jquery动画的显示与隐藏-fadeOut-fadeIn-fadeToggle-fadeTo
jquery动画的显示与隐藏-fadeOut-fadeIn-fadeToggle-fadeTo的代码:
<!doctype html> <html> <head> <meta charset="gb2312"> <title>jquery动画的显示与隐藏-fadeOut-fadeIn-fadeToggle-fadeTo-title</title> <!--引入jquery文件--> <script src="js/jquery-1.11.1.min.js"></script> <!--jquery.easing.1.3 缓动的插件--> <script src="js/jquery.easing.1.3.js"></script> <script> $(document).ready(function(e) { $('button:contains(隐藏)').click(function(){ //返回值:jQuery-fadeOut([speed],[easing],[fn]) //通过不透明度的变化来实现所有匹配元素的淡出效果,并在动画完成后可选地触发一个回调函数。 //speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //fn:在动画完成时执行的函数,每个元素执行一次。 //[speed],[easing],[fn]Number/String,String,FunctionV1.4.3speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear" //fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找 $('div').fadeOut(3000); }); $('button:contains(显示)').click(function(){ //fadeIn([speed],[easing],[fn]) //通过不透明度的变化来实现所有匹配元素的淡入效果,并在动画完成后可选地触发一个回调函数。 //speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //fn:在动画完成时执行的函数,每个元素执行一次。 //[speed],[easing],[fn]Number/String,String,FunctionV1.4.3speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear" //fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找 $('div').fadeIn(3000); }); $('button:contains(隐藏显示)').click(function(){ //fadeToggle([speed,[easing],[fn]]) //通过不透明度的变化来开关所有匹配元素的淡入和淡出效果,并在动画完成后可选地触发一个回调函数。 //speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //fn:在动画完成时执行的函数,每个元素执行一次。 //[speed],[easing],[fn]Number/String,String,FunctionV1.4.4speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear" //fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找 $('div').fadeToggle('fast') }); $('div#user img').css('cursor','pointer').fadeTo('fast',0.5).hover(function(){ //fadeTo([[speed],opacity,[easing],[fn]]) //把所有匹配元素的不透明度以渐进方式调整到指定的不透明度,并在动画完成后可选地触发一个回调函数。 //speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //opacity:一个0至1之间表示透明度的数字。 //fn:在动画完成时执行的函数,每个元素执行一次。 //[speed],opacity,[easing],[fn]Number/String,String,FunctionV1.4.3speed:三种预定速度之一的字符串("slow","normal", or "fast")或表示动画时长的毫秒数值(如:1000) //opacity:一个0至1之间表示透明度的数字。 //easing:(Optional) 用来指定切换效果,默认是"swing",可用参数"linear" //fn:在动画完成时执行的函数,每个元素执行一次。 fn的属性值可以在jquery.easing.1.3.js中选择查找 $(this).fadeTo('fast',1); //$(this).css('border','1px solid gray'); },function(){ $(this).fadeTo('fast',.5); }); }); </script> </head> <body> <button>隐藏</button> <button>显示</button> <button>隐藏显示</button> <hr> <div style="width:50px;height:50px;background:red"></div> <hr> <div id="user"> <img src="m002.gif"> <img src="m004.gif"> <img src="m008.gif"> <img src="m011.gif"> </div> <img src="m013.gif"> </body> </html>
jquery.easing.1.3 缓动的插件的代码:
/* * jQuery Easing v1.3 - http://gsgd.co.uk/sandbox/jquery/easing/ * * Uses the built in easing capabilities added In jQuery 1.1 * to offer multiple easing options * * TERMS OF USE - jQuery Easing * * Open source under the BSD License. * * Copyright © 2008 George McGinley Smith * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */ // t: current time, b: begInnIng value, c: change In value, d: duration jQuery.easing['jswing'] = jQuery.easing['swing']; jQuery.extend( jQuery.easing, { def: 'easeOutQuad', swing: function (x, t, b, c, d) { //alert(jQuery.easing.default); return jQuery.easing[jQuery.easing.def](x, t, b, c, d); }, easeInQuad: function (x, t, b, c, d) { return c*(t/=d)*t + b; }, easeOutQuad: function (x, t, b, c, d) { return -c *(t/=d)*(t-2) + b; }, easeInOutQuad: function (x, t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t + b; return -c/2 * ((--t)*(t-2) - 1) + b; }, easeInCubic: function (x, t, b, c, d) { return c*(t/=d)*t*t + b; }, easeOutCubic: function (x, t, b, c, d) { return c*((t=t/d-1)*t*t + 1) + b; }, easeInOutCubic: function (x, t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t + b; return c/2*((t-=2)*t*t + 2) + b; }, easeInQuart: function (x, t, b, c, d) { return c*(t/=d)*t*t*t + b; }, easeOutQuart: function (x, t, b, c, d) { return -c * ((t=t/d-1)*t*t*t - 1) + b; }, easeInOutQuart: function (x, t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t + b; return -c/2 * ((t-=2)*t*t*t - 2) + b; }, easeInQuint: function (x, t, b, c, d) { return c*(t/=d)*t*t*t*t + b; }, easeOutQuint: function (x, t, b, c, d) { return c*((t=t/d-1)*t*t*t*t + 1) + b; }, easeInOutQuint: function (x, t, b, c, d) { if ((t/=d/2) < 1) return