HTML5版单机斗地主
本文中所使用的JControls、JFunction和ResourceData在前面的《学习HTML5开发RPG游戏》中都有提到,这里不再重述,详细情况,大家可以查看本文最后的源码。
1、初始化界面及游戏
var DJDDZ={}; DJDDZ.Init=function(canvasID){ JFunction.PreLoadData(GMain.URL).done(function () { JMain.JForm=new JControls.Form(GMain.Size,canvasID).setBGImage(ResourceData.Images.bg1); JMain.JForm.clearControls(); GMain.BtnPanel=new JControls.Object({x:100,y:280},{width:600,height:50});//用于显示游戏控制按钮 GMain.PokerPanel0=new GControls.PokerPanel({x:100,y:5},{width:600,height:120},0,0);//用于显示底牌,显示对象存储在GMain.Poker[0] GMain.PokerPanel1=new GControls.PokerPanel({x:200,y:355},{width:400,height:120},1,20);//用于显示自己的牌,显示对象存储在GMain.Poker[1] GMain.PokerPanel2=new GControls.PokerPanel({x:695,y:60},{width:100,height:440},2,25);//用于显示右边电脑的牌,显示对象存储在GMain.Poker[2] GMain.PokerPanel3=new GControls.PokerPanel({x:5,y:60},{width:100,height:440},3,25);//用于显示左边电脑的牌,显示对象存储在GMain.Poker[3] GMain.PokerPanel4=new GControls.PokerPanel({x:200,y:150},{width:400,height:120},4,20);//用于显示出的最后一手牌,显示对象存储在GMain.Poker[4] var BeginButton=new JControls.Button({x:235,y:0},{width:130,height:50}).setText("开始").setBGImage(ResourceData.Images.btn); BeginButton.onClick=function(){ GMain.BtnPanel.visible=false; DJDDZ.Dealing(); } GMain.BtnPanel.addControlInLast([BeginButton]); JMain.JForm.addControlInLast([GMain.PokerPanel0,GMain.PokerPanel1 ,GMain.PokerPanel2,GMain.PokerPanel3,GMain.PokerPanel4,GMain.BtnPanel]); DJDDZ.InitGame(); JMain.JForm.show(); }); } DJDDZ.InitGame=function(){ GMain.Poker=[]; for(var i=0;i<5;i++)GMain.Poker[i]=[];//初始化扑克对象存储空间 for(var j=0;j<54;j++)GMain.Poker[0][j]=new GControls.Poker(j+1);//生成扑克对象 GMain.PokerPanel0.hidePoker=true;//hidePoker为true,显示扑克背面 GMain.PokerPanel1.hidePoker=false;//hidePoker为false,显示扑克正面 GMain.PokerPanel2.hidePoker=true; GMain.PokerPanel3.hidePoker=true; GMain.PokerPanel4.hidePoker=false; GMain.PokerPanel1.toSelectPoker=false; GMain.PokerPanel0.density=1;//设置扑克牌显示密度 GMain.ToPlay=false; GMain.LastHandPokerType=null; GMain.DealingNum=0; GMain.DealerNum=JFunction.Random(1,3); GMain.BeginNum=GMain.DealerNum;//初始化发牌起始标识 }
2、点击开始按钮后开始发牌
DJDDZ.Dealing=function(){//发牌 if(GMain.DealingHandle)clearTimeout(GMain.DealingHandle); if(GMain.DealingNum>=51) {//已发完牌 GMain.MaxScore=0; GMain.GrabTime=0; GMain.PokerPanel0.density=105; DJDDZ.GrabTheLandlord();//抢地主 }else{ if(GMain.DealerNum>3) GMain.DealerNum=1; var r=JFunction.Random(0,GMain.Poker[0].length-1); GMain.Poker[GMain.DealerNum].splice(GMain.Poker[ GMain.DealerNum].length,0,GMain.Poker[0][r]); GMain.Poker[0].splice(r,1); GMain.DealingNum++; GMain.DealerNum++; GMain.DealingHandle=setTimeout(DJDDZ.Dealing, 40);//40毫秒发一张牌 JMain.JForm.show(); } }
3、抢地主
