四色三消游戏算法
四色三消游戏算法
下面是用python写的四色三消游戏算法,很容易改成更多颜色和行列的。基本思路就是3个一样的diamonds连在一起就可以消除。废话不说,上代码:
#!/usr/bin/python #-*- coding: UTF-8 -*- #====================================================================== import os import sys import getopt import time import random #====================================================================== # color output # def perror(s): print ‘\033[31m[ERROR] %s\033[31;m‘ % (s) def pinfo(s): print ‘\033[32m[INFO] %s\033[32;m‘ % (s) def pwarn(s): print ‘\033[33m[WARN] %s\033[33;m‘ % (s) #---------------------------------------------------------- def red(): print ‘\033[31mA\033[31;m‘, def yellow(): print ‘\033[33mB\033[33;m‘, def blue(): print ‘\033[34mC\033[34;m‘, def green(): print ‘\033[32mD\033[32;m‘, def one(): print ‘\033[31m1\033[31;m‘, def zero(): print ‘O‘, def pout(C): if C==‘A‘: red() elif C==‘B‘: yellow() elif C==‘C‘: blue() elif C==‘D‘: green() else: zero() #========================================================== # 4 colors and 3 crash for 5x7 diamonds table CRASH3_COLS = 7 CRASH3_ROWS = 5 CRASH3_COLORS = [‘O‘,‘A‘,‘B‘,‘C‘,‘D‘] CRASH3_DIAMONDS_TABLE = [ [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], ] CRASH3_DIAMONDS_RESULT = [ [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], [0,0,0,0,0,0,0], ] def crash3_print_colors(table): for row in range(0, CRASH3_ROWS, 1): for col in range(0, CRASH3_COLS, 1): color = table[row][col] pout(CRASH3_COLORS[color]) print ‘‘ def crash3_print_values(table): for row in range(0, CRASH3_ROWS, 1): for col in range(0, CRASH3_COLS, 1): V = table[row][col] if V == 1: one() else: zero() print ‘‘ def crash3_reset_value(table, V): for row in range(0, CRASH3_ROWS, 1): for col in range(0, CRASH3_COLS, 1): table[row][col] = V def crash3_init_table(table): print("\n----------------------\ncrash3_init_table:\n----------------------") color = random.randint(1, 4) for row in range(0, CRASH3_ROWS, 1): for col in range(0, CRASH3_COLS, 1): color = random.randint(1, 4) table[row][col] = color def crash3_on_cell(table, result, row, col): if col < CRASH3_COLS - 2: (a,b,c) = (table[row][col], table[row][col+1], table[row][col+2]) if a==b and b==c: result[row][col] = 0; result[row][col+1] = 0; result[row][col+2] = 0; if row < CRASH3_ROWS - 2: (a,b,c) = (table[row][col], table[row+1][col], table[row+2][col]) if a==b and b==c: result[row][col] = 0; result[row+1][col] = 0; result[row+2][col] = 0; def crash3_on_trigger(table, result): print("\n----------------------\ncrash3_on_trigger:\n----------------------") for row in range(0, CRASH3_ROWS, 1): for col in range(0, CRASH3_COLS, 1): crash3_on_cell(table, result, row, col) #========================================================== # main() entry if __name__ == "__main__": pinfo("crash linked 3 diamonds.\ncopyright by cheungmine, all rights reserved!") crash3_init_table(CRASH3_DIAMONDS_TABLE) crash3_print_colors(CRASH3_DIAMONDS_TABLE) crash3_reset_value(CRASH3_DIAMONDS_RESULT, 1) crash3_on_trigger(CRASH3_DIAMONDS_TABLE, CRASH3_DIAMONDS_RESULT) crash3_print_values(CRASH3_DIAMONDS_RESULT)
运行结果截图,O表示消除,1表示未消除:
实际使用中,很容易改为其他语言的。
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