lua-resty-websocket安装和测试
转自:http://www.cnblogs.com/scotoma/p/3330190.html
关注Openresty很久了,期待支持websocket终于出来了,看到Aapo Talvensaari同学写的文章https://medium.com/p/1778601c9e05,兴奋下也来测试下,之前用websocket做即时通讯,还是基于socket.io的例子,现在用nginx来做...初尝试下,竟然报错了,章哥的解答在这里:
https://github.com/agentzh/lua-resty-websocket/issues/2 ,现在配置成功了,将自己的配置过程写下来,希望对大家有所帮助.
主要原因是:
websocket依赖于
lua-nginx-module,得用最新版本的,下面是章哥给的配置.
我用最新的1.4.2.7编译并测试成功的了.
到自己的目录下:
下载最新版本的 openresty 和 lua-nginx-module 然后安装:
wget
http://openresty.org/download/ngx_openresty-1.4.2.7.tar.gz
tar zxvf
ngx_openresty-1.4.2.7.tar.gz
git clone
https://github.com/chaoslawful/lua-nginx-module.git
cd
lua-nginx-module
git checkout -b websocket origin/websocket
cd
../ngx_openresty-1.4.2.7/bundle
rm -Rf ngx_lua-0.8.9
ln -s
../../lua-nginx-module ngx_lua-0.8.9
cd ..
./configure -with-luajit
-prefix=/usr/local
gmake && gmake install
安装完成后
cd ../
git clone
https://github.com/agentzh/lua-resty-websocket.git
拷贝websocket到lualib目录下
cp
-r lua-resty-websocket/lib/resty/websocket /usr/local/lualib/resty/
配置自己的nginx conf的内容
在nginx.conf中添加lualib的路径
lua_package_path
"/usr/local/lualib/resty/websocket/?.lua;;";
我这里是独立开的yagamiko.conf,添加websocket:
在server段内,修改添加以下内容:
listen 80 default so_keepalive=2s:2s:8;
这个是Aapo Talvensaari同学写的测试代码:
location /1.0/websocket { lua_socket_log_errors off; lua_check_client_abort on; content_by_lua ‘ local server = require "resty.websocket.server" local wb, err = server:new{ timeout = 5000, -- in milliseconds max_payload_len = 65535, } if not wb then ngx.log(ngx.ERR, "failed to new websocket: ", err) return ngx.exit(444) end while true do local data, typ, err = wb:recv_frame() if wb.fatal then ngx.log(ngx.ERR, "failed to receive frame: ", err) return ngx.exit(444) end if not data then local bytes, err = wb:send_ping() if not bytes then ngx.log(ngx.ERR, "failed to send ping: ", err) return ngx.exit(444) end elseif typ == "close" then break elseif typ == "ping" then local bytes, err = wb:send_pong() if not bytes then ngx.log(ngx.ERR, "failed to send pong: ", err) return ngx.exit(444) end elseif typ == "pong" then ngx.log(ngx.INFO, "client ponged") elseif typ == "text" then local bytes, err = wb:send_text(data) if not bytes then ngx.log(ngx.ERR, "failed to send text: ", err) return ngx.exit(444) end end end wb:send_close() ‘; }
然后重新启动nginx就可以了...
使用 这个哥们提到的测试html,就可以了 https://medium.com/p/1778601c9e05
<html> <head> <script> var ws = null; function connect() { if (ws !== null) return log(‘already connected‘); ws = new WebSocket(‘ws://ko.local.freeflare.com/1.0/websocket‘); ws.onopen = function () { log(‘connected‘); }; ws.onerror = function (error) { log(error); }; ws.onmessage = function (e) { log(‘recv: ‘ + e.data); }; ws.onclose = function () { log(‘disconnected‘); ws = null; }; return false; } function disconnect() { if (ws === null) return log(‘already disconnected‘); ws.close(); return false; } function send() { if (ws === null) return log(‘please connect first‘); var text = document.getElementById(‘text‘).value; document.getElementById(‘text‘).value = ""; log(‘send: ‘ + text); ws.send(text); return false; } function log(text) { var li = document.createElement(‘li‘); li.appendChild(document.createTextNode(text)); document.getElementById(‘log‘).appendChild(li); return false; } </script> </head> <body> <form onsubmit="return send();"> <button type="button" onclick="return connect();"> Connect </button> <button type="button" onclick="return disconnect();"> Disconnect </button> <input id="text" type="text"> <button type="submit">Send</button> </form> <ol id="log"></ol> </body> </html>
测试....这里注意在同一个域名下就好了....
测试成功了....
接下来尝试将之前写的即时聊天的逻辑移植过来.....
章哥太给力了,Openresty 很赞啊....
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