在Ubuntu上为Android系统内置Java应用程序测试Application Frameworks层的硬件服务

在Ubuntu上为Android系统内置Java应用程序测试Application Frameworks层的硬件服务 - 老罗的Android之旅 - 博客频道 - CSDN.NET

?? ? ? ?我们在Android系统增加硬件服务的目的是为了让应用层的APP能够通过Java接口来访问硬件服务。那么, APP如何通过Java接口来访问Application Frameworks层提供的硬件服务呢?在这一篇文章中,我们将在Android系统的应用层增加一个内置的应用程序,这个内置的应用程序通过ServiceManager接口获取指定的服务,然后通过这个服务来获得硬件服务。

?? ? ? ?一. 参照在Ubuntu上为Android系统的Application Frameworks层增加硬件访问服务一文,在Application Frameworks层定义好自己的硬件服务HelloService,并提供IHelloService接口提供访问服务。

?? ? ? 二. 为了方便开发,我们可以在IDE环境下使用Android SDK来开发Android应用程序。开发完成后,再把程序源代码移植到Android源代码工程目录中。使用Eclipse的Android插件ADT创建Android工程很方便,这里不述,可以参考网上其它资料。工程名称为Hello,下面主例出主要文件:

?? ?主程序是src/shy/luo/hello/Hello.java:

?

  1. package?shy.luo.hello;??
  2. ??
  3. import?shy.luo.hello.R;??
  4. import?android.app.Activity;??
  5. import?android.os.ServiceManager;??
  6. import?android.os.Bundle;??
  7. import?android.os.IHelloService;??
  8. import?android.os.RemoteException;??
  9. import?android.util.Log;??
  10. import?android.view.View;??
  11. import?android.view.View.OnClickListener;??
  12. import?android.widget.Button;??
  13. import?android.widget.EditText;??
  14. ??
  15. public?class?Hello?extends?Activity?implements?OnClickListener?{??
  16. ????private?final?static?String?LOG_TAG?=?"shy.luo.renju.Hello";??
  17. ??????
  18. ????private?IHelloService?helloService?=?null;??
  19. ??
  20. ????private?EditText?valueText?=?null;??
  21. ????private?Button?readButton?=?null;??
  22. ????private?Button?writeButton?=?null;??
  23. ????private?Button?clearButton?=?null;??
  24. ??????
  25. ????/**?Called?when?the?activity?is?first?created.?*/??
  26. ????@Override??
  27. ????public?void?onCreate(Bundle?savedInstanceState)?{??
  28. ????????super.onCreate(savedInstanceState);??
  29. ????????setContentView(R.layout.main);??
  30. ??
  31. ????helloService?=?IHelloService.Stub.asInterface(??
  32. ????????ServiceManager.getService("hello"));??
  33. ??????????
  34. ????????valueText?=?(EditText)findViewById(R.id.edit_value);??
  35. ????????readButton?=?(Button)findViewById(R.id.button_read);??
  36. ????????writeButton?=?(Button)findViewById(R.id.button_write);??
  37. ????????clearButton?=?(Button)findViewById(R.id.button_clear);??
  38. ??
  39. ????readButton.setOnClickListener(this);??
  40. ????writeButton.setOnClickListener(this);??
  41. ????clearButton.setOnClickListener(this);??
  42. ??????????
  43. ????????Log.i(LOG_TAG,?"Hello?Activity?Created");??
  44. ????}??
  45. ??????
  46. ????@Override??
  47. ????public?void?onClick(View?v)?{??
  48. ????????if(v.equals(readButton))?{??
  49. ????????try?{??
  50. ????????????????int?val?=?helloService.getVal();??
  51. ????????????????String?text?=?String.valueOf(val);??
  52. ????????????????valueText.setText(text);??
  53. ????????}?catch?(RemoteException?e)?{??
  54. ????????????Log.e(LOG_TAG,?"Remote?Exception?while?reading?value?from?device.");??
  55. ????????}?????????
  56. ????????}??
  57. ????????else?if(v.equals(writeButton))?{??
  58. ????????try?{??
  59. ????????????????String?text?=?valueText.getText().toString();??
  60. ????????????????int?val?=?Integer.parseInt(text);??
  61. ????????????helloService.setVal(val);??
  62. ????????}?catch?(RemoteException?e)?{??
  63. ????????????Log.e(LOG_TAG,?"Remote?Exception?while?writing?value?to?device.");??
  64. ????????}??
  65. ????????}??
  66. ????????else?if(v.equals(clearButton))?{??
  67. ????????????String?text?=?"";??
  68. ????????????valueText.setText(text);??
  69. ????????}??
  70. ????}??
  71. }??
?? ?程序通过ServiceManager.getService("hello")来获得HelloService,接着通过IHelloService.Stub.asInterface函数转换为IHelloService接口。其中,服务名字“hello”是系统启动时加载HelloService时指定的,而IHelloService接口定义在android.os.IHelloService中,具体可以参考在Ubuntu上为Android系统的Application Frameworks层增加硬件访问服务一文。这个程序提供了简单的读定自定义硬件有寄存器val的值的功能,通过IHelloService.getVal和IHelloService.setVal两个接口实现。

?

?

