截图原理(一)——Android自动化测试学习历程

把两节的内容汇总起来,第一节讲的是如何在apk中直接进行截屏,用到了Robotium的Solo类的takeScreenShot方法,有一个小的demo,以及从方法一直往里钻,知道它具体是怎么进行截屏的。

第二节讲的是脱离apk,直接在PC端截图,通过的是adb桥接的方式,调用ddmlib.jar包中的AndroidDebugBridge和IDevice的类,对其进行截屏,并保存到我想要的位置,是可以写成一个小工具的。

 

视频地址:http://study.163.com/course/courseLearn.htm?courseId=712011#/learn/video?lessonId=877120&courseId=712011 

 

一、面试问题引入:

1、怎样在一个app崩溃前复现bug操作步骤?(非手工和人眼操作)

答:可以通过截图实现,在关键步骤处均进行截图操作,这样app崩溃了也能够根据之前的截图进行现场确认和步骤复现。那么如何实现截图?

可以通过:

1、monkeyrunner里面——device.takeSnapshot()

2、Robotium里面——solo.takeScreenshot(String pictureName)

面试问题:

(1)takeScreenshot的实现原理?通过哪些方法得到截图?是单线程还是多线程?得到的视图对象是单一View还是View数组?如果没有装载sdk卡,或者说想要保存在PC端,该如何处理呢?

二、Robotium实现截屏操作,及原理

具体的screenshot以及robotium在有源码的情况下的一个具体testcase类就是如下这样的示例:

package com.li.xiami.test;

import static org.junit.Assert.*;

import org.junit.After;
import org.junit.Before;
import org.junit.Test;

import com.android.robotium.solo.Solo;
import com.li.xiami.MainActivity;

import android.test.ActivityInstrumentationTestCase2;

public class ScreenShot extends ActivityInstrumentationTestCase2<MainActivity> {

    //包名
    static String packageName = "com.li.xiami";
    //声明一个robotium的solo类
    private Solo solo;
    
    private static String tag = "xiami";
    
    //构造方法中写好包名和类名,让ActivityInstrumentationTestCase2能够找到被测试的app
    //的MainActivity
    @SuppressWarnings("deprecation")
    public ScreenShot(){
        //super(packageName, MainActivity.class);
        super(MainActivity.class);
    }
    
    @Before
    protected void setUp() throws Exception {
        super.setUp();
        //初始化solo对象
        solo = new Solo(getInstrumentation(), getActivity());
    }

    @After
    protected void tearDown() throws Exception {
        solo.finishOpenedActivities();
    }

    @Test
    public void test() {
        solo.clickOnButton("OK");
        solo.sleep(1000);
        solo.takeScreenshot("123picture");
        solo.sleep(3000);
    }

}

第一次运行:

但是第一次运行的时候出现了这样的问题:提示:Test Run Failed:java.lang.ClassNotFoundException

但是我该配置的都配置了(包括bulid path的配置,solo包的导入以及jnuit4的包的导入等,以及类名也检查了好几遍都是对的啊),后来才找到了问题的原因:

我的project.properties中的target=android-18,然后我的AndroidManifest.xml中配置的uses-sdk的targetSdkVersion是写的17:

<uses-sdk
android:minSdkVersion="8"
android:targetSdkVersion="17" />

所以就出现了这个问题,把这个也修改成18之后,程序就能跑通了。。。

 

问题总结:

1、robotium中可能出现的Test run failed:classnotfoundexception的可能原因:

(1)jar包的导入有问题,需要确认build path的Libraries和Order and Export,都需要勾选上

(2)真的是待测的apk的MainActivity的类没找到,比如说有源码的情况,类名写错了;或者是无源码的情况,MainActivity的类名获取错误了进而也写错了导致出现的这个问题

(3)就是刚才出现的这个project.properties中的target与androidManifest.xml中配置的targetSdkVersion不匹配

 

所有说各种问题啊,不一定报的这个exception,就一定是你class not found。。。

 

第二次运行:

第二次运行好不容易跑通了,但是通过DDMS里面的File Explorer工具查看mnt/sdcard/Robotium-Screenshots目录下查看是否生成了我想要的文件,结果发现根本就没有Robotium-Screenshots文件夹,也就是说当第一次往sdk卡里面写东西的时候,竟然连文件夹都没有建立起来,那就要想到是不是权限问题?