c/2*t*t*t*t*t + b; return c/2*((t-=2)*t*t*t*t + 2) + b; }, easeInSine: function (x, t, b, c, d) { return -c * Math.cos(t/d * (Math.PI/2)) + c + b; }, easeOutSine: function (x, t, b, c, d) { return c * Math.sin(t/d * (Math.PI/2)) + b; }, easeInOutSine: function (x, t, b, c, d) { return -c/2 * (Math.cos(Math.PI*t/d) - 1) + b; }, easeInExpo: function (x, t, b, c, d) { return (t==0) ? b : c * Math.pow(2, 10 * (t/d - 1)) + b; }, easeOutExpo: function (x, t, b, c, d) { return (t==d) ? b+c : c * (-Math.pow(2, -10 * t/d) + 1) + b; }, easeInOutExpo: function (x, t, b, c, d) { if (t==0) return b; if (t==d) return b+c; if ((t/=d/2) < 1) return c/2 * Math.pow(2, 10 * (t - 1)) + b; return c/2 * (-Math.pow(2, -10 * --t) + 2) + b; }, easeInCirc: function (x, t, b, c, d) { return -c * (Math.sqrt(1 - (t/=d)*t) - 1) + b; }, easeOutCirc: function (x, t, b, c, d) { return c * Math.sqrt(1 - (t=t/d-1)*t) + b; }, easeInOutCirc: function (x, t, b, c, d) { if ((t/=d/2) < 1) return -c/2 * (Math.sqrt(1 - t*t) - 1) + b; return c/2 * (Math.sqrt(1 - (t-=2)*t) + 1) + b; }, easeInElastic: function (x, t, b, c, d) { var s=1.70158;var p=0;var a=c; if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return -(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; }, easeOutElastic: function (x, t, b, c, d) { var s=1.70158;var p=0;var a=c; if (t==0) return b; if ((t/=d)==1) return b+c; if (!p) p=d*.3; if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); return a*Math.pow(2,-10*t) * Math.sin( (t*d-s)*(2*Math.PI)/p ) + c + b; }, easeInOutElastic: function (x, t, b, c, d) { var s=1.70158;var p=0;var a=c; if (t==0) return b; if ((t/=d/2)==2) return b+c; if (!p) p=d*(.3*1.5); if (a < Math.abs(c)) { a=c; var s=p/4; } else var s = p/(2*Math.PI) * Math.asin (c/a); if (t < 1) return -.5*(a*Math.pow(2,10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )) + b; return a*Math.pow(2,-10*(t-=1)) * Math.sin( (t*d-s)*(2*Math.PI)/p )*.5 + c + b; }, easeInBack: function (x, t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*(t/=d)*t*((s+1)*t - s) + b; }, easeOutBack: function (x, t, b, c, d, s) { if (s == undefined) s = 1.70158; return c*((t=t/d-1)*t*((s+1)*t + s) + 1) + b; }, easeInOutBack: function (x, t, b, c, d, s) { if (s == undefined) s = 1.70158; if ((t/=d/2) < 1) return c/2*(t*t*(((s*=(1.525))+1)*t - s)) + b; return c/2*((t-=2)*t*(((s*=(1.525))+1)*t + s) + 2) + b; }, easeInBounce: function (x, t, b, c, d) { return c - jQuery.easing.easeOutBounce (x, d-t, 0, c, d) + b; }, easeOutBounce: function (x, t, b, c, d) { if ((t/=d) < (1/2.75)) { return c*(7.5625*t*t) + b; } else if (t < (2/2.75)) { return c*(7.5625*(t-=(1.5/2.75))*t + .75) + b; } else if (t < (2.5/2.75)) { return c*(7.5625*(t-=(2.25/2.75))*t + .9375) + b; } else { return c*(7.5625*(t-=(2.625/2.75))*t + .984375) + b; } }, easeInOutBounce: function (x, t, b, c, d) { if (t < d/2) return jQuery.easing.easeInBounce (x, t*2, 0, c, d) * .5 + b; return jQuery.easing.easeOutBounce (x, t*2-d, 0, c, d) * .5 + c*.5 + b; } }); /* * * TERMS OF USE - EASING EQUATIONS * * Open source under the BSD License. * * Copyright © 2001 Robert Penner * All rights reserved. * * Redistribution and use in source and binary forms, with or without modification, * are permitted provided that the following conditions are met: * * Redistributions of source code must retain the above copyright notice, this list of * conditions and the following disclaimer. * Redistributions in binary form must reproduce the above copyright notice, this list * of conditions and the following disclaimer in the documentation and/or other materials * provided with the distribution. * * Neither the name of the author nor the names of contributors may be used to endorse * or promote products derived from this software without specific prior written permission. * * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES OF * MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE * COPYRIGHT OWNER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT, INCIDENTAL, SPECIAL, * EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE * GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED * AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING * NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED * OF THE POSSIBILITY OF SUCH DAMAGE. * */
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