unity3d笔记(5)——调用Webcam设备
调用WebCam设备,只需将脚本绑定到带有Render组件的物体上,简单的调用webCam的代码如下:
using UnityEngine; using System.Collections; public class camera : MonoBehaviour { public string Mydevice; WebCamTexture tex; // Use this for initialization IEnumerator Start () { yield return Application.RequestUserAuthorization (UserAuthorization.WebCam); if(Application.HasUserAuthorization(UserAuthorization.WebCam)) { WebCamDevice[] devices = WebCamTexture.devices; Mydevice = devices[0].name; tex = new WebCamTexture(Mydevice, 400, 300, 12); renderer.material.mainTexture = tex; tex.Play(); } } // Update is called once per frame void Update () { } }绑定之后运行后即可调用camera
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