然后就需要配置uses-permission节点:

<uses-permission android:name="android.permission.WRITE_EXTERNAL_STORAGE"></uses-permission>

配置这个节点的具体位置在:manifest里面,但是在Application节点之外,而且在Application节点以上,否则会报错。。。

 

三、Robotium的截屏处理的代码分析

步骤:

(1)

代码分析:

追本溯源,开始找路。。。

第一步跳转到的函数:takeScreenshot(String name)

/**
     * Takes a screenshot and saves it with the specified name in "/sdcard/Robotium-Screenshots/". 
     * Requires write permission (android.permission.WRITE_EXTERNAL_STORAGE) in AndroidManifest.xml of the application under test.
     *
     * @param name the name to give the screenshot
     *
     */
//上面的话翻译下来就是:存储的位置确定了,就是在mnt/sdcard/Robotium-Screenshots/目录下
//但是需要写sd卡的权限,需要给under test的application在AndroidManifest.xml中配置permission,那么这里也就解释了我上面的运行过程中第二个问题
public void takeScreenshot(String name){ takeScreenshot(name, 100); }

第二步跳转到的函数:takeScreenshot(String name, int quality)

/**
     * Takes a screenshot and saves the image with the specified name in "/sdcard/Robotium-Screenshots/". 
     * Requires write permission (android.permission.WRITE_EXTERNAL_STORAGE) in AndroidManifest.xml of the application under test.
     *
     * @param name the name to give the screenshot
     * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality)
     *
     */
//上面的话翻译下来就是:图片存储位置以及读写权限与第一步中相同
//参数分别表示picture的name,以及清晰度(从0到100),默认是100,当然你也可以直接在函数中调用这个函数,然后设置这个quality的值
public void takeScreenshot(String name, int quality){ screenshotTaker.takeScreenshot(name, quality); }

第三步跳转到的函数:screenshotTaker.takeScreenshot(String name, int quality)

/**
     * Takes a screenshot and saves it in "/sdcard/Robotium-Screenshots/". 
     * Requires write permission (android.permission.WRITE_EXTERNAL_STORAGE) in AndroidManifest.xml of the application under test.
     * 
     * @param view the view to take screenshot of
     * @param name the name to give the screenshot image
     * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality).
     */
//第三步走到了一个新的类中,是screenShotTaker的类
//这个才是真正的执行Screenshot的函数,这个才是截图的逻辑
    public void takeScreenshot(final String name, final int quality) {
        //1、得到目前屏幕所有视图
        View decorView = getScreenshotView();
        if(decorView == null) 
            return;
        //2、初始化
        initScreenShotSaver();
        //3、实例化截图对象
        ScreenshotRunnable runnable = new ScreenshotRunnable(decorView, name, quality);
        //4、调用截图对象的run方法
        activityUtils.getCurrentActivity(false).runOnUiThread(runnable);
    }

第四步(1 得到屏幕所有视图)跳转到的函数:getScreenshotView()

/**
     * Gets the proper view to use for a screenshot.  
     */
    private View getScreenshotView() {
        //获取到屏幕上的view
        View decorView = viewFetcher.getRecentDecorView(viewFetcher.getWindowDecorViews());
        final long endTime = SystemClock.uptimeMillis() + Timeout.getSmallTimeout();

        while (decorView == null) {    

            final boolean timedOut = SystemClock.uptimeMillis() > endTime;

            if (timedOut){
                return null;
            }
            sleeper.sleepMini();
            decorView = viewFetcher.getRecentDecorView(viewFetcher.getWindowDecorViews());
        }
        wrapAllGLViews(decorView);

        return decorView;
    }

 第五步跳转到的函数:viewFetcher.getWindowDecorViews()

