C语言版推箱子

推箱子源代码初步:

 

  1 #include<stdio.h>
  2 #include<conio.h>
  3 #include<stdlib.h>
  4 #define boolean int
  5 #define true 1
  6 #define false 0
  7 
  8 #define ROWS 10
  9 //之所以定义为11,是因为字符串的尾部的\0
 10 #define COLUMNS 11
 11 
 12 //根据程序定义或者文件读入来构建地图,然后把他绘制到屏幕上
 13 void DrawMap(char map[][COLUMNS]);
 14 void SwapXY(char map[][COLUMNS], int *x1, int *y1, int *x2, int *y2);
 15 boolean IsLose(char map[][COLUMNS], int boxPositionX, int boxPositionY, char condition);
 16 //读取文件中的地图和人物、箱子的位置
 17 void LoadMap(char Map[][COLUMNS], int *boxPositionX, int *boxPositionY, int *manPositionX, int *manPositionY);
 18 //在推箱子的过程中接收用户的输入,然后做出相应的处理
 19 void PushBox(int *boxPositionX, int *boxPositionY, int *manPositionX, int *manPositionY);
 20 
 21 int main()
 22 {
 23     char wall = #;
 24     char box = X;
 25     char street =  ;
 26     int boxPositionX,boxPositionY;
 27     int manPositionX,manPositionY;
 28 
 29     //定义地图的出口,也就是箱子到达此处就赢了
 30     int winPositionX = ROWS -2;
 31     int winPositionY = COLUMNS - 2;
 32 
 33     boolean IsWin = false;
 34 
 35     //int manNextPositionX,manNextPositionY;
 36 
 37     char Map[ROWS][COLUMNS] = 
 38     {
 39         "##########",
 40         "#0 ####  #",
 41         "# X####  #",
 42         "#        #",
 43         "######   #",
 44         "#  ####  #",
 45         "#        #",
 46         "#   ######",
 47         "#         ",
 48         "##########"
 49     };
 50     DrawMap(Map);
 51     LoadMap(Map, &boxPositionX, &boxPositionY, &manPositionX, &manPositionY);
 52 
 53     while(!IsWin)
 54     {
 55         int boxNextPositionX = boxPositionX;
 56         int boxNextPositionY = boxPositionY;
 57         int manNextPositionX = manPositionX;
 58         int manNextPositionY = manPositionY;
 59         //获取用户的输入
 60         PushBox(&boxNextPositionX, &boxNextPositionY, &manNextPositionX, &manNextPositionY);
 61         //
 62         system("CLS");
 63 
 64         //这里处理走之后的效果 TODO:
 65         if(Map[boxNextPositionX][boxNextPositionY] == street && Map[manNextPositionX][manNextPositionY] == box)
 66         {
 67             SwapXY(Map,&boxPositionX, &boxPositionY, &boxNextPositionX, &boxNextPositionY);
 68             SwapXY(Map,&manPositionX, &manPositionY, &manNextPositionX, &manNextPositionY);
 69 
 70         }
 71         if(Map[manNextPositionX][manNextPositionY] == street)
 72         {
 73             SwapXY(Map,&manPositionX, &manPositionY, &manNextPositionX, &manNextPositionY);
 74         
 75         }
 76 
 77         DrawMap(Map);
 78 
 79         if(boxPositionX == winPositionX && boxPositionY == winPositionY)
 80         {
 81             printf("You Are Win!\n");
 82             IsWin = true;
 83             
 84         }
 85         if(IsLose(Map,boxPositionX, boxPositionY, wall))
 86         {
 87             printf("You Are Lose!\n");
 88             break;
 89         }
 90     }
 91     system("Pause");
 92     return 0;
 93 
 94 }
 95 
 96 void DrawMap(char map[][COLUMNS])
 97 {
 98     for(int i = 0; i < ROWS; i++)
 99     {
100         printf("%s\n", map[i]);
101     }
102 }
103 void SwapXY(char map[][COLUMNS], int *x1, int *y1, int *x2, int *y2)
104 {
105     char temp = map[*x1][*y1];
106     map[*x1][*y1] = map[*x2][*y2];
107     map[*x2][*y2] = temp;
108 
109     *x1 = *x2;
110     *y1 = *y2;    
111 }
112 boolean IsLose(char map[][COLUMNS], int boxPositionX, int boxPositionY, char condition)
113 {
114     if((map[boxPositionX + 1][boxPositionY] == condition && map[boxPositionX][boxPositionY - 1] == condition)
115         ||(map[boxPositionX - 1][boxPositionY] == condition && map[boxPositionX][boxPositionY - 1] == condition)
116         ||(map[boxPositionX - 1][boxPositionY] == condition && map[boxPositionX][boxPositionY + 1] == condition)
117         ||(map[boxPositionX + 1][boxPositionY] == condition && map[boxPositionX][boxPositionY + 1] == condition)
118         )
119     {
120         return true;
121     }
122     return false;
123 }
124 void LoadMap(char Map[][COLUMNS], int *boxPositionX, int *boxPositionY, int *manPositionX, int *manPositionY)
125 {
126     *boxPositionX = 2;
127     *boxPositionY = 2;
128     *manPositionX = 1;
129     *manPositionY = 1;
130 }
131 void PushBox(int *boxPositionX, int *boxPositionY, int *manPositionX, int *manPositionY)
132 {
133     char direction;
134     printf("请输入一个方向 [w,a,s,d]分别代表[上下左右]\n\n");
135     direction = getch();
136     switch(direction)
137     {
138     case W:
139     case w:
140         (*manPositionX)--;
141         (*boxPositionX)--;
142         break;
143     case A:
144     case a:
145         (*manPositionY)--;
146         (*boxPositionY)--;
147         break;
148     case S:
149     case s:
150         (*manPositionX)++;
151         (*boxPositionX)++;
152         break;
153     case D:
154     case d:
155         (*manPositionY)++;
156         (*boxPositionY)++;
157         break;
158     default:
159         break;
160         //DO NOTHING:
161     }
162 }

 

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