做一个创建cocos2d-x新项目的shell脚本

1. 进入console目录

cd /Users/apple/Documents/MyArchitecture/Cocos2d-x/Framework/cocos2d-x-3.4/tools/cocos2d-console/bin

 

2. 编写shell脚本存放在自己的程序目录

newproject.sh

#!/bin/bash
echo Please Input Project Name:
read PROJECT_NAME
echo Please Input Package Name:
read PACKAGE_NAME
#enter directory
cd /Users/apple/Documents/MyArchitecture/Cocos2d-x/Train
#create Project
PROJECT_DIR="/Users/apple/Documents/MyArchitecture/Cocos2d-x/Train"
echo $PROJECT_DIR
cocos new $PROJECT_NAME -p $PACKAGE_NAME -l cpp -d $PROJECT_DIR

 

3. 执行shell脚本

chmode +x 

/Users/apple/Documents/MyArchitecture/Cocos2d-x/newproject.sh

 

4. 如果发生错误怎么修复

cocos: command not found

source ~./bash_profile

 

郑重声明:本站内容如果来自互联网及其他传播媒体,其版权均属原媒体及文章作者所有。转载目的在于传递更多信息及用于网络分享,并不代表本站赞同其观点和对其真实性负责,也不构成任何其他建议。