CreateJS奥运五环动画
索契奥运会结束了,今天给大家看一个利用CreateJS实现的奥运五环动画,在线把玩请点这里,下载收藏请戳这里。
html文件非常简单,仅仅是弄了个canvas
<canvas id="world"></canvas>没有用到CSS,JS文件如下,在这个效果里面五环我们需要两个类,环类和粒子类。这里用到了CreateJS里面的easeljs。我们需要导入这个文件。
http://code.createjs.com/easeljs-0.7.1.min.js
/*----------------------------------- 变量 -----------------------------------*/ var cj = createjs, stage, particles = [], centerX, centerY, particleNum = window.innerWidth / 6, color = ["blue","black","red","yellow","green"]; speed = Math.PI / 60, RADIUS = window.innerWidth / 10, //圆的半径 margin = RADIUS / 10; SPEED_MIN = RADIUS / 2, SPEED_MAX = RADIUS; /*----------------------------------- 初始化 -----------------------------------*/ function init(){ var rotateCenterX, rotateCenterY, circle, radius = RADIUS; //生成舞台 stage = new cj.Stage("world"); stage.canvas.width = window.innerWidth; stage.canvas.height = window.innerHeight; for(var i = 1;i <= 3;i++){ circle = new Circle(i,1,radius,color[i - 1]); circle.create(); } circle = new Circle(1,2,radius,color[3]); circle.create(); circle = new Circle(2,2,radius,color[4]); circle.create(); //渲染到舞台 stage.update(); } cj.Ticker.timingMode = cj.Ticker.RAF; cj.Ticker.addEventListener("tick",tick); /*----------------------------------- 自動更新 -----------------------------------*/ function tick(){ for(var i = 0;i < particles.length;i++){ var particle = particles[i]; particle.move(); } //渲染到舞台 stage.update(); } /*----------------------------------- 粒子构造方法 -----------------------------------*/ function Particle(cx,cy,_angle,_radius,_color){ this.initialize(); //半径 this.radius = getRandomNum(5,10); getColor(this,_color); this.graphics.drawCircle(0,0,getRandomNum(1,10)) .endFill(); //中心位置 this.centerX = cx; this.centerY = cy; //角度 this.angle = _angle; //角速度 if(getRandomNum(1,10) % 2 == 0){ this.speed = Math.PI / (getRandomNum(SPEED_MIN,SPEED_MAX)); }else{ this.speed = - Math.PI / (getRandomNum(SPEED_MIN,SPEED_MAX)); } this.rotateCenterX = cx + _radius; this.rotateCenterY = cy; this.compositeOperation = "darker"; } //継承 Particle.prototype = new cj.Shape(); /*----------------------------------- 粒子移动位置 -----------------------------------*/ Particle.prototype.move = function(){ this.angle += this.speed; this.rotateCenterX = this.centerX + (RADIUS - margin) * Math.cos(this.angle / 5); this.rotateCenterY = this.centerY + (RADIUS - margin) * Math.sin(this.angle / 5); this.x = this.rotateCenterX + this.radius * Math.cos(this.angle / 360) * Math.cos(this.angle); this.y = this.rotateCenterY + this.radius * Math.sin(this.angle / 360) * Math.sin(this.angle); }; /*----------------------------------- 环类构造方法 -----------------------------------*/ function Circle(cx,cy,r,_color){ if(cy == 1){//上段 this.centerX = r + 2 * r * (cx - 1) + ((window.innerWidth / 2) - 3 * r); this.centerY = r * cy + ((window.innerHeight / 2) - 1.5 * r); }else{//下段 this.centerX = r + 2 * r * (cx - 1) + r + ((window.innerWidth / 2) - 3 * r); this.centerY = r * cy + ((window.innerHeight / 2) - 1.5 * r); } this.radius = r; this.color = _color; } /*----------------------------------- 环类的生成方法 -----------------------------------*/ Circle.prototype.create = function(){ var rotateCenterX = this.centerX + this.radius, rotateCenterY = this.centerY; for(var j = 1;j < particleNum;j++){ var angle = j * 15 * 10; var particle = new Particle(this.centerX,this.centerY,angle,this.radius,this.color); particles.push(particle); stage.addChild(particle); } }; /*----------------------------------- 取得随机数 -----------------------------------*/ function getRandomNum( min, max ) { return ( Math.random() * ( max - min ) + min ) | 0; } /*----------------------------------- 取得颜色 -----------------------------------*/ function getColor(obj,_color){ var fillColor; switch(_color){ case "blue": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#0B5FA5"); break; case 1: fillColor = obj.graphics.beginFill("#25547B"); break; case 2: fillColor = obj.graphics.beginFill("#043C6B"); break; case 3: fillColor = obj.graphics.beginFill("#3F8FD2"); break; case 4: fillColor = obj.graphics.beginFill("#66A1D2"); break; default: break; } break; case "black": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#000"); break; case 1: fillColor = obj.graphics.beginFill("#111"); break; case 2: fillColor = obj.graphics.beginFill("#191919"); break; case 3: fillColor = obj.graphics.beginFill("#2a2a2a"); break; case 4: fillColor = obj.graphics.beginFill("#3b3b3b"); break; default: break; } break; case "red": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#FF0000"); break; case 1: fillColor = obj.graphics.beginFill("#BF3030"); break; case 2: fillColor = obj.graphics.beginFill("#A60000"); break; case 3: fillColor = obj.graphics.beginFill("#FF4040"); break; case 4: fillColor = obj.graphics.beginFill("FF7373"); break; default: break; } break; case "yellow": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#FFF500"); break; case 1: fillColor = obj.graphics.beginFill("#BFBA30"); break; case 2: fillColor = obj.graphics.beginFill("#A69F00"); break; case 3: fillColor = obj.graphics.beginFill("#FFF840"); break; case 4: fillColor = obj.graphics.beginFill("#FFFA73"); break; default: break; } break; case "green": switch((Math.random() * 5 | 0 ) % 5){ case 0: fillColor = obj.graphics.beginFill("#25D500"); break; case 1: fillColor = obj.graphics.beginFill("#3DA028"); break; case 2: fillColor = obj.graphics.beginFill("#188A00"); break; case 3: fillColor = obj.graphics.beginFill("#59EA3A"); break; case 4: fillColor = obj.graphics.beginFill("#80EA69"); break; default: break; } break; default: break; } return fillColor; } init();好的,大家可以仔细研读,最好在理清思路之后自行实现一下。
当然,大家也可以看看本博客的另一篇文章《SVG奥林匹克五环动画》,或是看看codepen上的另一个效果。
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