android学习日记06--游戏开发之SurfaceView框架
用SurfaceView实现上篇View框架一样的例子
讲解写在注释里
1 package com.example.gamesurfaceview2; 2 3 import android.content.Context; 4 import android.graphics.Canvas; 5 import android.graphics.Color; 6 import android.graphics.Paint; 7 import android.view.MotionEvent; 8 import android.view.SurfaceHolder; 9 import android.view.SurfaceHolder.Callback; 10 import android.view.SurfaceView; 11 12 //SurfaceView 还要继承CallBack接口 13 public class MySurfaceView extends SurfaceView implements Callback,Runnable{ 14 15 private SurfaceHolder sfh; 16 private Paint paint; 17 private int x,y; 18 private Thread thread; 19 private boolean flag; 20 private Canvas canvas; 21 private int w,h; 22 23 public MySurfaceView(Context context) { 24 super(context); 25 // TODO Auto-generated constructor stub 26 //通过SurfaceHolder来和Can打交道 27 sfh = this.getHolder(); 28 //添加监听 29 sfh.addCallback(this); 30 x =20; 31 y =20; 32 paint = new Paint(); 33 paint.setColor(Color.WHITE); 34 setFocusable(true); 35 } 36 37 @Override 38 /** 39 * surfaceView发生改变时执行的方法 40 */ 41 public void surfaceChanged(SurfaceHolder holder, int format, int width, 42 int height) { 43 // TODO Auto-generated method stub 44 45 } 46 47 @Override 48 /** 49 * surfaceView创建时执行的方法 50 */ 51 public void surfaceCreated(SurfaceHolder holder) { 52 // TODO Auto-generated method stub 53 h = this.getHeight(); 54 w = this.getWidth(); 55 flag = true; 56 thread = new Thread(this); 57 thread.start(); 58 } 59 60 /** 61 * 自己定义的绘画调用方法 62 */ 63 private void Mydraw() { 64 try { 65 // 获取一个加锁的画布,防止被其他修改 66 canvas = sfh.lockCanvas(); 67 if (canvas != null) { 68 //-----------利用填充矩形的方式,刷屏 69 ////绘制矩形 70 //canvas.drawRect(0,0,this.getWidth(), 71 //this.getHeight(), paint); 72 //-----------利用填充画布,刷屏 73 // canvas.drawColor(Color.BLACK); 74 //-----------利用填充画布指定的颜色分量,刷屏 75 // 没重画图像会叠在一起 76 canvas.drawRGB(0, 0, 0); 77 canvas.drawText("Game", x, y, paint); 78 } 79 } catch (Exception e) { 80 // TODO: handle exception 81 } finally { 82 if (canvas != null) 83 // 解锁和提交画布 84 sfh.unlockCanvasAndPost(canvas); 85 } 86 } 87 88 @Override 89 /** 90 * surfaceView被销毁时执行的方法 91 */ 92 public void surfaceDestroyed(SurfaceHolder holder) { 93 // TODO Auto-generated method stub 94 95 } 96 97 98 @Override 99 /** 100 * 触摸屏幕事件 101 */ 102 public boolean onTouchEvent(MotionEvent event) { 103 // TODO Auto-generated method stub 104 x= (int) event.getX(); 105 y= (int) event.getY(); 106 return true; 107 } 108 109 110 /** 111 * 游戏逻辑 112 */ 113 private void logic() { 114 115 } 116 @Override 117 public void run() { 118 while (flag) { 119 long start = System.currentTimeMillis(); 120 Mydraw(); 121 logic(); 122 long end = System.currentTimeMillis(); 123 try { 124 // 50毫秒刷新一次 125 if (end - start < 50) { 126 Thread.sleep(50 - (end - start)); 127 } 128 } catch (InterruptedException e) { 129 e.printStackTrace(); 130 } 131 } 132 } 133 134 135 }
当画布没有重画覆盖时,会出现如下重叠效果:
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