DJDDZ.GrabTheLandlord=function(){//抢地主 if(GMain.GrabTime==3&&GMain.MaxScore==0){//没有人抢地主 DJDDZ.GameOver(); return; } if(GMain.MaxScore==3||(GMain.MaxScore>0&&GMain.GrabTime==3)){//地主已产生 GMain.DealerNum=GMain.LandlordNum; GMain.LastHandNum=0; GMain.PokerPanel0.hidePoker=false; GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][2]); GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][1]); GMain.Poker[GMain.LandlordNum].splice(GMain.Poker[GMain.LandlordNum].length,0,GMain.Poker[0][0]); GMain.ToPlay=true; DJDDZ.ToPlay(); return; } if(GMain.DealerNum>3) GMain.DealerNum=1; if(GMain.DealerNum==1){//自己抢地主 GMain.BtnPanel.clearControls(); var Button1=new GControls.GrabButton({x:10,y:0},{width:130,height:50},1).setText("1分").setBGImage(ResourceData.Images.btn); var Button2=new GControls.GrabButton({x:160,y:0},{width:130,height:50},2).setText("2分").setBGImage(ResourceData.Images.btn); var Button3=new GControls.GrabButton({x:310,y:0},{width:130,height:50},3).setText("3分").setBGImage(ResourceData.Images.btn); var Button4=new GControls.GrabButton({x:460,y:0},{width:130,height:50}).setText("不抢").setBGImage(ResourceData.Images.btn); GMain.BtnPanel.addControlInLast([Button1,Button2,Button3,Button4]); GMain.BtnPanel.visible=true; JMain.JForm.show(); }else{//电脑抢地主 var r=JFunction.Random(0,3); if(r>GMain.MaxScore){ GMain.MaxScore=r; GMain.LandlordNum=GMain.DealerNum; } GMain.DealerNum++; GMain.GrabTime++; JMain.JForm.show(); DJDDZ.GrabTheLandlord(); } }
4、出牌
DJDDZ.ToPlay=function(){//出牌 JMain.JForm.show(); if(GMain.DealerNum>3) GMain.DealerNum=1; if(GMain.LastHandNum==GMain.DealerNum){ GMain.LastHandNum=0; } if(GMain.DealerNum==1){//轮到自己出牌 GMain.BtnPanel.clearControls(); if(GMain.LastHandNum==2||GMain.LastHandNum==3){//不是该轮第一个出牌,可以选择不出牌 var Button1=new JControls.Button({x:50,y:0},{width:100,height:50},1).setText("不出").setBGImage(ResourceData.Images.btn); Button1.onClick=function(){ for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--) GMain.Poker[GMain.DealerNum][i].isSelected=false; GMain.DealerNum++; GMain.BtnPanel.visible=false; DJDDZ.ToPlay(); } } var Button2=new JControls.Button({x:250,y:0},{width:100,height:50}).setText("出牌").setBGImage(ResourceData.Images.btn); Button2.onClick=function(){ var _pokerNumbers=[]; for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){ if(GMain.Poker[GMain.DealerNum][i].isSelected){ _pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber; } } if(DJDDZ.CheckPlayPoker(_pokerNumbers)){//判断选中的牌是否符合规则 DJDDZ.PlayPoker();//出选中的牌 GMain.BtnPanel.visible=false; GMain.DealerNum++; DJDDZ.ToPlay();//下一位出牌 }else{ alert("出牌不符合规则,请重新选择!"); } } var Button3=new JControls.Button({x:450,y:0},{width:100,height:50}).setText("提示").setBGImage(ResourceData.Images.btn); Button3.onClick=function(){ DJDDZ.AISelectPoker(); JMain.JForm.show(); } GMain.BtnPanel.addControlInLast([Button1,Button2,Button3]); GMain.BtnPanel.visible=true; GMain.PokerPanel1.toSelectPoker=true; JMain.JForm.show(); }else{ //电脑出牌 if(DJDDZ.AISelectPoker()){//电脑AI选牌 DJDDZ.PlayPoker();//出选中的牌 } GMain.DealerNum++; setTimeout(DJDDZ.ToPlay, 1500);//暂停1500毫秒,下一位出牌 } }
4.1、检查出牌是否符合规则
