一个用Jquery+HTML写的贪吃蛇半成品

一直想用JQUERY+HTML+CSS完成一个游戏,就从经典的贪吃蛇入手了。直接上码:

<!DOCTYPE html PUBLIC "-//W3C//DTD XHTML 1.0 Transitional//EN" "http://www.w3.org/TR/xhtml1/DTD/xhtml1-transitional.dtd">
<html xmlns="http://www.w3.org/1999/xhtml">
    <head>
        <meta http-equiv="Content-Type" content="text/html; charset=utf-8" />
        <title>贪吃蛇</title>
        <style>
            * { margin: 0; padding: 0; }
            #header { border: 1px solid #000; position: relative; }
            #box { height: 20px; background: red; display: block; position: absolute; text-align: center; z-index: 9999; }
            #box li { width: 20px; height: 20px; float: left; display: inline; }
            .food { width: 10px; height: 10px; position: absolute; text-align: center; background: green; z-index: 0 }
            .transform_left { transform: rotate(360deg); -ms-transform: rotate(360deg); /* Internet Explorer */ -moz-transform: rotate(360deg); /* Firefox */ -webkit-transform: rotate(-180deg); /* Safari 和 Chrome */ -o-transform: rotate(360deg); /* Opera */ }
            .transform_up { transform: rotate(90deg); -ms-transform: rotate(90deg); /* Internet Explorer */ -moz-transform: rotate(90deg); /* Firefox */ -webkit-transform: rotate(90deg); /* Safari 和 Chrome */ -o-transform: rotate(90deg); /* Opera */ }
            .transform_down { transform: rotate(270deg); -ms-transform: rotate(270deg); /* Internet Explorer */ -moz-transform: rotate(270deg); /* Firefox */ -webkit-transform: rotate(270deg); /* Safari 和 Chrome */ -o-transform: rotate(270deg); /* Opera */ }
            .transform_right { transform: rotate(180deg); -ms-transform: rotate(180deg); /* Internet Explorer */ -moz-transform: rotate(180deg); /* Firefox */ -webkit-transform: rotate(1800deg); /* Safari 和 Chrome */ -o-transform: rotate(180deg); /* Opera */ }
        </style>
    </head>
    <body>
        <div id="header">
            <ul id="box">
                <li>
                    1
                </li>
                <li>
                </li>
            </ul>
        </div>
        <div id="footer">
        </div>
        <script src="http://libs.baidu.com/jquery/1.9.0/jquery.js"></script>
        <script>

            var active = ‘right‘;
            var speed = 20;
            var pix_x = 20;
            var pix_y = 20;
            var screen_x = speed * pix_x;
            var screen_y = speed * pix_y;
            var is_true = false;//是否撞击成功 
            //活动物体 
            var obj = $("#box");
            
            //活动范围初始化 
            var header = $("#header");
            var screen_width = screen_x + obj.width();
            var screen_height = screen_y + obj.height()
            header.width(screen_width);
            header.height(screen_height);
            
            //食物初始化 
            food_obj = food();
            collide(obj, food_obj);
            //开始做运动 
            setInterval(beam, 80);
            
            
            /** 
             * 鼠标点击控制
             */
            $(document).click(function(e){
                var x = e.pageX;
                var y = e.pageY;
                if (x > screen_x) {
                    x = screen_x;
                }
                if (y > screen_y) {
                    y = screen_y;
                }
                
                obj.animate({
                    left: x,
                    top: y,
                }, ‘fast‘);
            });
            
            /** 
             * 键盘控制
             */
            $(window).keydown(function(event){
                obj.removeClass();
                switch (event.keyCode * 1) {
                    case 37://左 
                        active = ‘left‘;
                        obj.addClass("transform_left");
                        break;
                    case 38://上 
                        active = ‘up‘;
                        obj.addClass("transform_up");
                        break;
                    case 39://右 
                        active = ‘right‘;
                        obj.addClass("transform_right");
                        break;
                    case 40://下 
                        active = ‘down‘;
                        obj.addClass("transform_down");
                        break;
                }
            });
            
            /** 
             * 生成食物
             */
            function food(){
                //获取随机坐标 
                var rp = random_postion();
                $("<div>", {
                    "text": "1",
                    "id": "food",
                    "class": "food",
                }).appendTo("#header").css({
                    "top": rp.y,
                    "left": rp.x
                });
                return $("#food");
            }
            
