python的 for dirpath, dirnames, filenames in os.walk(rs_path):

假设这三个目录三个文件放在 rs_path=d:/gmz 目录里面。那么要获取所有的文件路径,可以用如下方式

for parentpath, dirnames, filenames in os.walk(rs_path):

  for filename in filenames:
  print "filePath:" + parentpath + "/" + filename

 

 

//这里总共会遍历四次,parentpath包含了所有文件父目录的可能即:

d:/gmz/Battlefield

d:/gmz/card

d:/gmz/font

d:/gmz  

 

2 多行注释可以 定义一个不用的变量 _ggmz=‘‘‘  这里放置需要注释的内容 ‘‘‘ (重点是三个引号标识注释)

 

//基本使用

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import os,sys
from xml.etree import ElementTree as ET
import json
 
# resources path
rs_path = "Resources"
# classes path
cs_path = "Classes"
# resource define
h_file = cs_path + "/Resources.h"
js_file = rs_path + "/file_list.json"
 
# json define
file_name_key = "file_name"
file_index_key = "file_index"
texture_name_key = "texture_name"
texture_plist_key = "texture_plist"
texture_image_key = "texture_image"
 
dir_list = []
file_list = []
texture_list = []
 
# 初始化方法
def init():
    # 填充所有目录和文件名称
    for dirpath, dirnames, filenames in os.walk(rs_path):
        #----wxw add start----
        #不对ui目录进行编码,避免与UI数据冲突
        #str = dirpath[-2] + dirpath[-1]
        if dirpath.find("\ui") != -1:
            continue
        #----wxw add end----
         
        dir_list.append(dirpath)
        for filename in filenames:
            print "filePath:" + dirpath + "/" + filename
            file_list.append(dirpath + "/" + filename)
    # 填充 texture
    for filename in file_list:
        name, ext = os.path.splitext(filename)
        if ext == ".plist":
            texture_list.append(filename)
     
 
# 根据扩展名称返回缩写
def getPreByExt(ext):
    if ext.find(‘.‘) >= 0:
        ext = ext[1:]
    ext_dict = {
        "png": "i",
        "jpg": "i",
        "plist": "p",
        "ttf": "t",
        "gif": "i",
        "db": "d",
        "json": "js"
    }
    if len(ext) > 0:
        return ext_dict[ext]
    else:
        return ""
 
def generate_h():
    if os.path.isfile(h_file):
        os.remove(h_file)
 
    f = file(h_file, ‘w‘)
    f.write("#ifndef _AUTO_RESOURCES_H_\n")
    f.write("#define _AUTO_RESOURCES_H_\n\n")
 
    # 生成目录定义
    f.write("// search paths\n")
    # ----wxw add start----
    f.write("static const std::string array[] = {\n")
    # ----wxw add end----
    #f.write("static const std::vector<std::string> searchPaths = {\n")
    for dirname in dir_list:
        name = dirname[len(rs_path) + 1:]
        if len(name) > 0:
            f.write(‘\t"%s",\n‘ % name )
    f.write("};\n")
    # ----wxw add start----
    f.write("static const std::vector<std::string> searchPaths(array,array + array->size());\n\n")
    # ----wxw add end----
    res_format = ‘static const char s%s_%s[]\t\t = "%s"; \n‘
 
    # 生成资源定义
    f.write("// files\n")
    for filename in file_list:
        # 去路径
        filename = os.path.basename(filename)
        name, ext = os.path.splitext(filename)
        # 去空格
        name = name.replace(‘ ‘, ‘‘)
        # 前缀
        ext_pre = getPreByExt(ext)
        f.write(res_format % (ext_pre, name, filename))
 
    # 生成打包资源定义
    f.write("\n\n////// texture //////\n")
    for filename in texture_list:
        name, ext = os.path.splitext(filename)
        root = ET.parse(filename).getroot()
        # ----wxw add start----
        #修改原有代码,兼容TexturePackerGUI生成的plist文件
        dictLen = len(root[0])
        for i in range(0,dictLen):
            if root[0][i].text == "frames":
                f.write("\n// %s\n" % os.path.basename(filename))
                for elem in root[0][i + 1]:
                    if elem.tag == "key":
                        image = elem.text
                        name, ext = os.path.splitext(image)
                        # 去空格
                        name = name.replace(‘ ‘, ‘‘)
                        # 前缀
                        ext_pre = getPreByExt(ext)
                        f.write(res_format % (ext_pre, name, image))
        # ----wxw add end----
        """
        if root[0][0].text == "texture":
            f.write("\n// %s\n" % os.path.basename(filename))
            # images = root[0][3].find("key")
            for elem in root[0][3]:
                if elem.tag == "key":
                    image = elem.text
                    name, ext = os.path.splitext(image)
                    # 去空格
                    name = name.replace(‘ ‘, ‘‘)
                    # 前缀
                    ext_pre = getPreByExt(ext)
                    f.write(res_format % (ext_pre, name, image))
        """
    # 生成 json key 定义
    f.write("\n// json key\n")   
    write_key_define = lambda key: f.write(‘static const char %s[]\t\t = "%s"; \n‘ %  (key, key))
    write_key_define(file_name_key)
    write_key_define(file_index_key)
    write_key_define(texture_name_key)
    write_key_define(texture_plist_key)
    write_key_define(texture_image_key)
                     
     
    f.write("\n#endif // _AUTO_RESOURCES_H_\n")
 
# 生成配置文件,字典
def generate_json():
    file_name = []
    file_index = []
    texture_name = []
    texture_plist = []
    texture_image = []
 
    for idx, filename in enumerate(file_list):
        file_index.append(str(idx + 1))
        file_name.append(os.path.basename(filename))
 
        name, ext = os.path.splitext(filename)
        if ext == ".plist":
            root = ET.parse(filename).getroot()
            # ----wxw add start----
            #修改原有代码,兼容TexturePackerGUI生成的plist文件
            dictLen = len(root[0])
            for i in range(0,dictLen):
                if root[0][i].text == "frames":
                    for elem in root[0][i+1]:
                        if elem.tag == "key":
                            image = elem.text
                            texture_plist.append(str(idx + 1))
                            texture_name.append(image)
                            texture_image.append(str(idx + 2))
            # ----wxw add end----
            """
            if root[0][0].text == "texture":               
                for elem in root[0][3]:
                    if elem.tag == "key":
                        image = elem.text
                        texture_plist.append(str(idx + 1))
                        texture_name.append(image)
                        texture_image.append(str(idx + 2))
            """            
    json_file = {
        file_name_key: file_name,
        file_index_key: file_index,
        texture_name_key: texture_name,       
        texture_plist_key: texture_plist,
        texture_image_key: texture_image
    }
     
    if os.path.isfile(js_file):
        os.remove(js_file)
 
    f = file(js_file, ‘w‘)
    f.write(json.dumps(json_file, indent = 2))
    f.close()
 
init()   
generate_h()
generate_json()
 
print("leaf ~")

  

 

python的 for dirpath, dirnames, filenames in os.walk(rs_path):,古老的榕树,5-wow.com

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