DJDDZ.CheckPlayPoker=function(_pokerNumbers){//检查出牌是否符合规则,pokerNumbers从小到大排序 var pokerType=DJDDZ.GetPokerType(_pokerNumbers); if(pokerType==null)return false;//没有获取到牌型 if(GMain.LastHandNum==0)return true;//如果是该轮首牌,任何牌型都可以 else{ //与该轮出的最后一手牌比较 if(GMain.PokerTypes[pokerType.type].weight>GMain.PokerTypes[GMain.LastHandPokerType.type].weight)return true;//当前牌型可以压前一手牌型 else if (GMain.PokerTypes[pokerType.type].weight==GMain.PokerTypes[GMain.LastHandPokerType.type].weight){//当前牌型不可以压前一手牌型 if(pokerType.type==GMain.LastHandPokerType.type&&pokerType.length==GMain.LastHandPokerType.length){//牌型与出牌数都相同 if(pokerType.num>GMain.LastHandPokerType.num)return true;//数值大的压数值小的 else return false; }else return false; }else return false; } };
4.2、获取牌型
DJDDZ.GetPokerType=function(__pokerNumbers,chaiNum){//获取__pokerNumbers的牌型,__pokerNumbers已排序,从小到大 if(chaiNum==null)chaiNum=3; var splitPoker=DJDDZ.SplitPoker(__pokerNumbers,chaiNum);//把牌拆成非组合类型 var pokerType={type:"",num:0,length:__pokerNumbers.length}; if(splitPoker["12"].length>0){ if(pokerType.length==2)pokerType.type="12";//王弹 else pokerType= null; }else if(splitPoker["1111"].length>0){ if(splitPoker["1111"].length==1){ pokerType.num=splitPoker["1111"][0]; if(pokerType.length==4) pokerType.type="1111";//炸弹 else if(pokerType.length==6&&(splitPoker["1"].length==1||splitPoker["1"].length==2))pokerType.type="111123";//4带2 else if(pokerType.length==8&&splitPoker["11"].length==2)pokerType.type="11112233";//4带2对 else pokerType= null; }else pokerType= null; }else if(splitPoker["111"].length>0){ var l=splitPoker["111"].length; if(l==1||DJDDZ.IsStraight(splitPoker["111"])){//l=1或GMain.SplitPoker["111"]的值连续 pokerType.num=splitPoker["111"][0]; if(pokerType.length==3*l)pokerType.type="111";//3条,l>=2时为飞机 else if(pokerType.length==4*l&&splitPoker["1"].length==l) pokerType.type="1112";//3条带1,l>=2时为飞机 else if(pokerType.length==5*l&&splitPoker["11"].length==l)pokerType.type="11122";//3条带1对,l>=2时为飞机 else pokerType= null; }else pokerType= null; }else if(splitPoker["11"].length>0){ var l=splitPoker["11"].length; if(l==1|| (l>=3&&DJDDZ.IsStraight(splitPoker["11"]))){ pokerType.num=splitPoker["11"][0]; if(pokerType.length==2*l)pokerType.type="11";//l=1时为对子,l>=3时为连对 else pokerType= null; }else pokerType= null; }else if(splitPoker["1"].length>0){ var l=splitPoker["1"].length; if(l==1||(l>=5&&DJDDZ.IsStraight(splitPoker["1"]))){ pokerType.num=splitPoker["1"][0]; pokerType.type="1"; }else pokerType= null; } else pokerType=null; if( pokerType==null&&chaiNum>0)pokerType=DJDDZ.GetPokerType(__pokerNumbers,chaiNum-1); return pokerType; }
4.3、出选中的牌
DJDDZ.PlayPoker=function(){//出选中的牌 GMain.Poker[4]=[];//清空出牌存储空间 var _pokerNumbers=[]; for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){ if(GMain.Poker[GMain.DealerNum][i].isSelected){ _pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber; GMain.Poker[4].splice(GMain.Poker[4].length,0,GMain.Poker[GMain.DealerNum][i]); GMain.Poker[GMain.DealerNum].splice(i,1); } } GMain.LastHandNum=GMain.DealerNum;//本轮最后一手牌标识 GMain.LastHandPokerType=DJDDZ.GetPokerType(_pokerNumbers);//设置最后一手牌牌型 if(GMain.Poker[GMain.DealerNum].length==0)DJDDZ.GameOver();//牌出完,游戏结束 }
