unity3d android工程加入最新的有米广告

开此贴的原因是,我用unity3d做了一个小游戏,老板让我加上广告。但是我本人不会java,更不会写android,最后折腾了好几天,查了乱七八糟的好多帖子,要么是使用老的有米SDK,要么是说的不详细,误人子弟。最后我使用此方法,终于成功加上了广告条。按照我的方法,即使不会android开发也没问题。感兴趣的可以看一下。</span>

准备:

1、首先需要有android开发环境:eclipse+android sdk+java,这个就不用我说了,网上有很多详细的帖子;

2、其次要有unity3d 软件;

3、有米SDK:技术分享

有了上面的环境,下面就可以正式开始:

1、打开unity3d,新建一个工程,为了演示简单,我建了一个场景,加了一个脚本文件,技术分享

技术分享

2、building:注意下图中红色部分

技术分享

然后export到英文路径下。比如我的是:D:\test\testYouMi\try

好了,现在我们用unity3d 做的android工程已经完成了,已经没有unity3d 的事情了,下面开始给这个工程加有米广告;

3、打开eclipse,import我们刚才的工程,然后finishing技术分享

4、加入有米的SDK,导入jar,直接将YoumiSdk_v5.00_2015-01-08.jar拖到lib文件夹下,copy files ->OK;然后build path->add to path

5、修改UnityPlayerNativeActivity.java;

首先导入包:添加以下代码

import net.youmi.android.AdManager;
import net.youmi.android.banner.AdSize;
import net.youmi.android.banner.AdView;
import net.youmi.android.spot.SpotManager;
import android.app.Activity;
import android.os.Bundle;
import android.view.Gravity;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.FrameLayout;
然后添加代码:

AdManager.getInstance(this).init("da4217c86b4902f1", "1f1d3f0007343c71", false);
		// 加载插播资源
		SpotManager.getInstance(this).loadSpotAds();
		// 插屏出现动画效果,0:ANIM_NONE为无动画,1:ANIM_SIMPLE为简单动画效果,2:ANIM_ADVANCE为高级动画效果
		SpotManager.getInstance(this).setAnimationType(SpotManager.ANIM_ADVANCE);
		// 设置插屏动画的横竖屏展示方式,如果设置了横屏,则在有广告资源的情况下会是优先使用横屏图。
		SpotManager.getInstance(this).setSpotOrientation(
				SpotManager.ORIENTATION_PORTRAIT);
		
		FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT,
				FrameLayout.LayoutParams.WRAP_CONTENT);
		// 设置广告条的悬浮位置
		layoutParams.gravity = Gravity.BOTTOM | Gravity.END; // 这里示例为右下角
		// 实例化广告条
		AdView adView = new AdView(this, AdSize.FIT_SCREEN);
		// 调用Activity的addContentView函数

	
		this.addContentView(adView, layoutParams);

最终UnityPlayerNativeActivity.java代码如下,我们只添加了两个部分:

package com.chuji.test;

import com.unity3d.player.*;
import android.app.NativeActivity;
import android.content.res.Configuration;
import android.graphics.PixelFormat;
import android.os.Bundle;
import android.view.KeyEvent;
import android.view.MotionEvent;
import android.view.View;
import android.view.Window;
import android.view.WindowManager;
import net.youmi.android.AdManager;
import net.youmi.android.banner.AdSize;
import net.youmi.android.banner.AdView;
import net.youmi.android.spot.SpotManager;
import android.app.Activity;
import android.os.Bundle;
import android.view.Gravity;
import android.view.Menu;
import android.view.MenuItem;
import android.widget.FrameLayout;
public class UnityPlayerNativeActivity extends NativeActivity
{
	protected UnityPlayer mUnityPlayer;		// don't change the name of this variable; referenced from native code

	// Setup activity layout
	@Override protected void onCreate (Bundle savedInstanceState)
	{
		requestWindowFeature(Window.FEATURE_NO_TITLE);
		super.onCreate(savedInstanceState);

		getWindow().takeSurface(null);
		setTheme(android.R.style.Theme_NoTitleBar_Fullscreen);
		getWindow().setFormat(PixelFormat.RGB_565);

		mUnityPlayer = new UnityPlayer(this);
		if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true))
			getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN,
			                       WindowManager.LayoutParams.FLAG_FULLSCREEN);

		setContentView(mUnityPlayer);
		mUnityPlayer.requestFocus();
		
		AdManager.getInstance(this).init("da4217c86b4902f1", "1f1d3f0007343c71", false);
		// 加载插播资源
		SpotManager.getInstance(this).loadSpotAds();
		// 插屏出现动画效果,0:ANIM_NONE为无动画,1:ANIM_SIMPLE为简单动画效果,2:ANIM_ADVANCE为高级动画效果
		SpotManager.getInstance(this).setAnimationType(SpotManager.ANIM_ADVANCE);
		// 设置插屏动画的横竖屏展示方式,如果设置了横屏,则在有广告资源的情况下会是优先使用横屏图。
		SpotManager.getInstance(this).setSpotOrientation(
				SpotManager.ORIENTATION_PORTRAIT);
		
		FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT,
				FrameLayout.LayoutParams.WRAP_CONTENT);
		// 设置广告条的悬浮位置
		layoutParams.gravity = Gravity.BOTTOM | Gravity.END; // 这里示例为右下角
		// 实例化广告条
		AdView adView = new AdView(this, AdSize.FIT_SCREEN);
		// 调用Activity的addContentView函数

	
		this.addContentView(adView, layoutParams);
	}

	// Quit Unity
	@Override protected void onDestroy ()
	{
		mUnityPlayer.quit();
		super.onDestroy();
	}

	// Pause Unity
	@Override protected void onPause()
	{
		super.onPause();
		mUnityPlayer.pause();
	}

	// Resume Unity
	@Override protected void onResume()
	{
		super.onResume();
		mUnityPlayer.resume();
	}

	// This ensures the layout will be correct.
	@Override public void onConfigurationChanged(Configuration newConfig)
	{
		super.onConfigurationChanged(newConfig);
		mUnityPlayer.configurationChanged(newConfig);
	}

	// Notify Unity of the focus change.
	@Override public void onWindowFocusChanged(boolean hasFocus)
	{
		super.onWindowFocusChanged(hasFocus);
		mUnityPlayer.windowFocusChanged(hasFocus);
	}

	// For some reason the multiple keyevent type is not supported by the ndk.
	// Force event injection by overriding dispatchKeyEvent().
	@Override public boolean dispatchKeyEvent(KeyEvent event)
	{
		if (event.getAction() == KeyEvent.ACTION_MULTIPLE)
			return mUnityPlayer.injectEvent(event);
		return super.dispatchKeyEvent(event);
	}

	// Pass any events not handled by (unfocused) views straight to UnityPlayer
	@Override public boolean onKeyUp(int keyCode, KeyEvent event)     { return mUnityPlayer.injectEvent(event); }
	@Override public boolean onKeyDown(int keyCode, KeyEvent event)   { return mUnityPlayer.injectEvent(event); }
	@Override public boolean onTouchEvent(MotionEvent event)          { return mUnityPlayer.injectEvent(event); }
	/*API12*/ public boolean onGenericMotionEvent(MotionEvent event)  { return mUnityPlayer.injectEvent(event); }
}
6、修改AndroidMainfest.xml文件:记住

<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">

这句话不允许修改代码,所以我们要删掉android:debuggable="false",成为这样:

<application android:icon="@drawable/app_icon" android:label="@string/app_name" >

加入代码:

<!-- 配置权限 -->
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.GET_TASKS" />

    <uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" />
    <uses-permission android:name="android.permission.CHANGE_CONFIGURATION" />

再继续加入代码:

<!-- 添加必须的组件 -->
        <service android:name="net.youmi.android.AdService" >
        </service>

        <activity
            android:name="net.youmi.android.AdBrowser"
            android:theme="@android:style/Theme.NoTitleBar" >
        </activity>

        <receiver android:name="net.youmi.android.AdReceiver" >
            <intent-filter>
                <action android:name="android.intent.action.PACKAGE_ADDED" />
                <action android:name="android.intent.action.PACKAGE_INSTALL" />

                <data android:scheme="package" />
            </intent-filter>
        </receiver>

最后AndroidMainfest.xml代码如下

<?xml version="1.0" encoding="utf-8"?>
<manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.chuji.test" android:theme="@android:style/Theme.NoTitleBar" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal">
  <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" />
 
  <!-- 配置权限 -->
    <uses-permission android:name="android.permission.INTERNET" />
    <uses-permission android:name="android.permission.READ_PHONE_STATE" />
    <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" />
    <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" />
    <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" />
    <uses-permission android:name="android.permission.GET_TASKS" />

    <uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" />
    <uses-permission android:name="android.permission.CHANGE_CONFIGURATION" />
  
  <application android:icon="@drawable/app_icon" android:label="@string/app_name" >
    <activity android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:name="com.chuji.test.UnityPlayerNativeActivity">
      <intent-filter>
        <action android:name="android.intent.action.MAIN" />
        <category android:name="android.intent.category.LAUNCHER" />
      </intent-filter>
      <meta-data android:name="unityplayer.UnityActivity" android:value="true" />
      <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" />
    </activity>
    
    <!-- 添加必须的组件 -->
        <service android:name="net.youmi.android.AdService" >
        </service>

        <activity
            android:name="net.youmi.android.AdBrowser"
            android:theme="@android:style/Theme.NoTitleBar" >
        </activity>

        <receiver android:name="net.youmi.android.AdReceiver" >
            <intent-filter>
                <action android:name="android.intent.action.PACKAGE_ADDED" />
                <action android:name="android.intent.action.PACKAGE_INSTALL" />

                <data android:scheme="package" />
            </intent-filter>
        </receiver>
    
  </application>
  <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="20" />
  <uses-feature android:glEsVersion="0x00020000" />
</manifest>

7:、拿真机测试如下:

技术分享

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