UIWebView的HTML5扩展之canvas篇

先前发布大那个所谓的"HTML5"扩展严格说来还算不是"HTML5"。曲曲几行JS代码就自诩为HTML5扩展多少有些标题党的嫌疑。

而相比之下,本篇的主题canvas可以说算是真正的HTML5扩展了。canvas作为HTML5标准体系下的JavaScript API, 不仅被苹果系统自带的Safari所支持,也被UIWebView类所支持。

下面直接贴上新增类目canvas部分的源代码。

完整代码下载地址:https://github.com/duzixi/UIWebView-HTML5 (下载按钮在页面右下方,“Download ZIP”  . 欢迎fork)

本篇博文首发地址:http://blog.csdn.net/duzixi


<pre name="code" class="objc">@interface UIWebView (Canvas)

///  创建一个指定大小的画布
- (void)createCanvas:(NSString *)canvasId
               width:(NSInteger)width
              height:(NSInteger)height;

///  在指定位置创建一个指定大小的画布
- (void)createCanvas:(NSString *)canvasId
               width:(NSInteger)width
              height:(NSInteger)height
                   x:(NSInteger)x
                   y:(NSInteger)y;

///  绘制矩形填充  context.fillRect(x,y,width,height)
- (void)fillRectOnCanvas:(NSString *)canvasId
                       x:(NSInteger)x
                       y:(NSInteger)y
                   width:(NSInteger)width
                  height:(NSInteger)height
                 uicolor:(UIColor *)color;

///  绘制矩形边框  context.strokeRect(x,y,width,height)
- (void)strokeRectOnCanvas:(NSString *)canvasId
                         x:(NSInteger)x
                         y:(NSInteger)y
                     width:(NSInteger)width
                    height:(NSInteger)height
                   uicolor:(UIColor *)color
                 lineWidth:(NSInteger)lineWidth;

///  清除矩形区域  context.clearRect(x,y,width,height)
- (void)clearRectOnCanvas:(NSString *)canvasId
                        x:(NSInteger)x
                        y:(NSInteger)y
                    width:(NSInteger)width
                   height:(NSInteger) height;

///  绘制圆弧填充  context.arc(x, y, radius, starAngle,endAngle, anticlockwise)
- (void)arcOnCanvas:(NSString *)canvasId
            centerX:(NSInteger)x
            centerY:(NSInteger)y
             radius:(NSInteger)r
         startAngle:(float)startAngle
           endAngle:(float)endAngle
      anticlockwise:(BOOL)anticlockwise
            uicolor:(UIColor *)color;

///  绘制一条线段 context.moveTo(x,y)  context.lineTo(x,y)
- (void)lineOnCanvas:(NSString *)canvasId
                  x1:(NSInteger)x1
                  y1:(NSInteger)y1
                  x2:(NSInteger)x2
                  y2:(NSInteger)y2
             uicolor:(UIColor *)color
           lineWidth:(NSInteger)lineWidth;

///  绘制一条折线
- (void)linesOnCanvas:(NSString *)canvasId
               points:(NSArray *)points
             unicolor:(UIColor *)color
            lineWidth:(NSInteger)lineWidth;

///  绘制贝塞尔曲线 context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)
- (void)bezierCurveOnCanvas:(NSString *)canvasId
                         x1:(NSInteger)x1
                         y1:(NSInteger)y1
                       cp1x:(NSInteger)cp1x
                       cp1y:(NSInteger)cp1y
                       cp2x:(NSInteger)cp2x
                       cp2y:(NSInteger)cp2y
                         x2:(NSInteger)x2
                         y2:(NSInteger)y2
                   unicolor:(UIColor *)color
                  lineWidth:(NSInteger)lineWidth;

///  绘制二次样条曲线 context.quadraticCurveTo(qcpx,qcpy,qx,qy)
//     coming soon...

///  显示图像的一部分 context.drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)
- (void)drawImage:(NSString *)src
         onCanvas:(NSString *)canvasId
               sx:(NSInteger)sx
               sy:(NSInteger)sy
               sw:(NSInteger)sw
               sh:(NSInteger)sh
               dx:(NSInteger)dx
               dy:(NSInteger)dy
               dw:(NSInteger)dw
               dh:(NSInteger)dh;

@end




#pragma mark -
#pragma mark 在网页上画图

#import "UIColor+Change.h" //ver.2014.7.12

@implementation UIWebView (Canvas)

///  创建一个指定大小的透明画布
- (void)createCanvas:(NSString *)canvasId width:(NSInteger)width height:(NSInteger)height
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.createElement('canvas');"
                          "canvas.id = %@; canvas.width = %d; canvas.height = %d;"
                          "document.body.appendChild(canvas);"
                          "var g = canvas.getContext('2d');"
                          "g.strokeRect(%d,%d,%d,%d);",
                          canvasId, width, height, 0 ,0 ,width,height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  在指定位置创建一个指定大小的透明画布
- (void)createCanvas:(NSString *)canvasId width:(NSInteger)width height:(NSInteger)height x:(NSInteger)x y:(NSInteger)y
{
    //[self createCanvas:canvasId width:width height:height];
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.createElement('canvas');"
                          "canvas.id = %@; canvas.width = %d; canvas.height = %d;"
                          "canvas.style.position = 'absolute';"
                          "canvas.style.top = '%d';"
                          "canvas.style.left = '%d';"
                          "document.body.appendChild(canvas);"
                          "var g = canvas.getContext('2d');"
                          "g.strokeRect(%d,%d,%d,%d);",
                          canvasId, width, height, y, x, 0 ,0 ,width,height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制矩形填充  context.fillRect(x,y,width,height)
- (void)fillRectOnCanvas:(NSString *)canvasId x:(NSInteger)x y:(NSInteger)y width:(NSInteger)width height:(NSInteger) height uicolor:(UIColor *)color
{
    
