Linux控制台版本2048

在Github上看到一个荷兰人写的linux控制台版的2048,用的C语言,感觉很有意思。

原网址在这里

读了一下他的源码,感觉写的不错,就厚着脸皮加了一些中文注释,源码如下:

/*
   ============================================================================
Name        : 2048.c
Author      : Maurits van der Schee
Description : Console version of the game "2048" for GNU/Linux
============================================================================
*
Note by Zhengmingpei,China
Time:2014.10.13
Contact:http://Zhengmingpei.github.com
Email:[email protected]
*/

#define _XOPEN_SOURCE 500
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#include <unistd.h>
#include <termios.h>
#include <stdbool.h>
#include <stdint.h>
#include <time.h>
#include <signal.h>

#define SIZE 4
uint32_t score=0;
uint8_t scheme=0;

// 根据value获取相应的颜色,将包含设置终端颜色的字符串复制给color
void getColor(uint16_t value, char *color, size_t length) {
	// 声明三个颜色数组,用一维数组,但每个奇数位和偶数位组成一个前后景色
	// 后两个数组分别对应程序的启动选项"blackwhite","bluered"
	uint8_t original[] = {8,255,1,255,2,255,3,255,4,255,5,255,6,255,7,255,9,0,10,0,11,0,12,0,13,0,14,0,255,0,255,0};
	uint8_t blackwhite[] = {232,255,234,255,236,255,238,255,240,255,242,255,244,255,246,0,248,0,249,0,250,0,251,0,252,0,253,0,254,0,255,0};
	uint8_t bluered[] = {235,255,63,255,57,255,93,255,129,255,165,255,201,255,200,255,199,255,198,255,197,255,196,255,196,255,196,255,196,255,196,255};
	uint8_t *schemes[] = {original,blackwhite,bluered};
	uint8_t *background = schemes[scheme]+0;
	uint8_t *foreground = schemes[scheme]+1;
	if (value > 0) while (value >>= 1)
	// value不断右移一位,直到值变为0,实现每个二进制一个不同的颜色
	{
		if (background+2<schemes[scheme]+sizeof(original)) {
			background+=2;
			foreground+=2;
		}
	}
	//linux下终端及字体颜色设置语句的字符串
	snprintf(color,length,"\033[38;5;%d;48;5;%dm",*foreground,*background);
}

// 绘制数据板,数据板共3×4行,7×4列
void drawBoard(uint16_t board[SIZE][SIZE]) {
	int8_t x,y;
	// \033[m:关闭所有属性
	char color[40], reset[] = "\033[m";
	// \033[H:调整光标位置
	printf("\033[H");

	printf("2048.c %17d pts\n\n",score);

	//数据板共3×4行,7×4列
	for (y=0;y<SIZE;y++) {
		//首行打印空白
		for (x=0;x<SIZE;x++) {
			getColor(board[x][y],color,40);
			printf("%s",color);
			printf("       ");
			//reset 重置,避免对非数据板部分造成影响
			printf("%s",reset);
		}
		printf("\n");
		//次行打印数字,数字居中
		for (x=0;x<SIZE;x++) {
			getColor(board[x][y],color,40);
			printf("%s",color);
			if (board[x][y]!=0) {
				char s[8];
				//此处注意,是board[x][y]而不是yx
				snprintf(s,8,"%u",board[x][y]);
				int8_t t = 7-strlen(s);
				printf("%*s%s%*s",t-t/2,"",s,t/2,"");
			} else {
				printf("   ·   ");
			}
			printf("%s",reset);
		}
		printf("\n");
		//末行打印空白
		for (x=0;x<SIZE;x++) {
			getColor(board[x][y],color,40);
			printf("%s",color);
			printf("       ");
			printf("%s",reset);
		}
		printf("\n");
	}
	printf("\n");
	printf("        ←,↑,→,↓ or q        \n");
	//疑似回车
	printf("\033[A");
}

// 查找一维数组中x左侧待合并数的坐标,stop为检查点
int8_t findTarget(uint16_t array[SIZE],int8_t x,int8_t stop) {
	int8_t t;
	//若x为第一个数,左边无数,直接返回x 
	if (x==0) {
		return x;
	}
	//遍历x左边的坐标
	for(t=x-1;t>=0;t--) {
		//合并算法:
		//1.t处的数不为0且与x处的数不相等,返回t+1
		//2.t处的数不为0且与x处的数相等,返回t
		//3.t处的数为0,根据stop判断是否向前查找,防止多次合并
		if (array[t]!=0) {
			if (array[t]!=array[x]) {
				// merge is not possible, take next position
				return t+1;
			}
			return t;
		} else {
			// we should not slide further, return this one
			if (t==stop) {
				return t;
			}
		}
	}
	// we did not find a
	return x;
}