            /** 
             * 两个物体撞击
             * @param {Object} $obj_first
             * @param {Object} $obj_second
             */
            function collide($obj_first, $obj_second){
                //第一个物体的四个角的坐标,第一个物体要大一点 
                var first_p = four_dot_sit($obj_first);
                //第二个物体的四个角的坐标 
                var second_p = four_dot_sit($obj_second);
                //小体左上角 
                if (second_p.left_top_x >= first_p.left_top_x &&
                second_p.left_top_x <= first_p.right_top_x &&
                second_p.left_top_y >= first_p.left_top_y &&
                second_p.left_top_y <= first_p.left_bottom_y) {
                    return true;
                }
                //小体右下角 
                if (second_p.right_bottom_x >= first_p.left_top_x &&
                second_p.right_bottom_x <= first_p.right_top_x &&
                second_p.right_bottom_y >= first_p.left_top_y &&
                second_p.right_bottom_y <= first_p.left_bottom_y) {
                    return true;
                }
            }
            
            /** 
             * 一个物体的四个点的坐标
             */
            function four_dot_sit($obj){
                var width = $obj.width();
                var height = $obj.height();
                var p = {};
                var pt = $obj.position();
                var x = pt.left;
                var y = pt.top;
                //左上角坐标 
                p.left_top_x = x;
                p.left_top_y = y;
                //左下角坐标 
                p.left_bottom_x = x;
                p.left_bottom_y = y + height;
                //右上角坐标 
                p.right_top_x = x + width;
                p.right_top_y = y;
                //右下角坐标 
                p.right_bottom_x = x + width;
                p.right_bottom_y = y + height;
                return p;
            }
            
            /** 
             * 获取活动范围内的随机坐标
             */
            function random_postion(){
                var p = {};
                p.x = Math.floor(Math.random() * pix_x) * speed;
                p.y = Math.floor(Math.random() * pix_y) * speed;
                return p;
            }
            
            
            
            /** 
             计算该物体到四个方向的距离
             **/
            function box_dis(){
                var w = {};
                w.left = obj.position().left;
                w.top = obj.position().top;
                w.bottom = screen_y - w.top;
                w.right = screen_x - w.left;
                return w;
            }
            
            
            
            
            /** 
             物体移动
             **/
            function beam(){
                box_x = obj.position().left;
                box_y = obj.position().top;
                w = box_dis();
                
                //检查边界 
                if (box_x == 0 && box_y == 0 || w.left < speed) {
                    active = ‘right‘;
                }
                if (box_x == screen_x && box_y == 0 || w.top < speed) {
                    active = ‘down‘;
                }
                if (box_x == screen_x && box_y == screen_y || w.right < speed) {
                    active = ‘left‘;
                }
                if (box_x == 0 && box_y == screen_y || w.bottom < speed) {
                    active = ‘up‘;
                }
                
                //动起来 
                switch (active) {
                    case ‘left‘://左 
                        obj.css({
                            "left": box_x - speed
                        });
                        break;
                    case ‘up‘://上 
                        obj.css({
                            "top": box_y - speed
                        });
                        break;
                    case ‘right‘://右 
                        obj.css({
                            "left": box_x + speed
                        });
                        break;
                    case ‘down‘://下 
                        obj.css({
                            "top": box_y + speed
                        });
                        break;
                }
                var is_true = collide(obj, food_obj);
                if (is_true) {
                    var txt = parseInt(food_obj.text());
                    food_obj.remove();
                    //重新生成食物 
                    food_obj = food();
                    food_obj.text(txt + 1);
                    is_true = false;
                }
                $("#footer").html("方向:" + active + "<br/>距离:left:" + w.left + "top:" + w.top + "bottom:" + w.bottom + "right:" + w.right + "<br/>坐标:x:" + box_x + "y:" + box_y);
            }
        </script>
    </body>
</html>

 大家可以复制运行一下。

但本人还有如下工作未完成:

1,贪吃蛇吃完食物后,没有将自身加一格,即加长身子;

2,贪吃蛇一格一格地蜿蜒移动;

3,贪吃蛇咬了自己的身子,game over;

苦于自己的能力限制,一直没有想到更好的解决办法,欢迎博友们提供思路(语言环境定在JQ+HTML+CSS3了)。在下感激不尽!

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