cocos3——2.js启动 js_boot.js
【js语法相关】 遍历对象或数组obj,执行函数context.iterator,函数返回false表示break cc.each(obj, iterator, context) 从源对象拷贝所有属性到目标对象,并返回目标对象 cc.extend(target, src0, src1..) cc.isFunction(obj) cc.isNumber(obj) cc.isString(obj) cc.isArray(obj) cc.isUndefined(obj) cc.isObject(obj) 定义原型的getter和setter,这样就可用赋值的方式进行set函数的调用,更方便 cc.defineGetterSetter(proto, prop, getter, setter) 【async】 任务流程的控制 cc.async = { series : function (tasks, cb, target) {}, parallel : function (tasks, cb, target) {}, waterful : function (tasks, cb, target) {}, map : function (tasks, cb, target) {}, mapLimit : function (tasks, cb, target) {}, }; 【path路径操作】 cc.path = { join: function () {}, // 'a', 'b.png' -> 'a/b.png' extname: function (str) {}, // -> '.png'; null basename: function (str, ext) {}, // 'a/b.png' -> 'b.png'; 'a/b.png','.png' -> 'b' dirname: function (str) {}, // 'a/b/c.png' -> 'a/b' changeExtname: function(str, ext) {}, // 'a/b.png','.plist' -> 'a/b.plist' changeBasename: function(str, base, sameExt) {}, // 'a/b.plist','c.plist' -> 'a/c.plist'; 'a/b.plist', 'c', true -> 'a/c.plist' }; 【loader加载器】 cc.loader = { getXMLHttpRequest(), loadJs(baseDir, jsList, cb), loadJsWithImg(baseDir, jsList, cb), loadTxt(url, cb), loadJson(url, cb), loadImg(url, option, cb), // 加载一张图片 loadBinary(url, cb), loadBinarySync(url), _loadResIterator(item, index, cb), getUrl(basePath, url), load(resources, option, cb), // 加载资源,然后回调 loadAliases(url, cb), // alias map }; 【字符串格式】 cc.formatStr() // "a: %d, b: %b", a, b 【单例】 cc.director cc.winSize cc.view cc.eventManager = cc.director.getEventDispatcher(); cc.audioEngine = cc.AudioEngine.getInstance(); cc.configuration = cc.Configuration.getInstance(); cc.textureCache = cc.director.getTextureCache(); cc.TextureCache.prototype.addImage = function(url, cb, target) cc.shaderCache = cc.ShaderCache.getInstance(); cc.animationCache cc.spriteFrameCache cc.plistParser = cc.PlistParser.getInstance(); cc.fileUtils = cc.FileUtils.getInstance(); 【jsb】 jsb.fileUtils = cc.fileUtils; delete cc.FileUtils; delete cc.fileUtils; // only android jsb.reflection = { callStaticMethod : function(){ cc.log("not supported on current platform"); } }; 【sys】 cc._initSys(config, CONFIG_KEY) cc._initDebugSetting(mode) // cc.error, cc.assert(cond, msg), cc.warn, cc.log 【game】 cc.game = { setFrameRate, restart, run, // prepare -> onStart _initConfig, prepare // 包含jsb.js及project.json里的js };
郑重声明:本站内容如果来自互联网及其他传播媒体,其版权均属原媒体及文章作者所有。转载目的在于传递更多信息及用于网络分享,并不代表本站赞同其观点和对其真实性负责,也不构成任何其他建议。