ios7内购、Game Center 实现 in-App Purchases & Game Center
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原文地址: http://www.cocos2dev.com/?p=514
昨天使用ios7SDK build的时候,发现了几个warning,原来以前写的内购方法,有些在ios7下弃用了。今天改了下,顺便代码也发上。
PGStoreKitManager.h
// // PGStoreKitManager.h // OCPhysicGame // // Created by LiuYanghui on 14-1-26. // Copyright (c) 2014年 LiuYanghui. All rights reserved. // #import <Foundation/Foundation.h> #import <GameKit/GameKit.h> #import <StoreKit/StoreKit.h> @class ViewController; @interface PGStoreKitManager : NSObject<GKGameCenterControllerDelegate, SKPaymentTransactionObserver, SKProductsRequestDelegate> { UIAlertView *_loadingAlert; BOOL _enableGameCenter; } @property (nonatomic, readwrite, strong) ViewController* viewController; + (PGStoreKitManager *)getInstance; // game center ---------------------------------------- /** 登陆gamecenter,请先设置setViewController */ - (void)authenticateLocalPlayer; /** 上传积分 */ - (void)reportScore : (NSString*)identifier hiScore:(int64_t)score; /** 上传成就 */ - (void)reportAchievementIdentifier : (NSString*)identifier percentComplete:(float)percent; /** 显示排行版 */ - (void)showLeaderboard : (NSString*)leaderboard; /** 显示成就 */ - (void)showAchievements; // iap ---------------------------------------- /** 初始化内消费 */ - (void)initStoreKit; /** 购买产品 */ - (void)purchaseItem: (NSString*)identifier; @end
PGStoreKitManager.m
// // PGStoreKitManager.m // OCPhysicGame // // Created by LiuYanghui on 14-1-26. // Copyright (c) 2014年 LiuYanghui. All rights reserved. // #import "PGStoreKitManager.h" #import "ViewController.h" @implementation PGStoreKitManager + (PGStoreKitManager *)getInstance { static PGStoreKitManager *mgr = nil; static dispatch_once_t onceToken; dispatch_once(&onceToken, ^{ mgr = [[self alloc] init]; }); return mgr; } - (id)init { self = [super init]; if (self) { [self initData]; return self; } return nil; } - (void)initData { _enableGameCenter = NO; _viewController = nil; } - (void)showMessage:(NSString *)title Message:(NSString *)msg { UIAlertView *alert = [[UIAlertView alloc] initWithTitle:title message:msg delegate:self cancelButtonTitle:@"确定" otherButtonTitles:nil, nil]; [alert show]; } - (void)showLoadingView:(NSString *)title { _loadingAlert= [[UIAlertView alloc] initWithTitle:title message:@"" delegate:self cancelButtonTitle:nil otherButtonTitles:nil, nil]; [_loadingAlert show]; } - (void)removeLoadingView { [_loadingAlert dismissWithClickedButtonIndex:0 animated:YES]; } #pragma mark - GameCenter - (void)authenticateLocalPlayer { GKLocalPlayer* localPlayer = [GKLocalPlayer localPlayer]; if ([localPlayer isAuthenticated] == NO) { localPlayer.authenticateHandler = ^(UIViewController *viewController, NSError *error) { if (error) { _enableGameCenter = NO; }else{ _enableGameCenter = YES; if(viewController) { [_viewController presentViewController:viewController animated:YES completion:nil]; } } }; }else{ _enableGameCenter = YES; } } /** 上传积分 */ - (void)reportScore : (NSString*)identifier hiScore:(int64_t)score; { if (score < 0 || !_enableGameCenter) return; GKScore *scoreBoard = [[GKScore alloc] initWithLeaderboardIdentifier:identifier]; scoreBoard.value = score; [GKScore reportScores:@[scoreBoard] withCompletionHandler:^(NSError *error) { if (error) { // handle error } }]; } /** 上传成就 */ - (void)reportAchievementIdentifier : (NSString*)identifier percentComplete:(float)percent { if (percent < 0 || !_enableGameCenter) return; GKAchievement *achievement = [[GKAchievement alloc] initWithIdentifier: identifier]; if (achievement){ achievement.percentComplete = percent; [GKAchievement reportAchievements:@[achievement] withCompletionHandler:^(NSError *error) { if (error) { // handle error } }]; } } /** 显示排行版 */ - (void)showLeaderboard : (NSString*)leaderboard { if (!