一个css效果的Android实现
大过年的,来瞅瞅效果:
记得以前看过一个css效果,鼠标滑过圆圈,圆圈分成四个子圆圈,子圆圈和原先的圆圈占据的矩形是同一个。这个是Android的版本鼠标滑过的事件变为手指触摸事件。废话不多说,看看代码:
package com.sovnem.fabulouscircle; import java.util.ArrayList; import java.util.Random; import android.content.Context; import android.content.res.Resources; import android.graphics.Canvas; import android.graphics.Paint; import android.util.Log; import android.view.MotionEvent; import android.view.View; public class FabulousView extends View { int[] colors; private Random rand; ArrayList<Circle> circles; boolean ismeasure; Paint paint; public FabulousView(Context context) { super(context); init(); } private void init() { Resources res = getContext().getResources(); colors = new int[] { res.getColor(android.R.color.holo_blue_bright), res.getColor(android.R.color.holo_green_light), res.getColor(android.R.color.holo_orange_light), res.getColor(android.R.color.holo_blue_dark), res.getColor(android.R.color.holo_red_light), res.getColor(android.R.color.holo_red_dark), res.getColor(android.R.color.holo_blue_dark) }; rand = new Random(); circles = new ArrayList<FabulousView.Circle>(); paint = new Paint(); } @Override protected void onDraw(Canvas canvas) { super.onDraw(canvas); int l = circles.size(); for (int i = 0; i < l; i++) { Circle c = circles.get(i); Log.i("info", "" + c.toString()); paint.setColor(c.color); canvas.drawCircle(c.x, c.y, c.r, paint); } } @Override protected void onMeasure(int widthMeasureSpec, int heightMeasureSpec) { if (!ismeasure) { int w = getResources().getDisplayMetrics().widthPixels; int h = getResources().getDisplayMetrics().heightPixels; int radius = Math.min(w, h); circles.add(new Circle(w / 2, h / 2, radius / 2, getRandomColor())); ismeasure = true; } super.onMeasure(widthMeasureSpec, heightMeasureSpec); } // 随机一个颜色 int getRandomColor() { return colors[rand.nextInt(colors.length)]; } @Override public boolean onTouchEvent(MotionEvent event) { // if (event.getAction() == MotionEvent.ACTION_UP) handleEvent(event); return true; } private void handleEvent(MotionEvent event) { float x = event.getX(); float y = event.getY(); int l = circles.size(); ArrayList<Circle> cs = new ArrayList<FabulousView.Circle>(); boolean isIn = false; int remove = 0; for (int i = 0; i < l; i++) { Circle c = circles.get(i); if (c.isInSelf(x, y)) { isIn = true; cs.addAll(c.devide(new int[] { getRandomColor(), getRandomColor(), getRandomColor(), getRandomColor() })); remove = i; } } if (isIn) { circles.remove(remove); circles.addAll(cs); invalidate(); } } class Circle { float x, y; float r; int color; public Circle(float x, float y, float r, int color) { super(); this.x = x; this.y = y; this.r = r; this.color = color; } ArrayList<Circle> devide(int[] colors) { ArrayList<Circle> cs = new ArrayList<FabulousView.Circle>(); cs.add(new Circle(x - r / 2, y - r / 2, r / 2, colors[0])); cs.add(new Circle(x + r / 2, y - r / 2, r / 2, colors[1])); cs.add(new Circle(x - r / 2, y + r / 2, r / 2, colors[2])); cs.add(new Circle(x + r / 2, y + r / 2, r / 2, colors[3])); return cs; } boolean isInSelf(float px, float py) { return (this.x - px) * (this.x - px) + (this.y - py) * (this.y - py) <= this.r * this.r; } @Override public String toString() { return "Circle [x=" + x + ", y=" + y + ", r=" + r + ", color=" + color + "]"; } } }
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