[工作记录] Android OpenGL ES: non-square texture - continue
previous:
[工作记录] Android OpenGL ES 2.0: square texture not supported on some device
recently I found that it is the mipmap of a non-square texture that cause the black texture problem:
http://stackoverflow.com/questions/5052762/using-mipmaps-results-in-garbage-textures
the texture resource data(on disk) already have mipmap chains generated,
but some textures don‘t have full mipmap chain down to 1x1. i.e. some only have 4/3 levels by configuration.
and also, we stop update mipmap on nx1 or 1xn at runtime.
this is okay on most graphics devices(PC DX9/XBOX/PC3 etc.)
but the major problem is that OpenGL ES 2.0 lacks of definition of behavior on non-square texture mipmaps(implemention defined behavior). so the GPU/drivers are free to do what they want,
for this case, they just consider a texture "in-complete" if it does have full mipmap chain(down to 1x1). So to the shader, it is just like an empty sampler bound to no textures. that‘s the reason of black textures.
Based on test results, this problem never happens on GLES3.0 API/devices, but happens on some GLES2.0 devices, and some devices with GLES3.0 capable hardware with 2.0 system runtime API.
[工作记录] Android OpenGL ES: non-square texture - continue,,5-wow.com
郑重声明:本站内容如果来自互联网及其他传播媒体,其版权均属原媒体及文章作者所有。转载目的在于传递更多信息及用于网络分享,并不代表本站赞同其观点和对其真实性负责,也不构成任何其他建议。