_enableGameCenter) return; GKGameCenterViewController *gameCenterViewController = [[GKGameCenterViewController alloc] init]; gameCenterViewController.viewState = GKGameCenterViewControllerStateLeaderboards; gameCenterViewController.gameCenterDelegate = self; [_viewController presentViewController:gameCenterViewController animated:YES completion:nil]; } /** 显示成就 */ - (void)showAchievements { if (!_enableGameCenter) return; GKGameCenterViewController *gameCenterViewController = [[GKGameCenterViewController alloc] init]; gameCenterViewController.viewState = GKGameCenterViewControllerStateAchievements; gameCenterViewController.gameCenterDelegate = self; [_viewController presentViewController:gameCenterViewController animated:YES completion:nil]; } #pragma mark gameCenterViewController Close回调 - (void)gameCenterViewControllerDidFinish:(GKGameCenterViewController *)gameCenterViewController { [_viewController dismissViewControllerAnimated:YES completion:nil]; } //--------------------------------------------------------- #pragma mark - IAP - (BOOL)canProcessPayments { if ([SKPaymentQueue canMakePayments]) { return YES; } else { return NO; } } /** 初始化内消费 */ - (void)initStoreKit { [[SKPaymentQueue defaultQueue] addTransactionObserver:self]; } /** 购买产品 */ - (void)purchaseItem: (NSString *)identifier { [self showLoadingView:@"Access Store..."]; if (![self canProcessPayments]) { NSLog(@"1.失败-->SKPaymentQueue canMakePayments NO"); [self removeLoadingView]; return; } NSLog(@"1.成功-->请求产品信息...%@", identifier); // 使用请求商品信息式购买 SKProductsRequest *request= [[SKProductsRequest alloc] initWithProductIdentifiers: [NSSet setWithObject: identifier]]; request.delegate = self; [request start]; } // SKProductsRequest 的回调 - (void)productsRequest:(SKProductsRequest *)request didReceiveResponse:(SKProductsResponse *)response { NSArray *myProduct = response.products; if (myProduct.count == 0) { NSLog(@"2.失败-->无法获取产品信息,购买失败。invalidProductIdentifiers = %@",response.invalidProductIdentifiers); [self removeLoadingView]; return; } NSLog(@"2.成功-->获取产品信息成功,正在购买..."); SKPayment * payment = [SKPayment paymentWithProduct:myProduct[0]]; [[SKPaymentQueue defaultQueue] addPayment:payment]; } // SKPayment 的回调 - (void)paymentQueue:(SKPaymentQueue *)queue updatedTransactions:(NSArray *)transactions { NSLog(@"3.成功-->接收苹果购买数据,正在处理..."); for (SKPaymentTransaction *transaction in transactions){ switch (transaction.transactionState){ case SKPaymentTransactionStatePurchased: [self completeTransaction:transaction]; break; case SKPaymentTransactionStateFailed: [self failedTransaction:transaction]; break; case SKPaymentTransactionStateRestored: [self restoreTransaction:transaction]; break; default: break; } } } // 结束交易 - (void) completeTransaction: (SKPaymentTransaction*)transaction { NSLog(@"4.成功-->结束交易 SKPaymentTransactionStatePurchased"); [self removeLoadingView]; // 记录交易和提供产品 这两方法必须处理 [self recordTransaction: transaction]; [self provideContent: transaction.payment.productIdentifier]; // 移除 transaction from the payment queue. [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } // 重置交易 - (void) restoreTransaction: (SKPaymentTransaction*)transaction { NSLog(@"4.成功-->重置交易 SKPaymentTransactionStateRestored"); [self recordTransaction: transaction]; [self provideContent: transaction.originalTransaction.payment.productIdentifier]; [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } // 交易失败 - (void) failedTransaction: (SKPaymentTransaction*)transaction { [self removeLoadingView]; NSLog(@"4.成功-->交易失败 SKPaymentTransactionStateRestored error.code:%d",(int)transaction.error.code); [[SKPaymentQueue defaultQueue] finishTransaction: transaction]; } // 交易记录 - (void) recordTransaction: (SKPaymentTransaction*)transacation { NSLog(@"4.成功-->交易记录, 可以在此处存储记录"); } // 提供产品 - (void) provideContent: (NSString*)identifier { NSLog(@"4.成功-->交易成功,请提供产品 identifier = %@", identifier); [self removeLoadingView]; [self showMessage:@"Success" Message:@"You have successfully purchased."]; } @end
注释已经写的很清楚了,再有不清楚的可以留言。
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