/**
     * Returns the WindorDecorViews shown on the screen.
     * 
     * @return the WindorDecorViews shown on the screen
     */
    //翻译下来就是:获取到展示在screen上的所有WindowDecorViews,是一个View的数组,然后这个view的数组返回后,再作为viewFetcher.getRecentDecorView的参数
//用反射方法去获取 View 视图数组
     @SuppressWarnings("unchecked") public View[] getWindowDecorViews() { Field viewsField; Field instanceField; try { viewsField = windowManager.getDeclaredField("mViews"); instanceField = windowManager.getDeclaredField(windowManagerString); viewsField.setAccessible(true); instanceField.setAccessible(true); Object instance = instanceField.get(null); View[] result; if (android.os.Build.VERSION.SDK_INT >= 19) { result = ((ArrayList<View>) viewsField.get(instance)).toArray(new View[0]); } else { result = (View[]) viewsField.get(instance); } return result; } catch (SecurityException e) { e.printStackTrace(); } catch (NoSuchFieldException e) { e.printStackTrace(); } catch (IllegalArgumentException e) { e.printStackTrace(); } catch (IllegalAccessException e) { e.printStackTrace(); } return null; }

第六步跳转到的函数:viewFetcher.getRecentDecorView(View[] views)

/**
     * Returns the most recent DecorView
     *
     * @param views the views to check
     * @return the most recent DecorView
     */
//翻译下来就是:返回最近的DecorView
public final View getRecentDecorView(View[] views) { if(views == null) return null; final View[] decorViews = new View[views.length]; int i = 0; View view;       //通过遍历View数组,来得到most recent DecorView for (int j = 0; j < views.length; j++) { view = views[j]; if (view != null && view.getClass().getName() .equals("com.android.internal.policy.impl.PhoneWindow$DecorView")) { decorViews[i] = view; i++; } } return getRecentContainer(decorViews); }

第七步:(1中的获取屏幕已经结束,看2的init操作)

/**
     * This method initializes the aysnc screenshot saving logic
     */
  //翻译下来就是:初始化一个aysnc(异步)的sreenshot的保存逻辑
private void initScreenShotSaver() { if(screenShotSaverThread == null || screenShotSaver == null) { //声明一个HandlerThread对象 screenShotSaverThread = new HandlerThread("ScreenShotSaver"); screenShotSaverThread.start(); //把screenShotSaverThread捆绑到handler screenShotSaver = new ScreenShotSaver(screenShotSaverThread); } }

但是这里用到了HandlerThread和Handler,看之。。。

第八步跳转的函数:ScreenShotSaver(HandlerThread thread)

/**
     * This class is a Handler which deals with saving the screenshots on a separate thread.
     *
     * The screenshot logic by necessity has to run on the ui thread.  However, in practice
     * it seems that saving a screenshot (with quality 100) takes approx twice as long
     * as taking it in the first place. 
     *
     * Saving the screenshots in a separate thread like this will thus make the screenshot
     * process approx 3x faster as far as the main thread is concerned.
     *
     */
   //翻译下来就是:这是一个继承自Handler,在一个单独的thread上处理如何存储sreenchots的类
//screenshot的逻辑必须要跑在ui线程上,然而,事实上,好像这个保存screenshot反而花费了将近2倍的时间
//保存这个screenshots在另一个线程中,就会使得这个处理能够快三倍,当然是与跑在主线程上相比而言
private class ScreenShotSaver extends Handler { public ScreenShotSaver(HandlerThread thread) { super(thread.getLooper()); }

第九步跳转到的函数:(3、实例化截图对象)ScreenshotRunnable(View view, String name, int quality)

这个ScreenshotRunnable类是实现了Runnable接口中的run方法,在其中根据不同的view类型进行不同的bitmap的转换,得到bitmap对象,之后若该bitmap不为空,则存储到sd卡中(调用的 screenShotSaver.saveBitmap(BitMap b, String name, int quality)),然后这里的这个screenShotSaver是一个继承自Handler的类

