从源码角度带你分析 Android View 事件分发 dispatchTouchEvent,onTouch,onTouchEvent,onClick逻辑顺序过程(一)

关于Android View 事件分发过程的文章网络上可以搜到一把大,这里贴一篇代码性的文章,作者也是个牛人:Android事件分发机制完全解析,带你从源码的角度彻底理解(上)

虽然讲的很好,但是看完之后还是感觉有那么点一知半解,于是自己花了点时间从源码研究android 触摸事件分发流程,以下内容仅仅个人理解,如有差错希望指出。

我们先从一个例子看起,先重写一个MyButton 继承Button,代码如下:

public class MyButton extends Button {

    public MyButton(Context context) {
        super(context);
    }

    public MyButton(Context context, AttributeSet attrs) {
        super(context, attrs);
    }

    public MyButton(Context context, AttributeSet attrs, int defStyleAttr) {
        super(context, attrs, defStyleAttr);
    }


    @Override
    public boolean dispatchTouchEvent(MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                MyLog.e("dispatchTouchEvent====MyButton=====ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                MyLog.e("dispatchTouchEvent====MyButton=====ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                MyLog.e("dispatchTouchEvent====MyButton=====ACTION_UP");
                break;
        }

        return super.dispatchTouchEvent(event);
    }

    @Override
    public boolean onTouchEvent(MotionEvent event) {

        switch (event.getAction()) {
            case MotionEvent.ACTION_DOWN:
                MyLog.e("onTouchEvent====MyButton=====ACTION_DOWN");
                break;
            case MotionEvent.ACTION_MOVE:
                MyLog.e("onTouchEvent====MyButton=====ACTION_MOVE");
                break;
            case MotionEvent.ACTION_UP:
                MyLog.e("onTouchEvent====MyButton=====ACTION_UP");
                break;
        }

        return super.onTouchEvent(event);
    }


布局文件如下:

<RelativeLayout xmlns:android="http://schemas.android.com/apk/res/android"
    xmlns:tools="http://schemas.android.com/tools"
    android:layout_width="match_parent"
    android:layout_height="match_parent"
    android:paddingBottom="@dimen/activity_vertical_margin"
    android:paddingLeft="@dimen/activity_horizontal_margin"
    android:paddingRight="@dimen/activity_horizontal_margin"
    android:paddingTop="@dimen/activity_vertical_margin"
    tools:context=".MainActivity">

    <com.xjp.testtouchevent.MyButton
        android:id="@+id/myButton"
        android:layout_width="wrap_content"
        android:layout_height="wrap_content"
        android:text="测试" />

</RelativeLayout>


测试Activity如下:

public class MainActivity extends ActionBarActivity {

    private Button myButton;


    @Override
    protected void onCreate(Bundle savedInstanceState) {
        super.onCreate(savedInstanceState);
        setContentView(R.layout.activity_main);

        myButton = (Button) findViewById(R.id.myButton);

        myButton.setOnTouchListener(new View.OnTouchListener() {
            @Override
            public boolean onTouch(View v, MotionEvent event) {
                switch (event.getAction()) {
                    case MotionEvent.ACTION_DOWN:
                        MyLog.e("onTouch====MyButton=====ACTION_DOWN");
                        break;
                    case MotionEvent.ACTION_MOVE:
                        MyLog.e("onTouch====MyButton=====ACTION_MOVE");
                        break;
                    case MotionEvent.ACTION_UP:
                        MyLog.e("onTouch====MyButton=====ACTION_UP");
                        break;
                }
                return false;
            }
        });

        myButton.setOnClickListener(new View.OnClickListener() {
            @Override
            public void onClick(View v) {
                MyLog.e("onClick====MyButton=====onClick");
            }
        });


    }


}
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点击测试按钮,打印结果如下:

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我们从打印结果可以直观看到,点击Button按钮事件分发过程如下 dispatchTouchEvent---->onTouch---->onTouchEvent----->onClick。并且如果仔细的你会发现,都是在ACTION_UP事件之后才触发onClick点击事件,为什么会是这样??现在我们不得而知。我们仅仅是从打印结果推测事件分发的结论,现在我们从源码分析下这个事件分发流程为什么是这样子。


事件分发都是从dispatchTouchEvent方法开始的,那么我们这里是重写了dispatchTouchEvent方法,并且最后也调用了父类的super.dispatchTouchEvent(event)方法。那么我们看看父类中的方法到底做了什么??点击进入父类的dispatchTouchEvent方法,发现此方法在View类中找到,其实也不奇怪,所有控件的父类都是View。这里我贴出最新源码如下:


    public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }


忽略其他无关代码,我们直接看17--25行。第17行的if判断关键在于li.mOnTouchListener.onTouch(this, event) 的返回值,这个接口回调就是我们外面写的myButton.setOnTouchListener事件(Button 的onTouch事件),在MainActivity代码里,我们setOnTouchListener返回的值是false,所以在源码中我们可以看到 17行的条件不成立,那么条件不成立,result=false;因此,源码的第23if 判断第一个条件成立,继续执行第二个条件,也就是onTouchEvent。我们跳到这个方法里看看里面干啥了?看如下代码:


public boolean onTouchEvent(MotionEvent event) {

        if (((viewFlags & CLICKABLE) == CLICKABLE ||
                (viewFlags & LONG_CLICKABLE) == LONG_CLICKABLE)) {
            switch (event.getAction()) {
                case MotionEvent.ACTION_UP:
                    boolean prepressed = (mPrivateFlags & PFLAG_PREPRESSED) != 0;
                    if ((mPrivateFlags & PFLAG_PRESSED) != 0 || prepressed) {
                        // take focus if we don't have it already and we should in
                        // touch mode.
                        boolean focusTaken = false;
                        if (isFocusable() && isFocusableInTouchMode() && !isFocused()) {
                            focusTaken = requestFocus();
                        }

                        if (prepressed) {
                            // The button is being released before we actually
                            // showed it as pressed.  Make it show the pressed
                            // state now (before scheduling the click) to ensure
                            // the user sees it.
                            setPressed(true, x, y);
                       }

                        if (!mHasPerformedLongPress) {
                            // This is a tap, so remove the longpress check
                            removeLongPressCallback();

                            // Only perform take click actions if we were in the pressed state
                            if (!focusTaken) {
                                // Use a Runnable and post this rather than calling
                                // performClick directly. This lets other visual state
                                // of the view update before click actions start.
                                if (mPerformClick == null) {
                                    mPerformClick = new PerformClick();
                                }
                                if (!post(mPerformClick)) {
                                    performClick();
                                }
                            }
                        }

                        if (mUnsetPressedState == null) {
                            mUnsetPressedState = new UnsetPressedState();
                        }

                        if (prepressed) {
                            postDelayed(mUnsetPressedState,
                                    ViewConfiguration.getPressedStateDuration());
                        } else if (!post(mUnsetPressedState)) {
                            // If the post failed, unpress right now
                            mUnsetPressedState.run();
                        }

                        removeTapCallback();
                    }
                    break;
            return true;
        }

        return false;
    }

我们看看这里边都做了些什么,忽略其他,我们直接看37行的  performClick(); 方法,跳进去继续看,(注意:这里的performClick方法是在ACTION_UP手势里边执行的哦!!!)


public boolean performClick() {
        final boolean result;
        final ListenerInfo li = mListenerInfo;
        if (li != null && li.mOnClickListener != null) {
            playSoundEffect(SoundEffectConstants.CLICK);
            li.mOnClickListener.onClick(this);
            result = true;
        } else {
            result = false;
        }

        sendAccessibilityEvent(AccessibilityEvent.TYPE_VIEW_CLICKED);
        return result;
    }
看见没??第6行 li.mOnClickListener.onClick(this);  这个接口回调就是我们Button的 onClick事件。到此为止,我们从源码分析了Button事件分发过程
 结论:dispatchTouchEvent---->onTouch---->onTouchEvent----->onClick。并且如果仔细的你会发现,是在所有ACTION_UP事件之后才触发onClick点击事件。

      现在我们来看看其他情况:当onTouch返回为true,打印结果如下:

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惊奇的发现,竟然没有执行onClick事件是吧????如果你仔细阅读上面的文章,估计你知道为什么了吧?还是跟大家一起分析一下吧:源码如下:


 public boolean dispatchTouchEvent(MotionEvent event) {
        boolean result = false;

        if (mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onTouchEvent(event, 0);
        }

        final int actionMasked = event.getActionMasked();
        if (actionMasked == MotionEvent.ACTION_DOWN) {
            // Defensive cleanup for new gesture
            stopNestedScroll();
        }

        if (onFilterTouchEventForSecurity(event)) {
            //noinspection SimplifiableIfStatement
            ListenerInfo li = mListenerInfo;
            if (li != null && li.mOnTouchListener != null
                    && (mViewFlags & ENABLED_MASK) == ENABLED
                    && li.mOnTouchListener.onTouch(this, event)) {
                result = true;
            }

            if (!result && onTouchEvent(event)) {
                result = true;
            }
        }

        if (!result && mInputEventConsistencyVerifier != null) {
            mInputEventConsistencyVerifier.onUnhandledEvent(event, 0);
        }

        // Clean up after nested scrolls if this is the end of a gesture;
        // also cancel it if we tried an ACTION_DOWN but we didn't want the rest
        // of the gesture.
        if (actionMasked == MotionEvent.ACTION_UP ||
                actionMasked == MotionEvent.ACTION_CANCEL ||
                (actionMasked == MotionEvent.ACTION_DOWN && !result)) {
            stopNestedScroll();
        }

        return result;
    }

从第17行可以看出,条件成立,result=true;那么第23行if条件根本不会执行第二个判断,那么就不会执行onTouchEvent方法,也就不会调用 onClick的接口,因此Button 不会执行setOnClickListener中的onClick事件。


给个简单的流程图如下

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因此,事件分发之间的关系是:dispatchTouchEvent方法中线执行 onTouch接口回调,然后根据onTouch方法的返回值判断是否执行onTouchEvent方法,onTouchEvent方法中执行了onClick接口回调。








 

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