如果在Ubuntu QML应用中在应用一启动时就得到屏幕的分辨率
对于有些应用来说,获取屏幕分辨率这个信息可能是重要的。比如有些游戏或阅读器应用,希望在应用启动后,马上得到屏幕的分辨率,这样可以和容易地适配不同屏幕尺寸的手机或装置。有些应用可以是用QtQuick.Window的Screen来得到这个信息,但是我们可以看一下在文章中如下的提醒:
Note that the Screen type is not valid at Component.onCompleted, because the Item or Window has not been displayed on a screen by this time.
为了能够在应用启动时得到屏幕的分辨率,我们可以使用C++的代码来实现。
screen.h
#ifndef SCREEN_H #define SCREEN_H #include <QObject> #include <QGuiApplication> #include <QScreen> #include <QDebug> class Screen : public QObject { Q_OBJECT public: Q_PROPERTY(int height READ height) Q_PROPERTY(int width READ width) explicit Screen(QObject *parent = 0); int height() { return m_height; }; int width() { return m_width; }; private: int m_height; int m_width; }; #endif // FILEIO_H
screen.cpp
#include "screen.h" Screen::Screen(QObject *parent) : QObject(parent) { QScreen* screen = QGuiApplication::primaryScreen(); QSize screenSize = screen->size(); qDebug() << "width: " << screenSize.width(); m_width = screenSize.width(); m_height = screenSize.height(); }
我们可以使用Ubuntu SDK提供的“QML App with C++ plugin (cmake)”来创建一个应用来测试。测试应用的代码如下:
import QtQuick 2.0 import Ubuntu.Components 1.1 import Screen 1.0 import QtQuick.Window 2.0 /*! \brief MainView with Tabs element. First Tab has a single Label and second Tab has a single ToolbarAction. */ MainView { // objectName for functional testing purposes (autopilot-qt5) objectName: "mainView" // Note! applicationName needs to match the "name" field of the click manifest applicationName: "screen.liu-xiao-guo" /* This property enables the application to change orientation when the device is rotated. The default is false. */ //automaticOrientation: true // Removes the old toolbar and enables new features of the new header. useDeprecatedToolbar: false width: units.gu(50) height: units.gu(76) MyScreen { id: screen } Page { title: i18n.tr("App with backend") MyType { id: myType Component.onCompleted: { myType.helloWorld = i18n.tr("Hello world..") } } Column { spacing: units.gu(1) anchors { margins: units.gu(2) fill: parent } Label { id: label objectName: "label" text: myType.helloWorld } Button { objectName: "button" width: parent.width text: i18n.tr("Tap me!") onClicked: { myType.helloWorld = i18n.tr("..from Cpp Backend") } } } Component.onCompleted: { console.log("screen width: " + screen.width); console.log("screen height: " + screen.height); console.log("SCREEN width: " + Screen.width ); console.log("SCREEN height: " + Screen.height) } } }
我们应用的应用的输出为:
qml: screen width: 768 qml: screen height: 1280 qml: SCREEN width: 0 qml: SCREEN height: 0
我们可以看出来,MyScreen得到了正确的分辨率,但是“Screen.width”及“Screen.height”得到的是“0”。
整个项目的源码在:git clone https://gitcafe.com/ubuntu/screen.git
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