界面布局文件res/layout/main.xml:
  1. <?xml?version="1.0"?encoding="utf-8"?>??
  2. ????<LinearLayout?xmlns:android="http://schemas.android.com/apk/res/android"??
  3. ???????android:orientation="vertical"??
  4. ???????android:layout_width="fill_parent"??
  5. ???????android:layout_height="fill_parent">??
  6. ???????<LinearLayout??
  7. ??????????android:layout_width="fill_parent"??
  8. ??????????android:layout_height="wrap_content"??
  9. ??????????android:orientation="vertical"???
  10. ??????????android:gravity="center">??
  11. ??????????<TextView???
  12. ?????????????android:layout_width="wrap_content"??
  13. ?????????????android:layout_height="wrap_content"???
  14. ?????????????android:text="@string/value">??
  15. ??????????</TextView>??
  16. ??????????<EditText???
  17. ?????????????android:layout_width="fill_parent"??
  18. ?????????????android:layout_height="wrap_content"???
  19. ?????????????android:id="@+id/edit_value"??
  20. ?????????????android:hint="@string/hint">??
  21. ??????????</EditText>??
  22. ???????</LinearLayout>??
  23. ???????<LinearLayout??
  24. ??????????android:layout_width="fill_parent"??
  25. ??????????android:layout_height="wrap_content"??
  26. ??????????android:orientation="horizontal"???
  27. ??????????android:gravity="center">??
  28. ??????????<Button???
  29. ?????????????android:id="@+id/button_read"??
  30. ?????????????android:layout_width="wrap_content"??
  31. ?????????????android:layout_height="wrap_content"??
  32. ?????????????android:text="@string/read">??
  33. ??????????</Button>??
  34. ??????????<Button???
  35. ?????????????android:id="@+id/button_write"??
  36. ?????????????android:layout_width="wrap_content"??
  37. ?????????????android:layout_height="wrap_content"??
  38. ?????????????android:text="@string/write">??
  39. ??????????</Button>??
  40. ??????????<Button???
  41. ?????????????android:id="@+id/button_clear"??
  42. ?????????????android:layout_width="wrap_content"??
  43. ?????????????android:layout_height="wrap_content"??
  44. ?????????????android:text="@string/clear">??
  45. ??????????</Button>??
  46. ???????</LinearLayout>??
  47. ????</LinearLayout>??
字符串文件res/values/strings.xml:
  1. <?xml?version="1.0"?encoding="utf-8"?>??
  2. ????<resources>??
  3. ???????<string?name="app_name">Hello</string>??
  4. ???????<string?name="value">Value</string>??
  5. ???????<string?name="hint">Please?input?a?value...</string>??
  6. ???????<string?name="read">Read</string>??
  7. ???????<string?name="write">Write</string>??
  8. ???????<string?name="clear">Clear</string>??
  9. ????</resources>??
程序描述文件AndroidManifest.xml:
  1. <?xml?version="1.0"?encoding="utf-8"?>??
  2. ????<manifest?xmlns:android="http://schemas.android.com/apk/res/android"??
  3. ??????package="shy.luo.hello"??
  4. ??????android:versionCode="1"??
  5. ??????android:versionName="1.0">??
  6. ??????<application?android:icon="@drawable/icon"?android:label="@string/app_name">??
  7. ????????<activity?android:name=".Hello"??
  8. ??????????????????android:label="@string/app_name">??
  9. ????????????<intent-filter>??
  10. ????????????????<action?android:name="android.intent.action.MAIN"?/>??
  11. ????????????????<category?android:name="android.intent.category.LAUNCHER"?/>??
  12. ????????????</intent-filter>??
  13. ????????</activity>??
  14. ??????</application>??
  15. ????</manifest>???
三. 将Hello目录拷贝至packages/experimental目录,新增Android.mk文件:
?? ?USER-NAME@MACHINE-NAME:~/Android/packages/experimental$ vi Android.mk
Android.mk的文件内容如下:
LOCAL_PATH:= $(call my-dir)
include $(CLEAR_VARS)
?
LOCAL_MODULE_TAGS := optional
?
LOCAL_SRC_FILES := $(call all-subdir-java-files)
?
LOCAL_PACKAGE_NAME := Hello
?
include $(BUILD_PACKAGE)
四. 编译:
USER-NAME@MACHINE-NAME:~/Android$ mmm packages/experimental/Hello
编译成功后,便可以在out/target/product/generic/system/app目录下看到Hello.apk文件了。
?? ?五. 重新打包系统镜像文件system.img:
USER-NAME@MACHINE-NAME:~/Android$ make snod
?? ?重新打包后的system.img文件就内置了Hello.apk文件了。
六. 运行Android模拟器:
USER-NAME@MACHINE-NAME:~/Android$ emulator -kernel kernel/common/arch/arm/boot/zImage &
在Home Screen中可以看到Hello应用程序:
技术分享
?
打开Hello应用程序:
技术分享
?
点击Read按钮,可以从HelloService中读取硬件寄存器val的值;点击Clear按钮,可以清空文本框的值;在文本框中输入一个数值,再点击Write按钮,便可以将这个值写入到硬件寄存器val中去,可以再次点击Read按钮来验证是否正确写入了值。
至此,我们就完整地学习了在Android的Linux内核空间添加硬件驱动程序、在Android的硬件抽象层添加硬件接口、在Android的Application Frameworks层提供硬件服务以及在Android的应用层调用硬件服务的整个过程了,希望能为读者进入Android系统提供入门帮助。重新学习整个过程,请参考Android硬件抽象层(HAL)概要介绍和学习计划
老罗的新浪微博:http://weibo.com/shengyangluo,欢迎关注!

郑重声明:本站内容如果来自互联网及其他传播媒体,其版权均属原媒体及文章作者所有。转载目的在于传递更多信息及用于网络分享,并不代表本站赞同其观点和对其真实性负责,也不构成任何其他建议。