cocos2dx-3.0rc2 build on Eclipse
1. Import project ‘libcocos2dx‘ and the new project into eclipse, and add ‘libcocos2dx‘ as library of new project
2. Convert the new project to C++ project by ‘Convert to a C/C++ Project‘, but I found CDT Builder is not added into Builders, so I edit .project file manually to add CDT Builder. Under buildSpec, add
<buildCommand> <name>org.eclipse.cdt.managedbuilder.core.genmakebuilder</name> <triggers>clean,full,incremental,</triggers> <arguments> </arguments> </buildCommand>
3. uncheck ‘use default build command‘ and change the build command in ‘C/C++ Build->Builder Settings‘ to
C:/your-python-installation-dir/python ${ProjDirPath}/build_native.py
4. uncheck Syntax and Semantic Errors in C/C++ General->Code Analysis(use project settings)
5. remove ‘Classes‘, ‘cocos2dx‘, ‘extensions‘ and ‘scripting‘ link folder
6. goto ‘C/C++ general->Paths and Symbols->Source Location‘ and add link folder ‘Classes‘ and ‘cocos2dx‘ to the source location
7. goto ‘C/C++ general->Paths and Symbols->includes‘ and add ${NDK_ROOT}/platforms/android-18/arch-arm/usr/include into include directories
8. click ‘Build Project‘
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