unity3d之角色的移动篇 -- 俯视视角下的鼠标移动
类似DOTA游戏的移动方法, 其余没什么好说的了。
using UnityEngine; using System.Collections; public class gogogogo : MonoBehaviour { public float moveSpeed; public Vector3 newPosition; public CharacterController charactercontroller; //public AnimationClip idle; //public AnimationClip run; // Use this for initialization void Start () { newPosition = transform.position; } // Update is called once per frame void Update () { if (Input.GetMouseButton (0)) { locateposition (); } MoveToPosition (); } //一个获取点击鼠标点击位置的方法 void locateposition(){ RaycastHit hit; Ray ray = Camera.main.ScreenPointToRay (Input.mousePosition); if (Physics.Raycast (ray, out hit, 1000)) { if(hit.collider.tag != "Player"){ newPosition = new Vector3(hit.point.x,hit.point.y,hit.point.z); } } } //一个开始移动并且旋转的方法 void MoveToPosition(){ if(Vector3.Distance(transform.position,newPosition) > 2){ //旋转 Quaternion newRotation = Quaternion.LookRotation (newPosition - transform.position, Vector3.forward); newRotation.x = 0f; newRotation.z = 0f; transform.rotation = Quaternion.Slerp (transform.rotation, newRotation, Time.deltaTime*20); //移动 charactercontroller.SimpleMove (transform.forward * moveSpeed); //animation.CrossFade(run.name); } else { //animation.CrossFade(idle.name); } } }
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