Unity3d修炼之路:对一个简单对象Cube的移动 旋转和缩放

#pragma strict

private var m_nFrameCount : int = 0;
private var m_isSubCount : int = 0;//false


function Update () {
    var fSpeed : float = 1.0f;
	var fAngle : float = 50.0f;
	var pCurrentPoint : Vector3 = transform.position;
	var pAxis : Vector3 = new Vector3(1.0f,0.0f,0.0f);
	
	//沿着x轴移动
	pCurrentPoint.x -= Time.deltaTime * fSpeed;
	transform.position = pCurrentPoint;
	
	//沿着给定的轴旋转
	transform.Rotate(pAxis,Time.deltaTime*fAngle);
	//transform.Rotate(pAxis*Time.deltaTime*fAngle);
	//transform.Rotate(transform.forward*Time.deltaTime*fAngle);
	
	
	//transform.localScale += new Vector3(2.0f,0.0f,0.0f);
	
	//到100帧的时候缩放一下
	if(m_nFrameCount>=100)
	{
		transform.localScale = new Vector3(0.5f,1.0f,1.0f);
		m_nFrameCount = 100;
		m_isSubCount = 1;
	}
	else if(m_nFrameCount <= 0)
	{
	 	transform.localScale = new Vector3(1.0f,1.0f,1.0f);
		m_nFrameCount = 0;
		m_isSubCount = 0;
	}
	
	if(m_isSubCount == 1){
		--m_nFrameCount;
	}else{
		++m_nFrameCount;
	}
}

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