iOS组动画,
#ViewController.m
#import "ViewController.h" @interface ViewController () /** * storybord连线 */ @property (weak, nonatomic) IBOutlet UIImageView *imageView; @end @implementation ViewController - (void)viewDidLoad { [super viewDidLoad]; } -(void)touchesBegan:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesBegan"); self.view.userInteractionEnabled = NO; //创建旋转动画对象 CABasicAnimation *rotate = [CABasicAnimation animation]; rotate.keyPath = @"transform.rotation"; rotate.toValue = @(M_PI * 10); //创建缩放动画对象 CABasicAnimation *scale = [CABasicAnimation animation]; scale.keyPath = @"transform.scale"; scale.toValue = @(0.0); //创建平移动画对象 CABasicAnimation *translation = [CABasicAnimation animation]; translation.keyPath = @"transform.translation"; translation.toValue = [NSValue valueWithCGPoint:CGPointMake(300, 500)]; //将所有动画添加到组中 CAAnimationGroup *group = [CAAnimationGroup animation]; group.animations = @[rotate, scale, translation]; group.duration = 10; group.delegate = self; // group.removedOnCompletion = NO; // group.fillMode = kCAFillModeForwards; [self.imageView.layer addAnimation:group forKey:nil]; } #pragma mark - 动画开始 -(void)animationDidStart:(CAAnimation *)anim { NSLog(@"animationDidStart"); } #pragma mark - 动画结束 -(void)animationDidStop:(CAAnimation *)anim finished:(BOOL)flag { self.view.userInteractionEnabled = YES; NSLog(@"animationDidStop"); } -(void)touchesEnded:(NSSet *)touches withEvent:(UIEvent *)event { NSLog(@"touchesEnded"); } @end
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