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"                          
                          "context.fillStyle = '%@';"
                          "context.fillRect(%d,%d,%d,%d);"
                          ,canvasId, [color canvasColorString], x, y, width, height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制矩形边框  strokeRect(x,y,width,height)
- (void)strokeRectOnCanvas:(NSString *)canvasId x:(NSInteger)x y:(NSInteger)y width:(NSInteger)width height:(NSInteger) height uicolor:(UIColor *)color lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.strokeStyle = '%@';"
                          "context.lineWidth = '%d';"
                          "context.strokeRect(%d,%d,%d,%d);"
                          ,canvasId, [color canvasColorString], lineWidth, x, y, width, height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  清除矩形区域  context.clearRect(x,y,width,height)
- (void)clearRectOnCanvas:(NSString *)canvasId x:(NSInteger)x y:(NSInteger)y width:(NSInteger)width height:(NSInteger) height
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.clearRect(%d,%d,%d,%d);"
                          ,canvasId, x, y, width, height];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制圆弧填充  context.arc(x, y, radius, starAngle,endAngle, anticlockwise)
- (void)arcOnCanvas:(NSString *)canvasId centerX:(NSInteger)x centerY:(NSInteger)y radius:(NSInteger)r startAngle:(float)startAngle endAngle:(float)endAngle anticlockwise:(BOOL)anticlockwise uicolor:(UIColor *)color
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();"
                          "context.arc(%d,%d,%d,%f,%f,%@);"
                          "context.closePath();"
                          "context.fillStyle = '%@';"
                          "context.fill();",
                          canvasId, x, y, r, startAngle, endAngle, anticlockwise ? @"true" : @"false", [color canvasColorString]];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制一条线段 context.moveTo(x,y)  context.lineTo(x,y)
- (void)lineOnCanvas:(NSString *)canvasId x1:(NSInteger)x1 y1:(NSInteger)y1 x2:(NSInteger)x2 y2:(NSInteger)y2 uicolor:(UIColor *)color lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();"
                          "context.moveTo(%d,%d);"
                          "context.lineTo(%d,%d);"
                          "context.closePath();"
                          "context.strokeStyle = '%@';"
                          "context.lineWidth = %d;"
                          "context.stroke();",
                          canvasId, x1, y1, x2, y2, [color canvasColorString], lineWidth];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制一条折线
- (void)linesOnCanvas:(NSString *)canvasId points:(NSArray *)points unicolor:(UIColor *)color lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();",
                          canvasId];
    
    for (int i = 0; i < [points count] / 2; i++) {
        jsString = [jsString stringByAppendingFormat:@"context.lineTo(%@,%@);",
                    points[i * 2], points[i * 2 + 1]];
    }
    
    jsString = [jsString stringByAppendingFormat:@""
                "context.strokeStyle = '%@';"
                "context.lineWidth = %d;"
                "context.stroke();",
                [color canvasColorString], lineWidth];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  绘制贝塞尔曲线 context.bezierCurveTo(cp1x,cp1y,cp2x,cp2y,x,y)
- (void)bezierCurveOnCanvas:(NSString *)canvasId
                         x1:(NSInteger)x1
                         y1:(NSInteger)y1
                       cp1x:(NSInteger)cp1x
                       cp1y:(NSInteger)cp1y
                       cp2x:(NSInteger)cp2x
                       cp2y:(NSInteger)cp2y
                         x2:(NSInteger)x2
                         y2:(NSInteger)y2
                   unicolor:(UIColor *)color
                  lineWidth:(NSInteger)lineWidth
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.beginPath();"
                          "context.moveTo(%d,%d);"
                          "context.bezierCurveTo(%d,%d,%d,%d,%d,%d);"
                          "context.strokeStyle = '%@';"
                          "context.lineWidth = %d;"
                          "context.stroke();",
                          canvasId, x1, y1, cp1x, cp1y, cp2x, cp2y, x2, y2, [color canvasColorString], lineWidth];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

///  显示图像的一部分 context.drawImage(image,sx,sy,sw,sh,dx,dy,dw,dh)
- (void)drawImage:(NSString *)src
         onCanvas:(NSString *)canvasId
               sx:(NSInteger)sx
               sy:(NSInteger)sy
               sw:(NSInteger)sw
               sh:(NSInteger)sh
               dx:(NSInteger)dx
               dy:(NSInteger)dy
               dw:(NSInteger)dw
               dh:(NSInteger)dh
{
    NSString *jsString = [NSString stringWithFormat:
                          @"var image = new Image();"
                          "image.src = '%@';"
                          "var canvas = document.getElementById('%@');"
                          "var context = canvas.getContext('2d');"
                          "context.drawImage(image,%d,%d,%d,%d,%d,%d,%d,%d)",
                          src, canvasId, sx, sy, sw, sh, dx, dy, dw, dh];
    [self stringByEvaluatingJavaScriptFromString:jsString];
}

@end

熟知canvas的朋友都知道,它的功能绝不仅仅是上面列出的这些。由于最近工作比较繁忙,先把这些比较基本的献给大家。

尤其是最后一个方法,是我的一个学生做项目时问起的。问是否有方法能截取网页上的图片,让它显示一部分。

相信也有许多朋友有类似的需求。代码匆忙整理,简单测试,若有疏忽,欢迎指正。

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