unity3d android工程加入最新的有米广告
开此贴的原因是,我用unity3d做了一个小游戏,老板让我加上广告。但是我本人不会java,更不会写android,最后折腾了好几天,查了乱七八糟的好多帖子,要么是使用老的有米SDK,要么是说的不详细,误人子弟。最后我使用此方法,终于成功加上了广告条。按照我的方法,即使不会android开发也没问题。感兴趣的可以看一下。</span>
准备:
1、首先需要有android开发环境:eclipse+android sdk+java,这个就不用我说了,网上有很多详细的帖子;
2、其次要有unity3d 软件;
3、有米SDK:
有了上面的环境,下面就可以正式开始:
1、打开unity3d,新建一个工程,为了演示简单,我建了一个场景,加了一个脚本文件,
2、building:注意下图中红色部分
然后export到英文路径下。比如我的是:D:\test\testYouMi\try
好了,现在我们用unity3d 做的android工程已经完成了,已经没有unity3d 的事情了,下面开始给这个工程加有米广告;
3、打开eclipse,import我们刚才的工程,然后finishing
4、加入有米的SDK,导入jar,直接将YoumiSdk_v5.00_2015-01-08.jar拖到lib文件夹下,copy files ->OK;然后build path->add to path
5、修改UnityPlayerNativeActivity.java;
首先导入包:添加以下代码
import net.youmi.android.AdManager; import net.youmi.android.banner.AdSize; import net.youmi.android.banner.AdView; import net.youmi.android.spot.SpotManager; import android.app.Activity; import android.os.Bundle; import android.view.Gravity; import android.view.Menu; import android.view.MenuItem; import android.widget.FrameLayout;然后添加代码:
AdManager.getInstance(this).init("da4217c86b4902f1", "1f1d3f0007343c71", false); // 加载插播资源 SpotManager.getInstance(this).loadSpotAds(); // 插屏出现动画效果,0:ANIM_NONE为无动画,1:ANIM_SIMPLE为简单动画效果,2:ANIM_ADVANCE为高级动画效果 SpotManager.getInstance(this).setAnimationType(SpotManager.ANIM_ADVANCE); // 设置插屏动画的横竖屏展示方式,如果设置了横屏,则在有广告资源的情况下会是优先使用横屏图。 SpotManager.getInstance(this).setSpotOrientation( SpotManager.ORIENTATION_PORTRAIT); FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT, FrameLayout.LayoutParams.WRAP_CONTENT); // 设置广告条的悬浮位置 layoutParams.gravity = Gravity.BOTTOM | Gravity.END; // 这里示例为右下角 // 实例化广告条 AdView adView = new AdView(this, AdSize.FIT_SCREEN); // 调用Activity的addContentView函数 this.addContentView(adView, layoutParams);
最终UnityPlayerNativeActivity.java代码如下,我们只添加了两个部分:
package com.chuji.test; import com.unity3d.player.*; import android.app.NativeActivity; import android.content.res.Configuration; import android.graphics.PixelFormat; import android.os.Bundle; import android.view.KeyEvent; import android.view.MotionEvent; import android.view.View; import android.view.Window; import android.view.WindowManager; import net.youmi.android.AdManager; import net.youmi.android.banner.AdSize; import net.youmi.android.banner.AdView; import net.youmi.android.spot.SpotManager; import android.app.Activity; import android.os.Bundle; import android.view.Gravity; import android.view.Menu; import android.view.MenuItem; import android.widget.FrameLayout; public class UnityPlayerNativeActivity extends NativeActivity { protected UnityPlayer mUnityPlayer; // don't change the name of this variable; referenced from native code // Setup activity layout @Override protected void onCreate (Bundle savedInstanceState) { requestWindowFeature(Window.FEATURE_NO_TITLE); super.onCreate(savedInstanceState); getWindow().takeSurface(null); setTheme(android.R.style.Theme_NoTitleBar_Fullscreen); getWindow().setFormat(PixelFormat.RGB_565); mUnityPlayer = new UnityPlayer(this); if (mUnityPlayer.getSettings ().getBoolean ("hide_status_bar", true)) getWindow ().setFlags (WindowManager.LayoutParams.FLAG_FULLSCREEN, WindowManager.LayoutParams.FLAG_FULLSCREEN); setContentView(mUnityPlayer); mUnityPlayer.requestFocus(); AdManager.getInstance(this).init("da4217c86b4902f1", "1f1d3f0007343c71", false); // 加载插播资源 SpotManager.getInstance(this).loadSpotAds(); // 插屏出现动画效果,0:ANIM_NONE为无动画,1:ANIM_SIMPLE为简单动画效果,2:ANIM_ADVANCE为高级动画效果 SpotManager.getInstance(this).setAnimationType(SpotManager.ANIM_ADVANCE); // 设置插屏动画的横竖屏展示方式,如果设置了横屏,则在有广告资源的情况下会是优先使用横屏图。 SpotManager.getInstance(this).setSpotOrientation( SpotManager.ORIENTATION_PORTRAIT); FrameLayout.LayoutParams layoutParams = new FrameLayout.LayoutParams(FrameLayout.LayoutParams.WRAP_CONTENT, FrameLayout.LayoutParams.WRAP_CONTENT); // 设置广告条的悬浮位置 layoutParams.gravity = Gravity.BOTTOM | Gravity.END; // 这里示例为右下角 // 实例化广告条 AdView adView = new AdView(this, AdSize.FIT_SCREEN); // 调用Activity的addContentView函数 this.addContentView(adView, layoutParams); } // Quit Unity @Override protected void onDestroy () { mUnityPlayer.quit(); super.onDestroy(); } // Pause Unity @Override protected void onPause() { super.onPause(); mUnityPlayer.pause(); } // Resume Unity @Override protected void onResume() { super.onResume(); mUnityPlayer.resume(); } // This ensures the layout will be correct. @Override public void onConfigurationChanged(Configuration