Unity3d修炼之路:对一个简单对象Cube的移动 旋转和缩放
#pragma strict private var m_nFrameCount : int = 0; private var m_isSubCount : int = 0;//false function Update () { var fSpeed : float = 1.0f; var fAngle : float = 50.0f; var pCurrentPoint : Vector3 = transform.position; var pAxis : Vector3 = new Vector3(1.0f,0.0f,0.0f); //沿着x轴移动 pCurrentPoint.x -= Time.deltaTime * fSpeed; transform.position = pCurrentPoint; //沿着给定的轴旋转 transform.Rotate(pAxis,Time.deltaTime*fAngle); //transform.Rotate(pAxis*Time.deltaTime*fAngle); //transform.Rotate(transform.forward*Time.deltaTime*fAngle); //transform.localScale += new Vector3(2.0f,0.0f,0.0f); //到100帧的时候缩放一下 if(m_nFrameCount>=100) { transform.localScale = new Vector3(0.5f,1.0f,1.0f); m_nFrameCount = 100; m_isSubCount = 1; } else if(m_nFrameCount <= 0) { transform.localScale = new Vector3(1.0f,1.0f,1.0f); m_nFrameCount = 0; m_isSubCount = 0; } if(m_isSubCount == 1){ --m_nFrameCount; }else{ ++m_nFrameCount; } }
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