IOS 截屏

UIImage+Screenshot.h

#import <UIKit/UIKit.h>

@interface UIImage (Screenshot)

+ (UIImage *)screenshot;

@end


#import "UIImage+Screenshot.h"

@implementation UIImage (Screenshot)

+ (UIImage *)screenshot
{
    CGSize imageSize = [[UIScreen mainScreen] bounds].size;
 
    if (NULL != UIGraphicsBeginImageContextWithOptions) {
        UIGraphicsBeginImageContextWithOptions(imageSize, NO, 0);
    } else {
        UIGraphicsBeginImageContext(imageSize);
    }
    
    CGContextRef context = UIGraphicsGetCurrentContext();
    
    for (UIWindow *window in [[UIApplication sharedApplication] windows]) {
        if (![window respondsToSelector:@selector(screen)] || [window screen] == [UIScreen mainScreen]) {
            CGContextSaveGState(context);

            CGContextTranslateCTM(context, [window center].x, [window center].y);

            CGContextConcatCTM(context, [window transform]);
            
            CGContextTranslateCTM(context,
                                  -[window bounds].size.width * [[window layer] anchorPoint].x,
                                  -[window bounds].size.height * [[window layer] anchorPoint].y);
            
            [[window layer] renderInContext:context];
            
            CGContextRestoreGState(context);
        }
    }
    
    UIImage *image = UIGraphicsGetImageFromCurrentImageContext();
    
    UIGraphicsEndImageContext();
    
    return image;
}

@end

// 使用

  UIImage *image = [UIImage screenshot];

 

 

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