//对一维数组进行移动
bool slideArray(uint16_t array[SIZE]) {
	bool success = false;
	//声明当前位置,待合并的位置,检查点
	int8_t x,t,stop=0;

	for (x=0;x<SIZE;x++) {
		if (array[x]!=0) {
			t = findTarget(array,x,stop);
			// 如果待合并的位置与当前位置不相等,进行移动或者合并
			// if target is not original position, then move or merge
			if (t!=x) {
				// 如果待合并的位置不是0,右移检查点stop
				// if target is not zero, set stop to avoid double merge
				if (array[t]!=0) {
					score+=array[t]+array[x];
					stop = t+1;
				}
				array[t]+=array[x];
				array[x]=0;
				success = true;
			}
		}
	}
	return success;
}

//旋转数据板,向右旋转90度,这样可以用一个方向的数组移动间接控制四个方向的移动
void rotateBoard(uint16_t board[SIZE][SIZE]) {
	int8_t i,j,n=SIZE;
	uint16_t tmp;
	//环形旋转,先外而内,先左后右
	for (i=0; i<n/2; i++){
		for (j=i; j<n-i-1; j++){
			tmp = board[i][j];
			board[i][j] = board[j][n-i-1];
			board[j][n-i-1] = board[n-i-1][n-j-1];
			board[n-i-1][n-j-1] = board[n-j-1][i];
			board[n-j-1][i] = tmp;
		}
	}
}

//向上移动数据板
bool moveUp(uint16_t board[SIZE][SIZE]) {
	bool success = false;
	int8_t x;
	for (x=0;x<SIZE;x++) {
		//对每一列做移动或者合并处理,
		//这里是列而不是行,与前面的输出顺序有关
		success |= slideArray(board[x]);
		//只要有一列成功,就成功
	}
	return success;
}

// 左移:向右旋转90度,向上合并,再旋转3个90度
bool moveLeft(uint16_t board[SIZE][SIZE]) {
	bool success;
	rotateBoard(board);
	success = moveUp(board);
	rotateBoard(board);
	rotateBoard(board);
	rotateBoard(board);
	return success;
}

// 下移:向右旋转2个90度,向上合并,再旋转2个90度
bool moveDown(uint16_t board[SIZE][SIZE]) {
	bool success;
	rotateBoard(board);
	rotateBoard(board);
	success = moveUp(board);
	rotateBoard(board);
	rotateBoard(board);
	return success;
}

// 右移:向右旋转3个90度,向上合并,再旋转1个90度
bool moveRight(uint16_t board[SIZE][SIZE]) {
	bool success;
	rotateBoard(board);
	rotateBoard(board);
	rotateBoard(board);
	success = moveUp(board);
	rotateBoard(board);
	return success;
}

bool findPairDown(uint16_t board[SIZE][SIZE]) {
	bool success = false;
	int8_t x,y;
	for (x=0;x<SIZE;x++) {
		for (y=0;y<SIZE-1;y++) {
			if (board[x][y]==board[x][y+1]) return true;
		}
	}
	return success;
}

// 计算数据板是否已满
int16_t countEmpty(uint16_t board[SIZE][SIZE]) {
	int8_t x,y;
	int16_t count=0;
	for (x=0;x<SIZE;x++) {
		for (y=0;y<SIZE;y++) {
			if (board[x][y]==0) {
				count++;
			}
		}
	}
	return count;
}

// 检查游戏是否结束
bool gameEnded(uint16_t board[SIZE][SIZE]) {
	bool ended = true;
	// 如果有空位,未结束
	if (countEmpty(board)>0) return false;
	// 横向检查,有相等相邻数,未结束
	if (findPairDown(board)) return false;
	rotateBoard(board);
	// 旋转一次,纵向检查,有相等相邻数,未结束
	if (findPairDown(board)) ended = false;
	rotateBoard(board);
	rotateBoard(board);
	rotateBoard(board);
	return ended;
}

// 随机重置数据板
void addRandom(uint16_t board[SIZE][SIZE]) {
	// 全局变量,是否已初始化
	static bool initialized = false;
	// x,y 坐标
	int8_t x,y;
	// r 随机位置,len 所有为空的数据板数据长度
	int16_t r,len=0;
	// n 随机数据, list 所有为空的数据板位置
	uint16_t n,list[SIZE*SIZE][2];

	if (!initialized) {
		srand(time(NULL));
		initialized = true;
	}

	// 找出数据板上所有为空的坐标
	for (x=0;x<SIZE;x++) {
		for (y=0;y<SIZE;y++) {
			if (board[x][y]==0) {
				list[len][0]=x;
				list[len][1]=y;
				len++;
			}
		}
	}

	// 如果有为空的情况,才填充数据
	if (len>0) {
		r = rand()%len;
		x = list[r][0];
		y = list[r][1];
		n = ((rand()%10)/9+1)*2;
		board[x][y]=n;
	}
}