4.4、电脑AI选牌
DJDDZ.AISelectPoker=function(){//AI选牌 var _pokerNumbers=[]; for(var i=GMain.Poker[GMain.DealerNum].length-1;i>=0;i--){ _pokerNumbers[_pokerNumbers.length]=GMain.Poker[GMain.DealerNum][i].pokerNumber; } var SPN=[]; if(DJDDZ.CheckPlayPoker(_pokerNumbers)){//如果只有一手牌,直接出完 SPN=_pokerNumbers; }else{ if(GMain.LastHandNum==0){//本轮第一手牌 var splitPoker=DJDDZ.SplitPoker(_pokerNumbers); if(splitPoker["111"].length>0){ //出3条或飞机,优先飞机 if(splitPoker["111"][0]<7||(splitPoker["1"].length==0&&splitPoker["11"].length==0)){ if(splitPoker["11"].length>0&&(splitPoker["11"][0]<7||splitPoker["1"].length==0)){ for(var i=GMain.PokerTypes["11122"].maxL;i>0;i--){ SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11122",num:0,length:5*i}); if(SPN.length>0)break; } } if(SPN.length==0&&splitPoker["1"].length>0&&splitPoker["1"][0]<15){ for(var i=GMain.PokerTypes["1112"].maxL;i>0;i--){ SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1112",num:0,length:4*i}); if(SPN.length>0)break; } } if(SPN.length==0){ for(var i=GMain.PokerTypes["111"].maxL;i>0;i--){ SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"111",num:0,length:3*i}); if(SPN.length>0)break; } } } } if(SPN.length==0){ var nn=[]; for(var x=1;x<=3;x++){ if(GMain.Poker[x].length==1||GMain.Poker[x].length==2){ if(GMain.DealerNum==GMain.LandlordNum){ if(GMain.DealerNum!=x)nn[GMain.Poker[x].length]=true; }else{ if(GMain.LandlordNum==x)nn[GMain.Poker[x].length]=true; } } } if((splitPoker["11"].length>0&&splitPoker["1"].length>0&&(splitPoker["11"][0]<splitPoker["1"][0]||nn[1])) ||(splitPoker["11"].length>0&&splitPoker["1"].length==0)){ //出连对 for(var i=GMain.PokerTypes["11"].maxL;i>2;i--){ SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11",num:0,length:2*i}); if(SPN.length>0)break; } if(SPN.length==0) SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"11",num:0,length:2});//出对子 }else{ if(splitPoker["1"].length>0) SPN[SPN.length]=splitPoker["1"][0];//出单牌 } } if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1111",num:0,length:4});//出炸弹 if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"12",num:0,length:2});//出王炸 }else{ if(GMain.LastHandPokerType.type!="12"){ if(GMain.LandlordNum==GMain.DealerNum||GMain.LastHandNum==GMain.LandlordNum){//如果AI是地主或接地主的牌 SPN=DJDDZ.GetPokerByType(_pokerNumbers,GMain.LastHandPokerType); if(SPN.length==0&&GMain.LastHandPokerType.type!