kbengine + cocos2d_js实现html5网络游戏mmorpg(全套代码+资源)

http://www.kbengine.org

中文

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Releases

sources     : https://github.com/kbengine/kbengine_cocos2d_js_demo/releases/latest
binarys     : https://sourceforge.net/projects/kbengine/files/

Start:

1. Download KBEngine(a MMOG engine of server):
    Download(KBEngine):
        https://github.com/kbengine/kbengine/releases/latest

    Build(KBEngine):
        http://www.kbengine.org/docs/build.html

    Installation(KBEngine):
        http://www.kbengine.org/docs/installation.html

2. Use git to get the plugin(client) and demo-assets(server):

    In the kbengine_cocos2d_js_demo directory:

    * Git command: git submodule update --init --remote

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    * Or use TortoiseGit(menu): TortoiseGit -> Submodule Update:

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    * Or manually get the plugin(client) and demo-assets(server)

        Download plugin(client):
            https://github.com/kbengine/kbengine_js_plugins/releases/latest
            unzip and copy to "kbengine_cocos2d_js_demo/cocos2d-js-client/plugins/"
            (Note: the need to modify the folder name as "kbengine_js_plugins")

        Download demo-assets(server):
            https://github.com/kbengine/kbengine_demos_assets/releases/latest
            unzip and copy to "kbengine/"  (The root directory server engine, such as $KBE_ROOT)

3. Copy "kbengine_cocos2d_js_demo\kbengine_demos_assets" to "kbengine\" root directory

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Configure Demo(Optional):

Change the login address:

    kbengine_cocos2d_js_demo\cocos2d-js-client\main.js
        args.ip = "127.0.0.1";
        args.port = 20013;

Start the Servers:

Ensure that the "kbengine_cocos2d_js_demo\kbengine_demos_assets" has been copied to the "kbengine\" directory
    Reference:Start

Check the startup status:
    If successful will find log "Components::process(): Found all the components!".
    Otherwise, please search the "ERROR" keyword in logs, according to the error description to try to solve.
    (More: http://www.kbengine.org/docs/startup_shutdown.html)

Start server:
    Windows:
        kbengine\kbengine_demos_assets\start_server.bat

    Linux:
        kbengine\kbengine_demos_assets\start_server.sh

    (More: http://www.kbengine.org/docs/startup_shutdown.html)

Start the Client:

1. We simply use python to build web service
    Download and Install http://www.python.org/ftp/python/3.3.4/python-3.3.4.msi

2. Excute the start_http_service.bat

3. Enter the game
    http://127.0.0.1

Screenshots:

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https://github.com/kbengine/kbengine_cocos2d_js_demo

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