// 设置输入模式,在行缓冲和无缓冲中切换
void setBufferedInput(bool enable) {
	static bool enabled = true;
	static struct termios old;
	struct termios new;

	if (enable && !enabled) {
		// restore the former settings
		tcsetattr(STDIN_FILENO,TCSANOW,&old);
		// set the new state
		enabled = true;
	} else if (!enable && enabled) {
		// get the terminal settings for standard input
		tcgetattr(STDIN_FILENO,&new);
		// we want to keep the old setting to restore them at the end
		old = new;
		// disable canonical mode (buffered i/o) and local echo
		new.c_lflag &=(~ICANON & ~ECHO);
		// set the new settings immediately
		tcsetattr(STDIN_FILENO,TCSANOW,&new);
		// set the new state
		enabled = false;
	}
}

int test() {
	uint16_t array[SIZE];
	uint16_t data[] = {
		0,0,0,2,	2,0,0,0,
		0,0,2,2,	4,0,0,0,
		0,2,0,2,	4,0,0,0,
		2,0,0,2,	4,0,0,0,
		2,0,2,0,	4,0,0,0,
		2,2,2,0,	4,2,0,0,
		2,0,2,2,	4,2,0,0,
		2,2,0,2,	4,2,0,0,
		2,2,2,2,	4,4,0,0,
		4,4,2,2,	8,4,0,0,
		2,2,4,4,	4,8,0,0,
		8,0,2,2,	8,4,0,0,
		4,0,2,2,	4,4,0,0
	};
	uint16_t *in,*out;
	uint16_t t,tests;
	uint8_t i;
	bool success = true;

	tests = (sizeof(data)/sizeof(data[0]))/(2*SIZE);
	for (t=0;t<tests;t++) {
		in = data+t*2*SIZE;
		out = in + SIZE;
		for (i=0;i<SIZE;i++) {
			array[i] = in[i];
		}
		slideArray(array);
		for (i=0;i<SIZE;i++) {
			if (array[i] != out[i]) {
				success = false;
			}
		}
		if (success==false) {
			for (i=0;i<SIZE;i++) {
				printf("%d ",in[i]);
			}
			printf("=> ");
			for (i=0;i<SIZE;i++) {
				printf("%d ",array[i]);
			}
			printf("expected ");
			for (i=0;i<SIZE;i++) {
				printf("%d ",in[i]);
			}
			printf("=> ");
			for (i=0;i<SIZE;i++) {
				printf("%d ",out[i]);
			}
			printf("\n");
			break;
		}
	}
	if (success) {
		printf("All %u tests executed successfully\n",tests);
	}
	return !success;
}

void signal_callback_handler(int signum) {
	printf("         TERMINATED         \n");
	setBufferedInput(true);
	printf("\033[?25h");
	exit(signum);
}

int main(int argc, char *argv[]) {
	uint16_t board[SIZE][SIZE];
	char c;
	bool success;

	if (argc == 2 && strcmp(argv[1],"test")==0) {
		return test();
	}
	if (argc == 2 && strcmp(argv[1],"blackwhite")==0) {
		scheme = 1;
	}
	if (argc == 2 && strcmp(argv[1],"bluered")==0) {
		scheme = 2;
	}
	
	// 33[?25l 隐藏光标
	// 33[2J 清屏
	// 33[H 设置光标位置
	printf("\033[?25l\033[2J\033[H");

	// register signal handler for when ctrl-c is pressed
	signal(SIGINT, signal_callback_handler);

	// 将数据清为0
	memset(board,0,sizeof(board));
	// 添加两次随机数,因为初始化时产生2个随机数
	addRandom(board);
	addRandom(board);
	// 绘制数据板
	drawBoard(board);
	// 禁用缓存输入,终端支持按字符读取且不回显
	setBufferedInput(false);
	// 游戏主循环
	while (true) {
		c=getchar();
		switch(c) {
			case 97:	// 'a' key
			case 104:	// 'h' key
			case 68:	// left arrow
				success = moveLeft(board);  break;
			case 100:	// 'd' key
			case 108:	// 'l' key
			case 67:	// right arrow
				success = moveRight(board); break;
			case 119:	// 'w' key
			case 107:	// 'k' key
			case 65:	// up arrow
				success = moveUp(board);    break;
			case 115:	// 's' key
			case 106:	// 'j' key
			case 66:	// down arrow
				success = moveDown(board);  break;
			default: success = false;
		}
		//合并成功,则重新绘制
		if (success) {
			drawBoard(board);
			usleep(150000);
			addRandom(board);
			drawBoard(board);
			if (gameEnded(board)) {
				printf("         GAME OVER          \n");
				break;
			}
		}
		// 如果输入是 q 的话,打开行缓冲,显示光标
		if (c=='q') {
			printf("        QUIT? (y/n)         \n");
			while (true) {
				c=getchar();
				if (c=='y'){
					setBufferedInput(true);
					printf("\033[?25h");
					exit(0);
				}
				else {
					drawBoard(board);
					break;
				}
			}
		}
		if (c=='r') {
			printf("       RESTART? (y/n)       \n");
			while (true) {
				c=getchar();
				if (c=='y'){
					memset(board,0,sizeof(board));
					addRandom(board);
					addRandom(board);
					drawBoard(board);
					break;
				}
				else {
					drawBoard(board);
					break;
				}
			}
		}
	}
	setBufferedInput(true);

	printf("\033[?25h");

	return EXIT_SUCCESS;
}


 

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