="1111")SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"1111",num:0,length:4}); if(SPN.length==0)SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:"12",num:0,length:2}); }else{//接同伴的牌 if(GMain.Poker[GMain.LastHandNum].length>5){ if((GMain.LastHandPokerType.type=="1"&&GMain.LastHandPokerType.length==1) ||(GMain.LastHandPokerType.type=="11"&&GMain.LastHandPokerType.length==2)){ SPN=DJDDZ.GetPokerByType(_pokerNumbers,GMain.LastHandPokerType); if(SPN.length>0&&SPN[0]>10)SPN=[]; } } } } } } if(SPN.length>0){ for(var i=0;i<SPN.length;i++){ for(var j=GMain.Poker[GMain.DealerNum].length-1;j>=0;j--){ if(!GMain.Poker[GMain.DealerNum][j].isSelected&&GMain.Poker[GMain.DealerNum][j].pokerNumber==SPN[i]){ GMain.Poker[GMain.DealerNum][j].isSelected=true;//选牌 break; } } } return true; }else return false }
4.5、获取指定牌型的牌
DJDDZ.GetPokerByType=function(__pokerNumbers,type){//从__pokerNumbers中获取type类型的牌 var _pokerNumbers=[]; var SPN=[]; if(__pokerNumbers.length>=type.length){ for(var i=0;i<__pokerNumbers.length;i++) _pokerNumbers[i]=__pokerNumbers[i];//_pokerNumbers从小到大 if(type.type=="12"){//王炸 if(_pokerNumbers[_pokerNumbers.length-1]==18&&_pokerNumbers[_pokerNumbers.length-2]==17){ SPN.splice(0,0,18); SPN.splice(0,0,17); } }else if(type.type=="1"||type.type=="11"||type.type=="111"||type.type=="1111"){//非组合类型 var c=GMain.PokerTypes[type.type].allNum-1; for(var j=c;j<_pokerNumbers.length;j++){//从小到大取数值 while(j<_pokerNumbers.length&&_pokerNumbers[j]>type.num&&_pokerNumbers[j]==_pokerNumbers[j-c]){ if(SPN.length>0){ if(_pokerNumbers[j]==SPN[0])break; else if(_pokerNumbers[j]>SPN[0]+1)SPN=[];//如果不能连续则清空已选数 } for(var k=j;k>=j-c;k--) { SPN.splice(0,0,_pokerNumbers[k]);//选取数值 _pokerNumbers.splice(j,1);//删除数值 } if(SPN.length==type.length)break;//选取完成 } if(SPN.length==type.length)break; } }else if(type.type=="1112"||type.type=="11122"||type.type=="111123"||type.type=="11112233"){//组合类型 var zcy=GMain.PokerTypes[type.type].zcy; var fcy=GMain.PokerTypes[type.type].fcy; var fcyNum=GMain.PokerTypes[type.type].fcyNum; var l=type.length/GMain.PokerTypes[type.type].allNum; SPN=DJDDZ.GetPokerByType(_pokerNumbers,{type:zcy,num:type.num,length:l*GMain.PokerTypes[zcy].allNum});//先选主类型 if(SPN.length>0){ for(var i=0;i<SPN.length;i++){ for(var j=0;j<_pokerNumbers.length;j++){ if(SPN[i]==_pokerNumbers[j]){ _pokerNumbers.splice(j,1);//删除已选数值 break; } } } while(fcyNum>0){ var spn1=DJDDZ.GetPokerByType(_pokerNumbers,{type:fcy,num:0,length:GMain.PokerTypes[fcy].allNum}); for(var i=0;i<spn1.length;i++) SPN[SPN.length]=spn1[i]; fcyNum--; } } } } if(SPN.length!=type.length)SPN=[];//如果选取不成功,则清空选取数据 return SPN; }
5、游戏结束
当某个人出完牌或没有人抢地主时游戏结束。
DJDDZ.GameOver=function(){ GMain.BtnPanel.clearControls(); var Button=new JControls.Button({x:235,y:0},{width:130,height:50}).setText("重新开始").setBGImage(ResourceData.Images.btn); Button.onClick=function(){ DJDDZ.InitGame(); GMain.BtnPanel.visible=false; DJDDZ.Dealing(); } GMain.BtnPanel.addControlInLast([Button]);//加载重新开始按钮 //翻开低牌和左右电脑的牌 GMain.PokerPanel0.hidePoker=false; GMain.PokerPanel2.hidePoker=false; GMain.PokerPanel3.hidePoker=false; GMain.BtnPanel.visible=true; JMain.JForm.show(); }
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