newConfig) { super.onConfigurationChanged(newConfig); mUnityPlayer.configurationChanged(newConfig); } // Notify Unity of the focus change. @Override public void onWindowFocusChanged(boolean hasFocus) { super.onWindowFocusChanged(hasFocus); mUnityPlayer.windowFocusChanged(hasFocus); } // For some reason the multiple keyevent type is not supported by the ndk. // Force event injection by overriding dispatchKeyEvent(). @Override public boolean dispatchKeyEvent(KeyEvent event) { if (event.getAction() == KeyEvent.ACTION_MULTIPLE) return mUnityPlayer.injectEvent(event); return super.dispatchKeyEvent(event); } // Pass any events not handled by (unfocused) views straight to UnityPlayer @Override public boolean onKeyUp(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onKeyDown(int keyCode, KeyEvent event) { return mUnityPlayer.injectEvent(event); } @Override public boolean onTouchEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } /*API12*/ public boolean onGenericMotionEvent(MotionEvent event) { return mUnityPlayer.injectEvent(event); } }6、修改AndroidMainfest.xml文件:记住
<application android:icon="@drawable/app_icon" android:label="@string/app_name" android:debuggable="false">
这句话不允许修改代码,所以我们要删掉android:debuggable="false",成为这样:
<application android:icon="@drawable/app_icon" android:label="@string/app_name" >
加入代码:
<!-- 配置权限 --> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.GET_TASKS" /> <uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" /> <uses-permission android:name="android.permission.CHANGE_CONFIGURATION" />
再继续加入代码:
<!-- 添加必须的组件 --> <service android:name="net.youmi.android.AdService" > </service> <activity android:name="net.youmi.android.AdBrowser" android:theme="@android:style/Theme.NoTitleBar" > </activity> <receiver android:name="net.youmi.android.AdReceiver" > <intent-filter> <action android:name="android.intent.action.PACKAGE_ADDED" /> <action android:name="android.intent.action.PACKAGE_INSTALL" /> <data android:scheme="package" /> </intent-filter> </receiver>
最后AndroidMainfest.xml代码如下
<?xml version="1.0" encoding="utf-8"?> <manifest xmlns:android="http://schemas.android.com/apk/res/android" package="com.chuji.test" android:theme="@android:style/Theme.NoTitleBar" android:versionName="1.0" android:versionCode="1" android:installLocation="preferExternal"> <supports-screens android:smallScreens="true" android:normalScreens="true" android:largeScreens="true" android:xlargeScreens="true" android:anyDensity="true" /> <!-- 配置权限 --> <uses-permission android:name="android.permission.INTERNET" /> <uses-permission android:name="android.permission.READ_PHONE_STATE" /> <uses-permission android:name="android.permission.ACCESS_NETWORK_STATE" /> <uses-permission android:name="android.permission.ACCESS_WIFI_STATE" /> <uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE" /> <uses-permission android:name="android.permission.GET_TASKS" /> <uses-permission android:name="com.android.launcher.permission.INSTALL_SHORTCUT" /> <uses-permission android:name="android.permission.CHANGE_CONFIGURATION" /> <application android:icon="@drawable/app_icon" android:label="@string/app_name" > <activity android:label="@string/app_name" android:screenOrientation="fullSensor" android:launchMode="singleTask" android:configChanges="mcc|mnc|locale|touchscreen|keyboard|keyboardHidden|navigation|orientation|screenLayout|uiMode|screenSize|smallestScreenSize|fontScale" android:name="com.chuji.test.UnityPlayerNativeActivity"> <intent-filter> <action android:name="android.intent.action.MAIN" /> <category android:name="android.intent.category.LAUNCHER" /> </intent-filter> <meta-data android:name="unityplayer.UnityActivity" android:value="true" /> <meta-data android:name="unityplayer.ForwardNativeEventsToDalvik" android:value="false" /> </activity> <!-- 添加必须的组件 --> <service android:name="net.youmi.android.AdService" > </service> <activity android:name="net.youmi.android.AdBrowser" android:theme="@android:style/Theme.NoTitleBar" > </activity> <receiver android:name="net.youmi.android.AdReceiver" > <intent-filter> <action android:name="android.intent.action.PACKAGE_ADDED" /> <action android:name="android.intent.action.PACKAGE_INSTALL" /> <data android:scheme="package" /> </intent-filter> </receiver> </application> <uses-sdk android:minSdkVersion="9" android:targetSdkVersion="20" /> <uses-feature android:glEsVersion="0x00020000" /> </manifest>
7:、拿真机测试如下:
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