection; 
  11. @end 
  12. #import <UIKit/UIKit.h>
  13. typedef enum {
  14. DirectionUnknown = 0,
  15. DirectionLeft,
  16. DirectionRight
  17. } Direction;
  18. @interface HappyGestureRecognizer : UIGestureRecognizer
  19. @property (assign) int tickleCount;
  20. @property (assign) CGPoint curTickleStart;
  21. @property (assign) Direction lastDirection;
  22. @end
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.m文件 

[cpp] view plaincopyprint?
  1. #import "HappyGestureRecognizer.h" 
  2. #import <UIKit/UIGestureRecognizerSubclass.h> 
  3. #define REQUIRED_TICKLES 2 
  4. #define MOVE_AMT_PER_TICKLE 25 
  5. @implementation HappyGestureRecognizer 
  6. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { 
  7. UITouch * touch = [touches anyObject]; 
  8. self.curTickleStart = [touch locationInView:self.view]; 
  9. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event { 
  10. // Make sure we‘ve moved a minimum amount since curTickleStart 
  11. UITouch * touch = [touches anyObject]; 
  12. CGPoint ticklePoint = [touch locationInView:self.view]; 
  13. CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x; 
  14. Direction curDirection; 
  15. if (moveAmt < 0) { 
  16. curDirection = DirectionLeft; 
  17. } else { 
  18. curDirection = DirectionRight; 
  19. if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return; 
  20. // 确认方向改变了 
  21. if (self.lastDirection == DirectionUnknown || 
  22. (self.lastDirection == DirectionLeft && curDirection == DirectionRight) || 
  23. (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) { 
  24. // 挠痒次数 
  25. self.tickleCount++; 
  26. self.curTickleStart = ticklePoint; 
  27. self.lastDirection = curDirection; 
  28. // 一旦挠痒次数超过指定数,设置手势为结束状态 
  29. // 这样回调函数会被调用。 
  30. if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) { 
  31. [self setState:UIGestureRecognizerStateEnded]; 
  32. - (void)reset { 
  33. self.tickleCount = 0; 
  34. self.curTickleStart = CGPointZero; 
  35. self.lastDirection = DirectionUnknown; 
  36. if (self.state == UIGestureRecognizerStatePossible) { 
  37. [self setState:UIGestureRecognizerStateFailed]; 
  38. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event 
  39. [self reset]; 
  40. - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event 
  41. [self reset]; 
  42. @end 
  43. #import "HappyGestureRecognizer.h"
  44. #import <UIKit/UIGestureRecognizerSubclass.h>
  45. #define REQUIRED_TICKLES 2
  46. #define MOVE_AMT_PER_TICKLE 25
  47. @implementation HappyGestureRecognizer
  48. - (void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event {
  49. UITouch * touch = [touches anyObject];
  50. self.curTickleStart = [touch locationInView:self.view];
  51. }
  52. - (void)touchesMoved:(NSSet *)touches withEvent:(UIEvent *)event {
  53. // Make sure we‘ve moved a minimum amount since curTickleStart
  54. UITouch * touch = [touches anyObject];
  55. CGPoint ticklePoint = [touch locationInView:self.view];
  56. CGFloat moveAmt = ticklePoint.x - self.curTickleStart.x;
  57. Direction curDirection;
  58. if (moveAmt < 0) {
  59. curDirection = DirectionLeft;
  60. } else {
  61. curDirection = DirectionRight;
  62. }
  63. if (ABS(moveAmt) < MOVE_AMT_PER_TICKLE) return;
  64. // 确认方向改变了
  65. if (self.lastDirection == DirectionUnknown ||
  66. (self.lastDirection == DirectionLeft && curDirection == DirectionRight) ||
  67. (self.lastDirection == DirectionRight && curDirection == DirectionLeft)) {
  68. // 挠痒次数
  69. self.tickleCount++;
  70. self.curTickleStart = ticklePoint;
  71. self.lastDirection = curDirection;
  72. // 一旦挠痒次数超过指定数,设置手势为结束状态
  73. // 这样回调函数会被调用。
  74. if (self.state == UIGestureRecognizerStatePossible && self.tickleCount > REQUIRED_TICKLES) {
  75. [self setState:UIGestureRecognizerStateEnded];
  76. }
  77. }
  78. }
  79. - (void)reset {
  80. self.tickleCount = 0;
  81. self.curTickleStart = CGPointZero;
  82. self.lastDirection = DirectionUnknown;
  83. if (self.state == UIGestureRecognizerStatePossible) {
  84. [self setState:UIGestureRecognizerStateFailed];
  85. }
  86. }
  87. - (void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event
  88. {
  89. [self reset];
  90. }
  91. - (void)touchesCancelled:(NSSet *)touches withEvent:(UIEvent *)event
  92. {
  93. [self reset];
  94. }
  95. @end
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调用自定义手势和上面一样,回到这样写: 

[cpp] view plaincopyprint?
  1. - (void)handleHappy:(HappyGestureRecognizer *)recognizer{ 
  2. [self.hehePlayer play]; 
  3. - (void)handleHappy:(HappyGestureRecognizer *)recognizer{
  4. [self.hehePlayer play];
  5. }
复制代码

手势成功后播放呵呵笑的声音。

在真机上运行,按住某个view,快速左右拖动,就会发出笑的声音了。 

代码解析:

先获取起始坐标:curTickleStart

通过和ticklePoint的x值对比,得出当前的放下是向左还是向右。再算出移动的x的值是否比MOVE_AMT_PER_TICKLE距离大,如果太则返回。
再判断是否有三次是不同方向的动作,如果是则手势结束,回调。


参考:http://www.raywenderlich.com/656 ... nches-pans-and-more


例子代码:http://download.csdn.net/detail/totogo2010/5094059

原文链接:http://blog.csdn.net/totogo2010/article/details/8615940
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原文:http://bbs.9ria.com/thread-197251-1-1.html

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