/**
     * Here we have a Runnable which is responsible for taking the actual screenshot,
     * and then posting the bitmap to a Handler which will save it.
     * 这是把runnable对象放进Handler对象里面通过得到的view去变成bitmap
     * 把runnable的run方法实现,首先把view转成bitmap对象,之后调用之前的screenShotSaver的
     * Handler对象save这个bitmap的对象
     * This Runnable is run on the UI thread.
     */
    private class ScreenshotRunnable implements Runnable {

        private View view;
        private String name;
        private int quality;

        public ScreenshotRunnable(final View _view, final String _name, final int _quality) {
            view = _view;
            name = _name;
            quality = _quality;
        }

        public void run() {
            if(view !=null){
                Bitmap  b;
                //根据是否是WebView做出不同的处理
                if(view instanceof WebView){
                    b = getBitmapOfWebView((WebView) view);
                }
                else{
                    b = getBitmapOfView(view);
                }
                if(b != null)
                    //如果bitmap对象不为空,就存到sd卡里
                    screenShotSaver.saveBitmap(b, name, quality);
                else 
                    Log.d(LOG_TAG, "NULL BITMAP!!");
            }
        }
    }

第十步跳转到的函数:saveBitmap(Bitmap bitmap, String name, int quality),这里会产生一个message,然后通过handlemessage来处理这个message

/**
         * This method posts a Bitmap with meta-data to the Handler queue.
         *
         * @param bitmap the bitmap to save
         * @param name the name of the file
         * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality).
         */
        public void saveBitmap(Bitmap bitmap, String name, int quality) {
            //获取一个message对象,然后把bitmap的信息存储到这个message中
            //将这个message发出去,发送到looper,然后这个message会被handleMessage接收
       //这里没有直接存储,而使用message,是想要用到looper,使用looper的好处是:可以短时间内放10个左右的截图
            Message message = this.obtainMessage();
            message.arg1 = quality;
            message.obj = bitmap;
            message.getData().putString("name", name);
            this.sendMessage(message);
        }

具体的handleMessage函数如下所示,也是位于这个screenShotSaver的类中:

/**
         * Here we process the Handler queue and save the bitmaps.
         *
         * @param message A Message containing the bitmap to save, and some metadata.
         */
        public void handleMessage(Message message) {
            //复写Handler的handleMessage方法,然后获取到message对象,之后调用saveFile方法方法保存bitmap对象
            String name = message.getData().getString("name");
            int quality = message.arg1;
            Bitmap b = (Bitmap)message.obj;
            if(b != null) {
                saveFile(name, b, quality);
                b.recycle();
            }
            else {
                Log.d(LOG_TAG, "NULL BITMAP!!");
            }
        }

 接下来就到了saveFile的函数中:

/**
         * Saves a file.
         * 
         * @param name the name of the file
         * @param b the bitmap to save
         * @param quality the compression rate. From 0 (compress for lowest size) to 100 (compress for maximum quality).
         * 
         */
        private void saveFile(String name, Bitmap b, int quality){
            //构造一个File输出流,写bitmap对象到sd卡
            FileOutputStream fos = null;
            String fileName = getFileName(name);
       //
            File directory = new File(Environment.getExternalStorageDirectory() + "/Robotium-Screenshots/");
            directory.mkdir();

            File fileToSave = new File(directory,fileName);
            try {
                //初始化一个File的输入输出类,用以进行file的存储,之后调用compress方法写入
                fos = new FileOutputStream(fileToSave);
                if (b.compress(Bitmap.CompressFormat.JPEG, quality, fos) == false)
                    Log.d(LOG_TAG, "Compress/Write failed");
                fos.flush();
                fos.close();
            } catch (Exception e) {
                Log.d(LOG_TAG, "Can‘t save the screenshot! Requires write permission (android.permission.WRITE_EXTERNAL_STORAGE) in AndroidManifest.xml of the application under test.");
                e.printStackTrace();
            }
        }

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